CMake Build System (#4) and some code form the old codebase
* added test game, moved engine projects under "shadow" folder * More work on build files * fix git ignore * working game folder setup * Work on game rule * [SYNC] work on the shadow engine rule * [SYNC] Added wrapper c sript * Work on wrapper * Working wrapper * Add Vulkan sdk rules * First working build using the CMake toolchain * updates * fix tests * remove .clwb Co-authored-by: dpeter99 <dpeter99@gmail.com>
This commit is contained in:
parent
66d8618e4e
commit
3bf44e8985
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@ -1,17 +0,0 @@
|
|||
directories:
|
||||
# Add the directories you want added as source here
|
||||
# By default, we've added your entire workspace ('.')
|
||||
.
|
||||
|
||||
# Automatically includes all relevant targets under the 'directories' above
|
||||
derive_targets_from_directories: true
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||||
|
||||
targets:
|
||||
# If source code isn't resolving, add additional targets that compile it here
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||||
|
||||
additional_languages:
|
||||
# Uncomment any additional languages you want supported
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||||
# dart
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||||
# javascript
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||||
# python
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||||
# typescript
|
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@ -1,11 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module external.system.id="Blaze" type="BLAZE_CPP_MODULE" version="4">
|
||||
<component name="NewModuleRootManager">
|
||||
<content url="file://$MODULE_DIR$/../..">
|
||||
<excludeFolder url="file://$MODULE_DIR$/../../.idea" />
|
||||
<excludeFolder url="file://$MODULE_DIR$/.." />
|
||||
</content>
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
</module>
|
|
@ -1,16 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module external.system.id="Blaze" type="BLAZE_CPP_MODULE" version="4">
|
||||
<component name="NewModuleRootManager">
|
||||
<content url="file://$MODULE_DIR$/../../..">
|
||||
<sourceFolder url="file://$MODULE_DIR$/../../.." isTestSource="false" />
|
||||
<excludeFolder url="file://$MODULE_DIR$/../../../bazel-bin" />
|
||||
<excludeFolder url="file://$MODULE_DIR$/../../../bazel-genfiles" />
|
||||
<excludeFolder url="file://$MODULE_DIR$/../../../bazel-out" />
|
||||
<excludeFolder url="file://$MODULE_DIR$/../../../bazel-testlogs" />
|
||||
<excludeFolder url="file://$MODULE_DIR$/../../../bazel-umbra" />
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||||
<excludeFolder url="file://$MODULE_DIR$/../.." />
|
||||
</content>
|
||||
<orderEntry type="inheritedJdk" />
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||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
</module>
|
8
.clwb/.idea/.gitignore
vendored
8
.clwb/.idea/.gitignore
vendored
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@ -1,8 +0,0 @@
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# Default ignored files
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/shelf/
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/workspace.xml
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||||
# Editor-based HTTP Client requests
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||||
/httpRequests/
|
||||
# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
|
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@ -1 +0,0 @@
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umbra
|
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@ -1,9 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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||||
<modules>
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||||
<module fileurl="file://$PROJECT_DIR$/.blaze/modules/.project-data-dir.iml" filepath="$PROJECT_DIR$/.blaze/modules/.project-data-dir.iml" />
|
||||
<module fileurl="file://$PROJECT_DIR$/.blaze/modules/.workspace.iml" filepath="$PROJECT_DIR$/.blaze/modules/.workspace.iml" />
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</modules>
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||||
</component>
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||||
</project>
|
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@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
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</component>
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</project>
|
4
.gitignore
vendored
4
.gitignore
vendored
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@ -4,7 +4,7 @@ obj/
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riderModule.iml
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/_ReSharper.Caches/
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*.user
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bazel-*/
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||||
test-results
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||||
/cmake-build-vs-debug/
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||||
/.idea/
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||||
|
|
40
CMakeLists.txt
Normal file
40
CMakeLists.txt
Normal file
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@ -0,0 +1,40 @@
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|||
cmake_minimum_required(VERSION 3.22)
|
||||
|
||||
Include(FetchContent)
|
||||
|
||||
# Fetch SDL for the runtime
|
||||
FetchContent_Declare(
|
||||
SDL2
|
||||
URL https://www.libsdl.org/release/SDL2-devel-2.0.22-VC.zip
|
||||
)
|
||||
FetchContent_MakeAvailable(SDL2)
|
||||
set(SDL2_PATH ${sdl2_SOURCE_DIR})
|
||||
|
||||
# Fetch Catch2 for the file format tests
|
||||
FetchContent_Declare(
|
||||
Catch2
|
||||
GIT_REPOSITORY https://github.com/catchorg/Catch2.git
|
||||
GIT_TAG v2.13.9 # or a later release
|
||||
)
|
||||
|
||||
FetchContent_MakeAvailable(Catch2)
|
||||
|
||||
# Import some find files
|
||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
|
||||
|
||||
project(umbra)
|
||||
|
||||
# Common utilities
|
||||
add_subdirectory(projs/shadow/shadow-utility)
|
||||
|
||||
# Asset management
|
||||
add_subdirectory(projs/shadow/shadow-file-format)
|
||||
|
||||
# Reflection
|
||||
add_subdirectory(projs/shadow/shadow-reflection)
|
||||
|
||||
# Core engine
|
||||
add_subdirectory(projs/shadow/shadow-engine)
|
||||
|
||||
# Runtime executable
|
||||
add_subdirectory(projs/shadow/shadow-runtime)
|
|
@ -1,7 +0,0 @@
|
|||
workspace(
|
||||
name = "umbra",
|
||||
)
|
||||
|
||||
load("//vendor:deps.bzl", "deps")
|
||||
|
||||
deps()
|
388
cmake/FindSDL2.cmake
Normal file
388
cmake/FindSDL2.cmake
Normal file
|
@ -0,0 +1,388 @@
|
|||
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
|
||||
# file Copyright.txt or https://cmake.org/licensing for details.
|
||||
|
||||
# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
|
||||
# Copyright 2000-2019 Kitware, Inc. and Contributors
|
||||
# All rights reserved.
|
||||
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions
|
||||
# are met:
|
||||
|
||||
# * Redistributions of source code must retain the above copyright
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
|
||||
# * Redistributions in binary form must reproduce the above copyright
|
||||
# notice, this list of conditions and the following disclaimer in the
|
||||
# documentation and/or other materials provided with the distribution.
|
||||
|
||||
# * Neither the name of Kitware, Inc. nor the names of Contributors
|
||||
# may be used to endorse or promote products derived from this
|
||||
# software without specific prior written permission.
|
||||
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#[=======================================================================[.rst:
|
||||
FindSDL2
|
||||
--------
|
||||
|
||||
Locate SDL2 library
|
||||
|
||||
This module defines the following 'IMPORTED' targets:
|
||||
|
||||
::
|
||||
|
||||
SDL2::Core
|
||||
The SDL2 library, if found.
|
||||
Libraries should link to SDL2::Core
|
||||
|
||||
SDL2::Main
|
||||
The SDL2main library, if found.
|
||||
Applications should link to SDL2::Main instead of SDL2::Core
|
||||
|
||||
|
||||
|
||||
This module will set the following variables in your project:
|
||||
|
||||
::
|
||||
|
||||
SDL2_LIBRARIES, the name of the library to link against
|
||||
SDL2_INCLUDE_DIRS, where to find SDL.h
|
||||
SDL2_FOUND, if false, do not try to link to SDL2
|
||||
SDL2MAIN_FOUND, if false, do not try to link to SDL2main
|
||||
SDL2_VERSION_STRING, human-readable string containing the version of SDL2
|
||||
|
||||
|
||||
|
||||
This module responds to the following cache variables:
|
||||
|
||||
::
|
||||
|
||||
SDL2_PATH
|
||||
Set a custom SDL2 Library path (default: empty)
|
||||
|
||||
SDL2_NO_DEFAULT_PATH
|
||||
Disable search SDL2 Library in default path.
|
||||
If SDL2_PATH (default: ON)
|
||||
Else (default: OFF)
|
||||
|
||||
SDL2_INCLUDE_DIR
|
||||
SDL2 headers path.
|
||||
|
||||
SDL2_LIBRARY
|
||||
SDL2 Library (.dll, .so, .a, etc) path.
|
||||
|
||||
SDL2MAIN_LIBRAY
|
||||
SDL2main Library (.a) path.
|
||||
|
||||
SDL2_BUILDING_LIBRARY
|
||||
This flag is useful only when linking to SDL2_LIBRARIES insead of
|
||||
SDL2::Main. It is required only when building a library that links to
|
||||
SDL2_LIBRARIES, because only applications need main() (No need to also
|
||||
link to SDL2main).
|
||||
If this flag is defined, then no SDL2main will be added to SDL2_LIBRARIES
|
||||
and no SDL2::Main target will be created.
|
||||
|
||||
|
||||
Don't forget to include SDLmain.h and SDLmain.m in your project for the
|
||||
OS X framework based version. (Other versions link to -lSDL2main which
|
||||
this module will try to find on your behalf.) Also for OS X, this
|
||||
module will automatically add the -framework Cocoa on your behalf.
|
||||
|
||||
|
||||
Additional Note: If you see an empty SDL2_LIBRARY in your project
|
||||
configuration, it means CMake did not find your SDL2 library
|
||||
(SDL2.dll, libsdl2.so, SDL2.framework, etc). Set SDL2_LIBRARY to point
|
||||
to your SDL2 library, and configure again. Similarly, if you see an
|
||||
empty SDL2MAIN_LIBRARY, you should set this value as appropriate. These
|
||||
values are used to generate the final SDL2_LIBRARIES variable and the
|
||||
SDL2::Core and SDL2::Main targets, but when these values are unset,
|
||||
SDL2_LIBRARIES, SDL2::Core and SDL2::Main does not get created.
|
||||
|
||||
|
||||
$SDL2DIR is an environment variable that would correspond to the
|
||||
./configure --prefix=$SDL2DIR used in building SDL2. l.e.galup 9-20-02
|
||||
|
||||
|
||||
|
||||
Created by Amine Ben Hassouna:
|
||||
Adapt FindSDL.cmake to SDL2 (FindSDL2.cmake).
|
||||
Add cache variables for more flexibility:
|
||||
SDL2_PATH, SDL2_NO_DEFAULT_PATH (for details, see doc above).
|
||||
Mark 'Threads' as a required dependency for non-OSX systems.
|
||||
Modernize the FindSDL2.cmake module by creating specific targets:
|
||||
SDL2::Core and SDL2::Main (for details, see doc above).
|
||||
|
||||
|
||||
Original FindSDL.cmake module:
|
||||
Modified by Eric Wing. Added code to assist with automated building
|
||||
by using environmental variables and providing a more
|
||||
controlled/consistent search behavior. Added new modifications to
|
||||
recognize OS X frameworks and additional Unix paths (FreeBSD, etc).
|
||||
Also corrected the header search path to follow "proper" SDL
|
||||
guidelines. Added a search for SDLmain which is needed by some
|
||||
platforms. Added a search for threads which is needed by some
|
||||
platforms. Added needed compile switches for MinGW.
|
||||
|
||||
On OSX, this will prefer the Framework version (if found) over others.
|
||||
People will have to manually change the cache value of SDL2_LIBRARY to
|
||||
override this selection or set the SDL2_PATH variable or the CMake
|
||||
environment CMAKE_INCLUDE_PATH to modify the search paths.
|
||||
|
||||
Note that the header path has changed from SDL/SDL.h to just SDL.h
|
||||
This needed to change because "proper" SDL convention is #include
|
||||
"SDL.h", not <SDL/SDL.h>. This is done for portability reasons
|
||||
because not all systems place things in SDL/ (see FreeBSD).
|
||||
#]=======================================================================]
|
||||
|
||||
# Define options for searching SDL2 Library in a custom path
|
||||
|
||||
set(SDL2_PATH "" CACHE STRING "Custom SDL2 Library path")
|
||||
|
||||
set(_SDL2_NO_DEFAULT_PATH OFF)
|
||||
if(SDL2_PATH)
|
||||
set(_SDL2_NO_DEFAULT_PATH ON)
|
||||
endif()
|
||||
|
||||
set(SDL2_NO_DEFAULT_PATH ${_SDL2_NO_DEFAULT_PATH}
|
||||
CACHE BOOL "Disable search SDL2 Library in default path")
|
||||
unset(_SDL2_NO_DEFAULT_PATH)
|
||||
|
||||
set(SDL2_NO_DEFAULT_PATH_CMD)
|
||||
if(SDL2_NO_DEFAULT_PATH)
|
||||
set(SDL2_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
|
||||
endif()
|
||||
|
||||
# Search for the SDL2 include directory
|
||||
find_path(SDL2_INCLUDE_DIR SDL.h
|
||||
HINTS
|
||||
ENV SDL2DIR
|
||||
${SDL2_NO_DEFAULT_PATH_CMD}
|
||||
PATH_SUFFIXES SDL2
|
||||
# path suffixes to search inside ENV{SDL2DIR}
|
||||
include/SDL2 include
|
||||
PATHS ${SDL2_PATH}
|
||||
DOC "Where the SDL2 headers can be found"
|
||||
)
|
||||
|
||||
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
|
||||
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(VC_LIB_PATH_SUFFIX lib/x64)
|
||||
else()
|
||||
set(VC_LIB_PATH_SUFFIX lib/x86)
|
||||
endif()
|
||||
|
||||
# SDL-2.0 is the name used by FreeBSD ports...
|
||||
# don't confuse it for the version number.
|
||||
find_library(SDL2_LIBRARY
|
||||
NAMES SDL2 SDL-2.0
|
||||
HINTS
|
||||
ENV SDL2DIR
|
||||
${SDL2_NO_DEFAULT_PATH_CMD}
|
||||
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
|
||||
PATHS ${SDL2_PATH}
|
||||
DOC "Where the SDL2 Library can be found"
|
||||
)
|
||||
|
||||
set(SDL2_LIBRARIES "${SDL2_LIBRARY}")
|
||||
|
||||
if(NOT SDL2_BUILDING_LIBRARY)
|
||||
if(NOT SDL2_INCLUDE_DIR MATCHES ".framework")
|
||||
# Non-OS X framework versions expect you to also dynamically link to
|
||||
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
|
||||
# seem to provide SDL2main for compatibility even though they don't
|
||||
# necessarily need it.
|
||||
|
||||
if(SDL2_PATH)
|
||||
set(SDL2MAIN_LIBRARY_PATHS "${SDL2_PATH}")
|
||||
endif()
|
||||
|
||||
if(NOT SDL2_NO_DEFAULT_PATH)
|
||||
set(SDL2MAIN_LIBRARY_PATHS
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
"${SDL2MAIN_LIBRARY_PATHS}"
|
||||
)
|
||||
endif()
|
||||
|
||||
find_library(SDL2MAIN_LIBRARY
|
||||
NAMES SDL2main
|
||||
HINTS
|
||||
ENV SDL2DIR
|
||||
${SDL2_NO_DEFAULT_PATH_CMD}
|
||||
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
|
||||
PATHS ${SDL2MAIN_LIBRARY_PATHS}
|
||||
DOC "Where the SDL2main library can be found"
|
||||
)
|
||||
unset(SDL2MAIN_LIBRARY_PATHS)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# SDL2 may require threads on your system.
|
||||
# The Apple build may not need an explicit flag because one of the
|
||||
# frameworks may already provide it.
|
||||
# But for non-OSX systems, I will use the CMake Threads package.
|
||||
if(NOT APPLE)
|
||||
find_package(Threads QUIET)
|
||||
if(NOT Threads_FOUND)
|
||||
set(SDL2_THREADS_NOT_FOUND "Could NOT find Threads (Threads is required by SDL2).")
|
||||
if(SDL2_FIND_REQUIRED)
|
||||
message(FATAL_ERROR ${SDL2_THREADS_NOT_FOUND})
|
||||
else()
|
||||
if(NOT SDL2_FIND_QUIETLY)
|
||||
message(STATUS ${SDL2_THREADS_NOT_FOUND})
|
||||
endif()
|
||||
return()
|
||||
endif()
|
||||
unset(SDL2_THREADS_NOT_FOUND)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# MinGW needs an additional link flag, -mwindows
|
||||
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
|
||||
if(MINGW)
|
||||
set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW")
|
||||
endif()
|
||||
|
||||
if(SDL2_LIBRARY)
|
||||
# For SDL2main
|
||||
if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY)
|
||||
list(FIND SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX)
|
||||
if(_SDL2_MAIN_INDEX EQUAL -1)
|
||||
set(SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARIES})
|
||||
endif()
|
||||
unset(_SDL2_MAIN_INDEX)
|
||||
endif()
|
||||
|
||||
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
|
||||
# CMake doesn't display the -framework Cocoa string in the UI even
|
||||
# though it actually is there if I modify a pre-used variable.
|
||||
# I think it has something to do with the CACHE STRING.
|
||||
# So I use a temporary variable until the end so I can set the
|
||||
# "real" variable in one-shot.
|
||||
if(APPLE)
|
||||
set(SDL2_LIBRARIES ${SDL2_LIBRARIES} -framework Cocoa)
|
||||
endif()
|
||||
|
||||
# For threads, as mentioned Apple doesn't need this.
|
||||
# In fact, there seems to be a problem if I used the Threads package
|
||||
# and try using this line, so I'm just skipping it entirely for OS X.
|
||||
if(NOT APPLE)
|
||||
set(SDL2_LIBRARIES ${SDL2_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
|
||||
endif()
|
||||
|
||||
# For MinGW library
|
||||
if(MINGW)
|
||||
set(SDL2_LIBRARIES ${MINGW32_LIBRARY} ${SDL2_LIBRARIES})
|
||||
endif()
|
||||
|
||||
endif()
|
||||
|
||||
# Read SDL2 version
|
||||
if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL_version.h")
|
||||
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}")
|
||||
set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH})
|
||||
unset(SDL2_VERSION_MAJOR_LINE)
|
||||
unset(SDL2_VERSION_MINOR_LINE)
|
||||
unset(SDL2_VERSION_PATCH_LINE)
|
||||
unset(SDL2_VERSION_MAJOR)
|
||||
unset(SDL2_VERSION_MINOR)
|
||||
unset(SDL2_VERSION_PATCH)
|
||||
endif()
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
|
||||
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR
|
||||
VERSION_VAR SDL2_VERSION_STRING)
|
||||
|
||||
if(SDL2MAIN_LIBRARY)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2main
|
||||
REQUIRED_VARS SDL2MAIN_LIBRARY SDL2_INCLUDE_DIR
|
||||
VERSION_VAR SDL2_VERSION_STRING)
|
||||
endif()
|
||||
|
||||
|
||||
mark_as_advanced(SDL2_PATH
|
||||
SDL2_NO_DEFAULT_PATH
|
||||
SDL2_LIBRARY
|
||||
SDL2MAIN_LIBRARY
|
||||
SDL2_INCLUDE_DIR
|
||||
SDL2_BUILDING_LIBRARY)
|
||||
|
||||
|
||||
# SDL2:: targets (SDL2::Core and SDL2::Main)
|
||||
if(SDL2_FOUND)
|
||||
|
||||
# SDL2::Core target
|
||||
if(SDL2_LIBRARY AND NOT TARGET SDL2::Core)
|
||||
add_library(SDL2::Core UNKNOWN IMPORTED)
|
||||
set_target_properties(SDL2::Core PROPERTIES
|
||||
IMPORTED_LOCATION "${SDL2_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}")
|
||||
|
||||
if(APPLE)
|
||||
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
|
||||
# For more details, please see above.
|
||||
set_property(TARGET SDL2::Core APPEND PROPERTY
|
||||
INTERFACE_LINK_OPTIONS -framework Cocoa)
|
||||
else()
|
||||
# For threads, as mentioned Apple doesn't need this.
|
||||
# For more details, please see above.
|
||||
set_property(TARGET SDL2::Core APPEND PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES Threads::Threads)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# SDL2::Main target
|
||||
# Applications should link to SDL2::Main instead of SDL2::Core
|
||||
# For more details, please see above.
|
||||
if(NOT SDL2_BUILDING_LIBRARY AND NOT TARGET SDL2::Main)
|
||||
|
||||
if(SDL2_INCLUDE_DIR MATCHES ".framework" OR NOT SDL2MAIN_LIBRARY)
|
||||
add_library(SDL2::Main INTERFACE IMPORTED)
|
||||
set_property(TARGET SDL2::Main PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES SDL2::Core)
|
||||
elseif(SDL2MAIN_LIBRARY)
|
||||
# MinGW requires that the mingw32 library is specified before the
|
||||
# libSDL2main.a static library when linking.
|
||||
# The SDL2::MainInternal target is used internally to make sure that
|
||||
# CMake respects this condition.
|
||||
add_library(SDL2::MainInternal UNKNOWN IMPORTED)
|
||||
set_property(TARGET SDL2::MainInternal PROPERTY
|
||||
IMPORTED_LOCATION "${SDL2MAIN_LIBRARY}")
|
||||
set_property(TARGET SDL2::MainInternal PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES SDL2::Core)
|
||||
|
||||
add_library(SDL2::Main INTERFACE IMPORTED)
|
||||
|
||||
if(MINGW)
|
||||
# MinGW needs an additional link flag '-mwindows' and link to mingw32
|
||||
set_property(TARGET SDL2::Main PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES "mingw32" "-mwindows")
|
||||
endif()
|
||||
|
||||
set_property(TARGET SDL2::Main APPEND PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES SDL2::MainInternal)
|
||||
endif()
|
||||
|
||||
endif()
|
||||
endif()
|
|
@ -1,17 +0,0 @@
|
|||
|
||||
|
||||
cc_library(
|
||||
name = "shadow-engine",
|
||||
srcs = glob(["src/**/*.cpp", "src/**/*.h"]),
|
||||
hdrs = glob(["src/**/*.h"]),
|
||||
strip_include_prefix = "src/",
|
||||
includes = [],
|
||||
copts = [
|
||||
"/std:c++20"
|
||||
],
|
||||
deps = [
|
||||
"//projs/shadow-utility",
|
||||
"@sdl2"
|
||||
],
|
||||
visibility = ["//visibility:public"],
|
||||
)
|
|
@ -1,61 +0,0 @@
|
|||
#include <iostream>
|
||||
#include <SDL.h>
|
||||
#include <glm.hpp>
|
||||
|
||||
// You must include the command line parameters for your main function to be recognized by SDL
|
||||
int main(int argc, char** args) {
|
||||
|
||||
// Pointers to our window and surface
|
||||
SDL_Surface* winSurface = NULL;
|
||||
SDL_Window* window = NULL;
|
||||
|
||||
|
||||
|
||||
// Initialize SDL. SDL_Init will return -1 if it fails.
|
||||
if ( SDL_Init( SDL_INIT_EVERYTHING ) < 0 ) {
|
||||
std::cout << "Error initializing SDL: " << SDL_GetError() << std::endl;
|
||||
system("pause");
|
||||
// End the program
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Create our window
|
||||
window = SDL_CreateWindow( "Example", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1280, 720, SDL_WINDOW_SHOWN );
|
||||
|
||||
// Make sure creating the window succeeded
|
||||
if ( !window ) {
|
||||
std::cout << "Error creating window: " << SDL_GetError() << std::endl;
|
||||
system("pause");
|
||||
// End the program
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Get the surface from the window
|
||||
winSurface = SDL_GetWindowSurface( window );
|
||||
|
||||
// Make sure getting the surface succeeded
|
||||
if ( !winSurface ) {
|
||||
std::cout << "Error getting surface: " << SDL_GetError() << std::endl;
|
||||
system("pause");
|
||||
// End the program
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Fill the window with a white rectangle
|
||||
SDL_FillRect( winSurface, NULL, SDL_MapRGB( winSurface->format, 255, 255, 255 ) );
|
||||
|
||||
// Update the window display
|
||||
SDL_UpdateWindowSurface( window );
|
||||
|
||||
// Wait
|
||||
system("pause");
|
||||
|
||||
// Destroy the window. This will also destroy the surface
|
||||
SDL_DestroyWindow( window );
|
||||
|
||||
// Quit SDL
|
||||
SDL_Quit();
|
||||
|
||||
// End the program
|
||||
return 0;
|
||||
}
|
|
@ -1,31 +0,0 @@
|
|||
load("@rules_cc//cc:defs.bzl", "cc_library")
|
||||
load("@rules_cc//cc:defs.bzl", "cc_binary")
|
||||
|
||||
cc_library(
|
||||
name = "shadow-file-format",
|
||||
srcs = glob(["src/**/*.cpp", "src/**/*.h"]),
|
||||
hdrs = glob(["src/**/*.h"]),
|
||||
strip_include_prefix = "src/",
|
||||
includes = [],
|
||||
copts = [
|
||||
"/std:c++17"
|
||||
],
|
||||
deps = [
|
||||
"//projs/shadow-utility"
|
||||
],
|
||||
visibility = ["//visibility:public"],
|
||||
)
|
||||
|
||||
cc_test(
|
||||
name = "test",
|
||||
srcs = glob(["test/**/*.cpp", "test/**/*.h"]),
|
||||
includes = [],
|
||||
defines = [ "CATCH_CONFIG_MAIN" ],
|
||||
copts = [
|
||||
"/std:c++17"
|
||||
],
|
||||
deps = [
|
||||
"//projs/shadow-file-format",
|
||||
"@catch2"
|
||||
],
|
||||
)
|
|
@ -1,16 +0,0 @@
|
|||
|
||||
|
||||
|
||||
|
||||
cc_binary(
|
||||
name = "shadow-runtime",
|
||||
srcs = glob(["src/**/*.cpp", "src/**/*.h"]),
|
||||
includes = [],
|
||||
copts = [
|
||||
"/std:c++20"
|
||||
],
|
||||
deps = [
|
||||
"//projs/shadow-engine",
|
||||
"@sdl2"
|
||||
],
|
||||
)
|
|
@ -1,8 +0,0 @@
|
|||
//
|
||||
// Created by dpete on 2022-06-20.
|
||||
//
|
||||
|
||||
#ifndef UMBRA_MAIN_H
|
||||
#define UMBRA_MAIN_H
|
||||
|
||||
#endif //UMBRA_MAIN_H
|
|
@ -1,15 +0,0 @@
|
|||
load("@rules_cc//cc:defs.bzl", "cc_library")
|
||||
|
||||
cc_library(
|
||||
name = "shadow-utility",
|
||||
srcs = glob(["**/*.cpp", "**/*.h"]),
|
||||
hdrs = glob(["**/*.h"]),
|
||||
strip_include_prefix = "src/",
|
||||
includes = [],
|
||||
copts = [
|
||||
"/std:c++20"
|
||||
],
|
||||
deps = [
|
||||
],
|
||||
visibility = ["//visibility:public"],
|
||||
)
|
12
projs/shadow/shadow-engine/CMakeLists.txt
Normal file
12
projs/shadow/shadow-engine/CMakeLists.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
find_package(Vulkan REQUIRED)
|
||||
find_package(SDL2 REQUIRED)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
|
||||
FILE(GLOB_RECURSE SOURCES src/*.cpp)
|
||||
FILE(GLOB_RECURSE HEADERS src/*.h)
|
||||
|
||||
add_library(shadow-engine ${SOURCES})
|
||||
|
||||
target_include_directories(shadow-engine PRIVATE ${SDL2_INCLUDE_DIRS} PUBLIC ${HEADERS})
|
||||
target_link_libraries(shadow-engine PRIVATE Vulkan::Vulkan PUBLIC SDL2::Core shadow-reflect shadow-asset)
|
8
projs/shadow/shadow-engine/src/core/Module.cpp
Normal file
8
projs/shadow/shadow-engine/src/core/Module.cpp
Normal file
|
@ -0,0 +1,8 @@
|
|||
//
|
||||
// Created by dpete on 2022-07-06.
|
||||
//
|
||||
|
||||
#include "Module.h"
|
||||
|
||||
namespace ShadowEngine {
|
||||
} // ShadowEngine
|
52
projs/shadow/shadow-engine/src/core/Module.h
Normal file
52
projs/shadow/shadow-engine/src/core/Module.h
Normal file
|
@ -0,0 +1,52 @@
|
|||
#ifndef UMBRA_MODULE_H
|
||||
#define UMBRA_MODULE_H
|
||||
|
||||
#include "../../../shadow-reflection/src/SHObject.h"
|
||||
|
||||
namespace ShadowEngine {
|
||||
|
||||
/// <summary>
|
||||
/// ShadowModules are the base of the engine. They add core abilities.
|
||||
/// </summary>
|
||||
class Module : public SHObject
|
||||
{
|
||||
SHObject_Base(Module)
|
||||
|
||||
public:
|
||||
|
||||
/// <summary>
|
||||
/// Pre Init is called when the module is added to the engine
|
||||
/// </summary>
|
||||
virtual void PreInit() = 0;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Init is called after all the modules are added
|
||||
/// </summary>
|
||||
virtual void Init() = 0;
|
||||
|
||||
/// <summary>
|
||||
/// update is called each frame
|
||||
/// </summary>
|
||||
virtual void Update() = 0;
|
||||
|
||||
virtual void Render() = 0;
|
||||
|
||||
virtual void LateRender() = 0;
|
||||
|
||||
virtual void AfterFrameEnd() {};
|
||||
|
||||
/// <summary>
|
||||
/// Returns the name of the module
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
virtual std::string GetName() = 0;
|
||||
|
||||
|
||||
Module();
|
||||
virtual ~Module();
|
||||
};
|
||||
|
||||
} // ShadowEngine
|
||||
|
||||
#endif //UMBRA_MODULE_H
|
5
projs/shadow/shadow-engine/src/core/ModuleManager.cpp
Normal file
5
projs/shadow/shadow-engine/src/core/ModuleManager.cpp
Normal file
|
@ -0,0 +1,5 @@
|
|||
//
|
||||
// Created by dpete on 2022-07-06.
|
||||
//
|
||||
|
||||
#include "ModuleManager.h"
|
51
projs/shadow/shadow-engine/src/core/ModuleManager.h
Normal file
51
projs/shadow/shadow-engine/src/core/ModuleManager.h
Normal file
|
@ -0,0 +1,51 @@
|
|||
#ifndef UMBRA_MODULEMANAGER_H
|
||||
#define UMBRA_MODULEMANAGER_H
|
||||
|
||||
#include <memory>
|
||||
#include <list>
|
||||
#include "Module.h"
|
||||
|
||||
namespace ShadowEngine {
|
||||
|
||||
class ModuleRef{
|
||||
std::unique_ptr<Module> module;
|
||||
std::string domain;
|
||||
};
|
||||
|
||||
class ModuleManager {
|
||||
public:
|
||||
static ModuleManager *instance;
|
||||
|
||||
std::list<ModuleRef> modules;
|
||||
|
||||
ModuleManager();
|
||||
|
||||
~ModuleManager();
|
||||
|
||||
void PushModule(Module *module);
|
||||
|
||||
Module &GetModule(std::string name);
|
||||
|
||||
template<typename T>
|
||||
T *GetModuleByType() {
|
||||
for (auto &module: modules) {
|
||||
if (module->GetTypeId() == T::TypeId())
|
||||
return dynamic_cast<T *>(module.get());
|
||||
}
|
||||
//SH_CORE_ERROR("Can't find the module {0}", T::Type());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Init();
|
||||
|
||||
void Update();
|
||||
|
||||
void LateRender();
|
||||
|
||||
void Render();
|
||||
|
||||
void AfterFrameEnd();
|
||||
};
|
||||
}
|
||||
|
||||
#endif //UMBRA_MODULEMANAGER_H
|
|
@ -2,8 +2,6 @@
|
|||
|
||||
#include "Time.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace ShadowEngine {
|
||||
|
||||
ShadowApplication* ShadowApplication::instance = nullptr;
|
||||
|
@ -21,10 +19,13 @@ namespace ShadowEngine {
|
|||
{
|
||||
this->no_gui = true;
|
||||
}
|
||||
if(param == "-game")
|
||||
{
|
||||
this->game = argv[i+1];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//game = _setupFunc();
|
||||
}
|
||||
|
||||
|
@ -69,8 +70,14 @@ namespace ShadowEngine {
|
|||
|
||||
void ShadowApplication::Start()
|
||||
{
|
||||
SDL_Event event;
|
||||
while (running)
|
||||
{
|
||||
while (SDL_PollEvent(&event)) { // poll until all events are handled!
|
||||
if (event.type == SDL_QUIT)
|
||||
running = false;
|
||||
}
|
||||
|
||||
Time::UpdateTime();
|
||||
}
|
||||
}
|
|
@ -1,6 +1,8 @@
|
|||
#pragma once
|
||||
#include "ShadowWindow.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace ShadowEngine {
|
||||
|
||||
/// <summary>
|
||||
|
@ -31,6 +33,8 @@ namespace ShadowEngine {
|
|||
|
||||
bool no_gui = false;
|
||||
|
||||
std::string game = "";
|
||||
|
||||
public:
|
||||
/// <summary>
|
||||
/// Default constructor
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL.h>
|
||||
|
||||
class ShadowWindow
|
||||
{
|
20
projs/shadow/shadow-file-format/CMakeLists.txt
Normal file
20
projs/shadow/shadow-file-format/CMakeLists.txt
Normal file
|
@ -0,0 +1,20 @@
|
|||
set(CMAKE_CXX_STANDARD 20)
|
||||
|
||||
# Set up Catch2 testing
|
||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
|
||||
enable_testing()
|
||||
|
||||
# Set up asset sourceset
|
||||
FILE(GLOB_RECURSE SOURCES src/*.cpp src/*.h)
|
||||
FILE(GLOB_RECURSE TESTS test/*.cpp)
|
||||
|
||||
add_library(shadow-asset ${SOURCES})
|
||||
|
||||
# Set up test executable
|
||||
add_executable(shadow-asset-test ${TESTS})
|
||||
target_link_libraries(shadow-asset-test PRIVATE Catch2::Catch2 shadow-utils)
|
||||
|
||||
# Enable testing on the executable
|
||||
include(CTest)
|
||||
include(Catch)
|
||||
catch_discover_tests(shadow-asset-test)
|
90
projs/shadow/shadow-file-format/cmake/Catch.cmake
Normal file
90
projs/shadow/shadow-file-format/cmake/Catch.cmake
Normal file
|
@ -0,0 +1,90 @@
|
|||
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
|
||||
# file Copyright.txt or https://cmake.org/licensing for details.
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
function(catch_discover_tests TARGET)
|
||||
cmake_parse_arguments(
|
||||
""
|
||||
""
|
||||
"TEST_PREFIX;TEST_SUFFIX;WORKING_DIRECTORY;TEST_LIST;REPORTER;OUTPUT_DIR;OUTPUT_PREFIX;OUTPUT_SUFFIX"
|
||||
"TEST_SPEC;EXTRA_ARGS;PROPERTIES"
|
||||
${ARGN}
|
||||
)
|
||||
|
||||
if(NOT _WORKING_DIRECTORY)
|
||||
set(_WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}")
|
||||
endif()
|
||||
if(NOT _TEST_LIST)
|
||||
set(_TEST_LIST ${TARGET}_TESTS)
|
||||
endif()
|
||||
|
||||
## Generate a unique name based on the extra arguments
|
||||
string(SHA1 args_hash "${_TEST_SPEC} ${_EXTRA_ARGS} ${_REPORTER} ${_OUTPUT_DIR} ${_OUTPUT_PREFIX} ${_OUTPUT_SUFFIX}")
|
||||
string(SUBSTRING ${args_hash} 0 7 args_hash)
|
||||
|
||||
# Define rule to generate test list for aforementioned test executable
|
||||
set(ctest_include_file "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}_include-${args_hash}.cmake")
|
||||
set(ctest_tests_file "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}_tests-${args_hash}.cmake")
|
||||
get_property(crosscompiling_emulator
|
||||
TARGET ${TARGET}
|
||||
PROPERTY CROSSCOMPILING_EMULATOR
|
||||
)
|
||||
add_custom_command(
|
||||
TARGET ${TARGET} POST_BUILD
|
||||
BYPRODUCTS "${ctest_tests_file}"
|
||||
COMMAND "${CMAKE_COMMAND}"
|
||||
-D "TEST_TARGET=${TARGET}"
|
||||
-D "TEST_EXECUTABLE=$<TARGET_FILE:${TARGET}>"
|
||||
-D "TEST_EXECUTOR=${crosscompiling_emulator}"
|
||||
-D "TEST_WORKING_DIR=${_WORKING_DIRECTORY}"
|
||||
-D "TEST_SPEC=${_TEST_SPEC}"
|
||||
-D "TEST_EXTRA_ARGS=${_EXTRA_ARGS}"
|
||||
-D "TEST_PROPERTIES=${_PROPERTIES}"
|
||||
-D "TEST_PREFIX=${_TEST_PREFIX}"
|
||||
-D "TEST_SUFFIX=${_TEST_SUFFIX}"
|
||||
-D "TEST_LIST=${_TEST_LIST}"
|
||||
-D "TEST_REPORTER=${_REPORTER}"
|
||||
-D "TEST_OUTPUT_DIR=${_OUTPUT_DIR}"
|
||||
-D "TEST_OUTPUT_PREFIX=${_OUTPUT_PREFIX}"
|
||||
-D "TEST_OUTPUT_SUFFIX=${_OUTPUT_SUFFIX}"
|
||||
-D "CTEST_FILE=${ctest_tests_file}"
|
||||
-P "${_CATCH_DISCOVER_TESTS_SCRIPT}"
|
||||
VERBATIM
|
||||
)
|
||||
|
||||
file(WRITE "${ctest_include_file}"
|
||||
"if(EXISTS \"${ctest_tests_file}\")\n"
|
||||
" include(\"${ctest_tests_file}\")\n"
|
||||
"else()\n"
|
||||
" add_test(${TARGET}_NOT_BUILT-${args_hash} ${TARGET}_NOT_BUILT-${args_hash})\n"
|
||||
"endif()\n"
|
||||
)
|
||||
|
||||
if(NOT ${CMAKE_VERSION} VERSION_LESS "3.10.0")
|
||||
# Add discovered tests to directory TEST_INCLUDE_FILES
|
||||
set_property(DIRECTORY
|
||||
APPEND PROPERTY TEST_INCLUDE_FILES "${ctest_include_file}"
|
||||
)
|
||||
else()
|
||||
# Add discovered tests as directory TEST_INCLUDE_FILE if possible
|
||||
get_property(test_include_file_set DIRECTORY PROPERTY TEST_INCLUDE_FILE SET)
|
||||
if (NOT ${test_include_file_set})
|
||||
set_property(DIRECTORY
|
||||
PROPERTY TEST_INCLUDE_FILE "${ctest_include_file}"
|
||||
)
|
||||
else()
|
||||
message(FATAL_ERROR
|
||||
"Cannot set more than one TEST_INCLUDE_FILE"
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
endfunction()
|
||||
|
||||
###############################################################################
|
||||
|
||||
set(_CATCH_DISCOVER_TESTS_SCRIPT
|
||||
${CMAKE_CURRENT_LIST_DIR}/CatchAddTests.cmake
|
||||
CACHE INTERNAL "Catch2 full path to CatchAddTests.cmake helper file"
|
||||
)
|
135
projs/shadow/shadow-file-format/cmake/CatchAddTests.cmake
Normal file
135
projs/shadow/shadow-file-format/cmake/CatchAddTests.cmake
Normal file
|
@ -0,0 +1,135 @@
|
|||
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
|
||||
# file Copyright.txt or https://cmake.org/licensing for details.
|
||||
|
||||
set(prefix "${TEST_PREFIX}")
|
||||
set(suffix "${TEST_SUFFIX}")
|
||||
set(spec ${TEST_SPEC})
|
||||
set(extra_args ${TEST_EXTRA_ARGS})
|
||||
set(properties ${TEST_PROPERTIES})
|
||||
set(reporter ${TEST_REPORTER})
|
||||
set(output_dir ${TEST_OUTPUT_DIR})
|
||||
set(output_prefix ${TEST_OUTPUT_PREFIX})
|
||||
set(output_suffix ${TEST_OUTPUT_SUFFIX})
|
||||
set(script)
|
||||
set(suite)
|
||||
set(tests)
|
||||
|
||||
function(add_command NAME)
|
||||
set(_args "")
|
||||
# use ARGV* instead of ARGN, because ARGN splits arrays into multiple arguments
|
||||
math(EXPR _last_arg ${ARGC}-1)
|
||||
foreach(_n RANGE 1 ${_last_arg})
|
||||
set(_arg "${ARGV${_n}}")
|
||||
if(_arg MATCHES "[^-./:a-zA-Z0-9_]")
|
||||
set(_args "${_args} [==[${_arg}]==]") # form a bracket_argument
|
||||
else()
|
||||
set(_args "${_args} ${_arg}")
|
||||
endif()
|
||||
endforeach()
|
||||
set(script "${script}${NAME}(${_args})\n" PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
# Run test executable to get list of available tests
|
||||
if(NOT EXISTS "${TEST_EXECUTABLE}")
|
||||
message(FATAL_ERROR
|
||||
"Specified test executable '${TEST_EXECUTABLE}' does not exist"
|
||||
)
|
||||
endif()
|
||||
execute_process(
|
||||
COMMAND ${TEST_EXECUTOR} "${TEST_EXECUTABLE}" ${spec} --list-test-names-only
|
||||
OUTPUT_VARIABLE output
|
||||
RESULT_VARIABLE result
|
||||
WORKING_DIRECTORY "${TEST_WORKING_DIR}"
|
||||
)
|
||||
# Catch --list-test-names-only reports the number of tests, so 0 is... surprising
|
||||
if(${result} EQUAL 0)
|
||||
message(WARNING
|
||||
"Test executable '${TEST_EXECUTABLE}' contains no tests!\n"
|
||||
)
|
||||
elseif(${result} LESS 0)
|
||||
message(FATAL_ERROR
|
||||
"Error running test executable '${TEST_EXECUTABLE}':\n"
|
||||
" Result: ${result}\n"
|
||||
" Output: ${output}\n"
|
||||
)
|
||||
endif()
|
||||
|
||||
string(REPLACE "\n" ";" output "${output}")
|
||||
|
||||
# Run test executable to get list of available reporters
|
||||
execute_process(
|
||||
COMMAND ${TEST_EXECUTOR} "${TEST_EXECUTABLE}" ${spec} --list-reporters
|
||||
OUTPUT_VARIABLE reporters_output
|
||||
RESULT_VARIABLE reporters_result
|
||||
WORKING_DIRECTORY "${TEST_WORKING_DIR}"
|
||||
)
|
||||
if(${reporters_result} EQUAL 0)
|
||||
message(WARNING
|
||||
"Test executable '${TEST_EXECUTABLE}' contains no reporters!\n"
|
||||
)
|
||||
elseif(${reporters_result} LESS 0)
|
||||
message(FATAL_ERROR
|
||||
"Error running test executable '${TEST_EXECUTABLE}':\n"
|
||||
" Result: ${reporters_result}\n"
|
||||
" Output: ${reporters_output}\n"
|
||||
)
|
||||
endif()
|
||||
string(FIND "${reporters_output}" "${reporter}" reporter_is_valid)
|
||||
if(reporter AND ${reporter_is_valid} EQUAL -1)
|
||||
message(FATAL_ERROR
|
||||
"\"${reporter}\" is not a valid reporter!\n"
|
||||
)
|
||||
endif()
|
||||
|
||||
# Prepare reporter
|
||||
if(reporter)
|
||||
set(reporter_arg "--reporter ${reporter}")
|
||||
endif()
|
||||
|
||||
# Prepare output dir
|
||||
if(output_dir AND NOT IS_ABSOLUTE ${output_dir})
|
||||
set(output_dir "${TEST_WORKING_DIR}/${output_dir}")
|
||||
if(NOT EXISTS ${output_dir})
|
||||
file(MAKE_DIRECTORY ${output_dir})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Parse output
|
||||
foreach(line ${output})
|
||||
set(../test ${line})
|
||||
# Escape characters in test case names that would be parsed by Catch2
|
||||
set(test_name ${test})
|
||||
#foreach(char , [ ])
|
||||
#string(REPLACE ${char} "\\${char}" test_name ${test_name})
|
||||
#endforeach(char)
|
||||
# ...add output dir
|
||||
if(output_dir)
|
||||
string(REGEX REPLACE "[^A-Za-z0-9_]" "_" test_name_clean ${test_name})
|
||||
set(output_dir_arg "--out ${output_dir}/${output_prefix}${test_name_clean}${output_suffix}")
|
||||
endif()
|
||||
|
||||
# ...and add to script
|
||||
add_command(add_test
|
||||
"${prefix}${test}${suffix}"
|
||||
${TEST_EXECUTOR}
|
||||
"${TEST_EXECUTABLE}"
|
||||
"${test_name}"
|
||||
${extra_args}
|
||||
"${reporter_arg}"
|
||||
"${output_dir_arg}"
|
||||
)
|
||||
add_command(set_tests_properties
|
||||
"${prefix}${test}${suffix}"
|
||||
PROPERTIES
|
||||
WORKING_DIRECTORY "${TEST_WORKING_DIR}"
|
||||
${properties}
|
||||
)
|
||||
list(APPEND tests "${prefix}${test}${suffix}")
|
||||
endforeach()
|
||||
|
||||
# Create a list of all discovered tests, which users may use to e.g. set
|
||||
# properties on the tests
|
||||
add_command(set ${TEST_LIST} ${tests})
|
||||
|
||||
# Write CTest script
|
||||
file(WRITE "${CTEST_FILE}" "${script}")
|
|
@ -1,9 +1,8 @@
|
|||
#include "SFFParser.h"
|
||||
#include "../../shadow-utility/src/string-helpers.h"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
#include "string-helpers.h"
|
||||
|
||||
namespace Shadow::SFF {
|
||||
|
||||
SFFElement* SFFParser::ReadFromStream(std::istream& stream)
|
|
@ -1,3 +1,4 @@
|
|||
#define CATCH_CONFIG_MAIN
|
||||
#include <catch2/catch.hpp>
|
||||
|
||||
TEST_CASE("15 is less than 20", "[numbers]") {
|
17970
projs/shadow/shadow-file-format/test/catch2/catch.hpp
Normal file
17970
projs/shadow/shadow-file-format/test/catch2/catch.hpp
Normal file
File diff suppressed because it is too large
Load Diff
6
projs/shadow/shadow-reflection/CMakeLists.txt
Normal file
6
projs/shadow/shadow-reflection/CMakeLists.txt
Normal file
|
@ -0,0 +1,6 @@
|
|||
set(CMAKE_CXX_STANDARD 20)
|
||||
include_directories(${SDL2_INCLUDE_DIRS})
|
||||
|
||||
FILE(GLOB_RECURSE SOURCES src/*.cpp src/*.h)
|
||||
|
||||
add_library(shadow-reflect ${SOURCES})
|
1
projs/shadow/shadow-reflection/src/SHObject.cpp
Normal file
1
projs/shadow/shadow-reflection/src/SHObject.cpp
Normal file
|
@ -0,0 +1 @@
|
|||
#include "SHObject.h"
|
60
projs/shadow/shadow-reflection/src/SHObject.h
Normal file
60
projs/shadow/shadow-reflection/src/SHObject.h
Normal file
|
@ -0,0 +1,60 @@
|
|||
#pragma once
|
||||
#include <string>
|
||||
#include <typeinfo>
|
||||
|
||||
namespace ShadowEngine {
|
||||
|
||||
/**
|
||||
* \brief This is the base class for every class in the Engine that uses runtime reflection.
|
||||
|
||||
* Currently it provides a runtime TypeID and TypeName witch can be accesed as static and as class memebers.
|
||||
* The ID is a int type number witch is generated incramently, on the first call to get a type.
|
||||
|
||||
* Each class that inherits from this or it's parent inheris form it must implement the
|
||||
SHObject::GetType and SHObject::GetTypeId methodes and make it's own static methodes.
|
||||
To make it easier a standard implementation of these can be used with the SHObject_Base() macro
|
||||
witch implements all of these functions. It uses the typeid().name of the class.
|
||||
|
||||
*/
|
||||
class SHObject
|
||||
{
|
||||
protected:
|
||||
/**
|
||||
* \brief Generates a new UID for each call
|
||||
* \return the next Unique ID that was just generated
|
||||
*/
|
||||
static uint64_t GenerateId() noexcept
|
||||
{
|
||||
static uint64_t count = 0;
|
||||
return ++count;
|
||||
}
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Returns the top level class type name of the object
|
||||
* \return The class Class name as a string
|
||||
*/
|
||||
virtual const std::string& GetType() const = 0;
|
||||
/**
|
||||
* \brief Gets the top level type ID
|
||||
* \return UID of the class
|
||||
*/
|
||||
virtual const uint64_t GetTypeId() const = 0;
|
||||
|
||||
virtual ~SHObject() = default;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* \brief Macro to make the override functions of SHObject. This should be added in each derived class
|
||||
* \param type The type of the class
|
||||
*/
|
||||
#define SHObject_Base(type) \
|
||||
public: \
|
||||
static const std::string& Type() { static const std::string t = typeid(type).name(); return t; } \
|
||||
static uint64_t TypeId() { static const uint64_t id = GenerateId(); return id; } \
|
||||
const std::string& GetType() const override { return Type(); } \
|
||||
const uint64_t GetTypeId() const override { return type::TypeId(); } \
|
||||
private:
|
||||
|
||||
}
|
7
projs/shadow/shadow-runtime/CMakeLists.txt
Normal file
7
projs/shadow/shadow-runtime/CMakeLists.txt
Normal file
|
@ -0,0 +1,7 @@
|
|||
set(CMAKE_CXX_STANDARD 20)
|
||||
find_package(SDL2 REQUIRED)
|
||||
|
||||
add_executable(shadow-runtime src/main.cpp)
|
||||
|
||||
target_include_directories(shadow-runtime PRIVATE ${SDL2_INCLUDE_DIRS})
|
||||
target_link_libraries(shadow-runtime PRIVATE SDL2::Main shadow-engine)
|
|
@ -1,12 +1,10 @@
|
|||
#include "main.h"
|
||||
#include "../../shadow-engine/src/core/ShadowApplication.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <iomanip>
|
||||
#include <cstdlib>
|
||||
|
||||
#include "core/ShadowApplication.h"
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL.h>
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
|
@ -15,8 +13,7 @@ int main(int argc, char *argv[])
|
|||
for(int ndx{}; ndx != argc; ++ndx) {
|
||||
std::cout << "argv[" << ndx << "] == " << std::quoted(argv[ndx]) << '\n';
|
||||
}
|
||||
std::cout << "argv[" << argc << "] == "
|
||||
<< static_cast<void*>(argv[argc]) << '\n';
|
||||
std::cout << "argv[" << argc << "] == " << static_cast<void*>(argv[argc]) << '\n';
|
||||
/*...*/
|
||||
|
||||
ShadowEngine::ShadowApplication app(argc, argv);
|
5
projs/shadow/shadow-utility/CMakeLists.txt
Normal file
5
projs/shadow/shadow-utility/CMakeLists.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
set(CMAKE_CXX_STANDARD 20)
|
||||
|
||||
FILE(GLOB_RECURSE SOURCES src/*.cpp src/*.h)
|
||||
|
||||
add_library(shadow-utils ${SOURCES})
|
0
vendor/BUILD
vendored
0
vendor/BUILD
vendored
15
vendor/deps.bzl
vendored
15
vendor/deps.bzl
vendored
|
@ -1,15 +0,0 @@
|
|||
load("@bazel_tools//tools/build_defs/repo:http.bzl", "http_archive")
|
||||
load("//vendor/sdl2:sdl2-dep.bzl", "sdl2_dep")
|
||||
load("//vendor/glm:glm-dep.bzl", "glm_dep")
|
||||
|
||||
|
||||
def deps():
|
||||
sdl2_dep()
|
||||
glm_dep()
|
||||
|
||||
# this doesn't require a whole folder with a build, props, bzl file, so it's set here.
|
||||
http_archive(
|
||||
name = "catch2",
|
||||
strip_prefix = "Catch2-2.13.0",
|
||||
urls = ["https://github.com/catchorg/Catch2/archive/v2.13.0.tar.gz"],
|
||||
)
|
0
vendor/glm/BUILD
vendored
0
vendor/glm/BUILD
vendored
10
vendor/glm/glm-dep.bzl
vendored
10
vendor/glm/glm-dep.bzl
vendored
|
@ -1,10 +0,0 @@
|
|||
load("@bazel_tools//tools/build_defs/repo:git.bzl", "new_git_repository")
|
||||
|
||||
def glm_dep():
|
||||
if "glm_lib" not in native.existing_rules():
|
||||
new_git_repository(
|
||||
name = "glm_lib",
|
||||
remote = "https://github.com/g-truc/glm.git",
|
||||
commit = "658d8960d081e0c9c312d49758c7ef919371b428",
|
||||
build_file = Label("//vendor/glm:glm.BUILD"),
|
||||
)
|
12
vendor/glm/glm.BUILD
vendored
12
vendor/glm/glm.BUILD
vendored
|
@ -1,12 +0,0 @@
|
|||
load("@rules_cc//cc:defs.bzl", "cc_library")
|
||||
|
||||
cc_library(
|
||||
name = "glm",
|
||||
hdrs = glob([
|
||||
"glm/*.hpp",
|
||||
"glm/**/*.hpp",
|
||||
]),
|
||||
includes = ["glm"],
|
||||
textual_hdrs = glob(["glm/**/*.inl"]),
|
||||
visibility = ["//visibility:public"],
|
||||
)
|
14
vendor/glm/glm.props
vendored
14
vendor/glm/glm.props
vendored
|
@ -1,14 +0,0 @@
|
|||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
|
||||
<ItemGroup Label="AdditionalIncludeDirectories">
|
||||
<None Include="$(SolutionDir)vendor/glm/glm-repo/glm/">
|
||||
|
||||
</None>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)vendor/glm/glm-repo/glm/; %(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
</Project>
|
0
vendor/sdl2/BUILD
vendored
0
vendor/sdl2/BUILD
vendored
14
vendor/sdl2/sdl2-dep.bzl
vendored
14
vendor/sdl2/sdl2-dep.bzl
vendored
|
@ -1,14 +0,0 @@
|
|||
load("@bazel_tools//tools/build_defs/repo:http.bzl", "http_archive")
|
||||
|
||||
VERSION = "2.0.22"
|
||||
URL_TOOLCHAIN = "https://www.libsdl.org/release/SDL2-devel-2.0.22-mingw.zip"
|
||||
|
||||
def sdl2_dep():
|
||||
if "sdl2" not in native.existing_rules():
|
||||
http_archive(
|
||||
name = "sdl2",
|
||||
build_file = Label("//vendor/sdl2:sdl2.BUILD"),
|
||||
url = URL_TOOLCHAIN,
|
||||
strip_prefix = "SDL2-2.0.22",
|
||||
sha256 = "18b3da2b3b5f1e802e0abbe99004d7404848755bbfe5153cd9dfcfc0a9522632",
|
||||
)
|
56
vendor/sdl2/sdl2.BUILD
vendored
56
vendor/sdl2/sdl2.BUILD
vendored
|
@ -1,56 +0,0 @@
|
|||
load("@rules_cc//cc:defs.bzl", "cc_library")
|
||||
|
||||
alias(
|
||||
name = "windows",
|
||||
actual = "@bazel_tools//src/conditions:windows"
|
||||
)
|
||||
|
||||
alias(
|
||||
name = "macos",
|
||||
actual = "@bazel_tools//src/conditions:darwin_x86_64"
|
||||
)
|
||||
|
||||
alias(
|
||||
name = "linux",
|
||||
actual = "@bazel_tools//src/conditions:linux_x86_64"
|
||||
)
|
||||
|
||||
|
||||
|
||||
cc_library(
|
||||
name = "sdl2_win",
|
||||
srcs= [
|
||||
"x86_64-w64-mingw32/lib/libSDL2.a",
|
||||
"x86_64-w64-mingw32/lib/libSDL2main.a"
|
||||
],
|
||||
hdrs = glob(["x86_64-w64-mingw32/include/**/*.h"]),
|
||||
includes = ["x86_64-w64-mingw32/include"], # Optional.
|
||||
linkopts = [
|
||||
"-DEFAULTLIB:user32",
|
||||
"-DEFAULTLIB:gdi32",
|
||||
"-DEFAULTLIB:winmm",
|
||||
"-DEFAULTLIB:imm32",
|
||||
"-DEFAULTLIB:ole32",
|
||||
"-DEFAULTLIB:oleaut32",
|
||||
"-DEFAULTLIB:version",
|
||||
"-DEFAULTLIB:uuid",
|
||||
"-DEFAULTLIB:shell32",
|
||||
"-DEFAULTLIB:advapi32",
|
||||
"-DEFAULTLIB:hid",
|
||||
"-DEFAULTLIB:setupapi",
|
||||
"-DEFAULTLIB:opengl32",
|
||||
"-DEFAULTLIB:kernel32",
|
||||
"/ENTRY:WinMainCRTStartup"
|
||||
],
|
||||
visibility = ["//visibility:public"],
|
||||
)
|
||||
|
||||
|
||||
alias(
|
||||
name = "sdl2",
|
||||
actual = select({
|
||||
"//:windows": "//:sdl2_win",
|
||||
"//conditions:default": "//sdl2_win",
|
||||
}),
|
||||
visibility = ["//visibility:public"],
|
||||
)
|
Loading…
Reference in New Issue
Block a user