• Assets System

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    The Assets system provides a system that can:

    • Load any kind of data from the disk
    • Write any kind of data to the disk
    • Provide a Virtual Filesystem as a cache for loaded files
    • Provides an abstraction for textures, models, and animations
  • Entity-Component-System System.

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    The Entity-Component-System architecture is based on:

    • Components that store data
    • Systems that operate over Components
    • Entities that store Systems and Components

    As well as a Scene to store them all (functions like a game World or Level).