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Assets System
The Assets system provides a system that can:
- Load any kind of data from the disk
- Write any kind of data to the disk
- Provide a Virtual Filesystem as a cache for loaded files
- Provides an abstraction for textures, models, and animations
Entity-Component-System System.
The Entity-Component-System architecture is based on:
- Components that store data
- Systems that operate over Components
- Entities that store Systems and Components
As well as a Scene to store them all (functions like a game World or Level).