Entity-Component-System System.

The Entity-Component-System architecture is based on:

  • Components that store data
  • Systems that operate over Components
  • Entities that store Systems and Components

As well as a Scene to store them all (functions like a game World or Level).

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Components
#1 opened 2023-03-11 07:30:54 +00:00 by TheCurle
#4 opened 2023-03-12 14:25:08 +00:00 by TheCurle
1
Entities
#2 opened 2023-03-11 08:24:37 +00:00 by TheCurle
1
Systems
#3 opened 2023-03-12 13:04:40 +00:00 by TheCurle
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