System API #3
Labels
No Label
No Milestone
No project
No Assignees
1 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: TheCurle/umbra#3
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Systems are processes that operate over the Components in an Entity.
A system may, for example, process all movements through velocity addition. Another would handle collision detection, for those with colliders, and another would handle physics constraints that allows for contact and bouncing.
Systems may be local to an Entity, or it may be global in the Scene.
A System must be registered to the game, and the Registry of Systems is handed as part of the loading context.
A draft of the System API is implemented in
4ab31de209
.