3bf44e8985
* added test game, moved engine projects under "shadow" folder * More work on build files * fix git ignore * working game folder setup * Work on game rule * [SYNC] work on the shadow engine rule * [SYNC] Added wrapper c sript * Work on wrapper * Working wrapper * Add Vulkan sdk rules * First working build using the CMake toolchain * updates * fix tests * remove .clwb Co-authored-by: dpeter99 <dpeter99@gmail.com>
24 lines
360 B
Plaintext
24 lines
360 B
Plaintext
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//import Shadow.FileFormat;
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#include "SFFWriter.h"
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/*
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std::stringstream streamFrom(std::string str) {
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std::stringstream ss;
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ss << str;
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return ss;
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}
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TEST(Write_EmptyFile, HasHeader) {
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//std::stringstream ss = streamFrom(example_empty);
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//auto a = Shadow::SFF::SFFWriter::
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//auto assets = a->GetChildByIndex(0);
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//EXPECT_EQ(assets, nullptr);
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}
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*/ |