umbra/projs/shadow-engine/shadow-engine.cpp
dpeter99 080f6177d2 [WIP]
Add SDL2 and glm prop files
Add shadow file format files
Add test project for shadow file format
2022-05-26 20:04:35 +02:00

61 lines
1.6 KiB
C++

#include <iostream>
#include <SDL.h>
#include <glm.hpp>
// You must include the command line parameters for your main function to be recognized by SDL
int main(int argc, char** args) {
// Pointers to our window and surface
SDL_Surface* winSurface = NULL;
SDL_Window* window = NULL;
// Initialize SDL. SDL_Init will return -1 if it fails.
if ( SDL_Init( SDL_INIT_EVERYTHING ) < 0 ) {
std::cout << "Error initializing SDL: " << SDL_GetError() << std::endl;
system("pause");
// End the program
return 1;
}
// Create our window
window = SDL_CreateWindow( "Example", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1280, 720, SDL_WINDOW_SHOWN );
// Make sure creating the window succeeded
if ( !window ) {
std::cout << "Error creating window: " << SDL_GetError() << std::endl;
system("pause");
// End the program
return 1;
}
// Get the surface from the window
winSurface = SDL_GetWindowSurface( window );
// Make sure getting the surface succeeded
if ( !winSurface ) {
std::cout << "Error getting surface: " << SDL_GetError() << std::endl;
system("pause");
// End the program
return 1;
}
// Fill the window with a white rectangle
SDL_FillRect( winSurface, NULL, SDL_MapRGB( winSurface->format, 255, 255, 255 ) );
// Update the window display
SDL_UpdateWindowSurface( window );
// Wait
system("pause");
// Destroy the window. This will also destroy the surface
SDL_DestroyWindow( window );
// Quit SDL
SDL_Quit();
// End the program
return 0;
}