umbra/projs/shadow/shadow-engine/shadow-renderer/inc/vlkx/vulkan/CommandBuffer.h

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#pragma once
#include <vulkan/vulkan.h>
#include <vector>
class CommandBuffer {
public:
CommandBuffer();
~CommandBuffer();
VkCommandPool commands;
std::vector<VkCommandBuffer> buffers;
void createCommandPoolAndBuffers(size_t images);
void beginCommandBuffer(VkCommandBuffer buffer);
void endCommandBuffer(VkCommandBuffer buffer);
void createCommandPool();
void allocateCommandBuffers(size_t size);
void destroy();
};