Chroma/README.md

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![Chroma Logo](https://gemwire.uk/img/chroma/logo/480p.png)
# Chroma
The Chromatic OS
## About
Chroma is an x86_64 kernel, soon to be Operating System.
It uses the [bootboot](https://gitlab.com/bztsrc/bootboot) bootloader.
## Features
It can currently:
- [x] read keyboard input
- [x] draw to the screen, including text and basic images.
- [x] output audio over the PC Speaker
- [x] manage physical memory
- [x] manage virtual memory
- [ ] switch to ring 3
- [ ] switch tasks
- [ ] schedule tasks
- [ ] handle processes and threads
- [ ] handle mouse input
- [ ] display a basic 3D object
- [ ] display a basic 3D world
- [ ] display a basic 3D world *in VR*
Once we reach this point... well, the world is our oyster.
## Building
Chroma can be built on Windows or Linux.
### Windows
I (Curle) use Windows for developing Chroma.
Simply have an [x86_64-elf-gcc](https://github.com/lordmilko/i686-elf-tools) and ld (included!) in your PATH, run `cmake` in the source directory, then `make`.
It will compile the kernel, and create an OS image with `mkbootimg`.
### Linux
The system for linux is a lot easier, but you *do* need an x86_64-elf-gcc cross compiler. You can get one from the AUR on Arch-based distros (like Manjaro), or make one yourself using [the OSDev Wiki guide](https://wiki.osdev.org/GCC_Cross-Compiler)
On the Chroma side, Simply run the `init.sh` to generate a makefile, then `make` to create the image file.
The generated IMG works in QEMU, or on a physical test device (unlike a lot of other hobby OSes!)
This means you can use any emulator or hypervisor to run it.
## Project structure
The repository has a lot of files and folders after setting up a workspace. This is a guide to all the files and folders.
```
File Location | Description
/
├── bin/ | Binary Output folder
│ └── img/ | Image Output folder.
│ └── chroma.img | Disk Image file, as an alternative to ISO below.
│ |
├── inc/ | Global header include folder.
│ ├── driver/ | Header files for the default driver implementations.
│ ├── editor/ | Header files for the builtin editor and debugger.
│ ├── kernel/ | Header files for the Chroma kernel itself.
│ └── lainlib/ | Header files for the Lainlib standard library.
│ |
├── src/ | Source files.
│ ├── assets/ | Assorted linkable files that will be bundled with the built image.
│ ├── drivers/ | Handling of the default driver implementations.
│ ├── editor/ | Handling of the builtin editor and debugger.
│ ├── global/ | Various files used in global objects (ie. the C RunTime, new core bootstrapping, etc)
│ ├── lainlib/ | Handling of the Lainlib standard library.
│ ├── system/ | Core Kernel files.
│ ├── video/ | Writing and drawing on the screen.
│ └── kernel.cpp | The primary kernel entry point.
│ |
├── tools/ | Auxiliary tools used in the buildsystem.
│ └── mkbootimg/ | Creates a bootable .img file based on the chroma.json configuration file below.
│ |
├── .gitignore | Git Repository Ignored Files
├── build_and_run.sh | shell script that builds the img file and runs it using run.sh below.
├── choma.bxrc | bxrc (Bochs Runtime Config) file for the Bochs emulator and debugger.
├── chroma.iso | ISO disc image file that can be loaded into a VM or onto a boot disk.
├── chroma.json | MkBootImg configuration file
├── CMakeLists.txt | Buildscript and CMake project configuration file.
├── LICENSE | Chroma's License. MIT License.
├── linker.ld | GCC linkerscript that places files and addresses at their expected positions.
├── post.sh | Postprocessing script; Generates the final img file, and attempts to update a VirtualBox configuration named "Chroma" to run this new file instead.
├── pre.sh | First-time setup script; generates the font file binary and generates the CMake buildscripts.
├── README.md | This file.
└── run.bat | Attempts to start a Virtualbox VM named "chroma".
```