214 lines
6.0 KiB
C++
214 lines
6.0 KiB
C++
#pragma once
|
|
|
|
#include <optional>
|
|
#define GLM_FORCE_RADIAN
|
|
#include <glm/glm.hpp>
|
|
#include <glm/gtc/matrix_transform.hpp>
|
|
#include <functional>
|
|
#include <memory>
|
|
|
|
namespace vlkx {
|
|
class Camera {
|
|
public:
|
|
|
|
enum class Input {
|
|
Up, Down, Left, Right
|
|
};
|
|
struct Movement {
|
|
float moveSpeed = 10;
|
|
float turnSpeed = 0.0005f;
|
|
std::optional<glm::vec3> center;
|
|
};
|
|
|
|
/**
|
|
* Camera configuration; with defaults.
|
|
* Left and forward vectors are calculated from up, pos and target.
|
|
*/
|
|
struct Config {
|
|
float nearPlane = 0.1f; // The nearest a vertex can be to the camera before being clipped
|
|
float farPlane = 100; // The furthest a vertex can be from the camera before clipped
|
|
glm::vec3 upV{0, 1, 0}; // The vector pointing straight up from the camera
|
|
glm::vec3 pos{0, 0, 0}; // The position of the camera in the world
|
|
glm::vec3 target{1, 0, 0}; // The point the camera is looking at
|
|
};
|
|
|
|
Camera(const Camera &) = delete;
|
|
|
|
Camera &operator=(const Camera &) = delete;
|
|
|
|
virtual ~Camera() = default;
|
|
|
|
Camera &move(const glm::vec3 &delta);
|
|
|
|
Camera &setPos(const glm::vec3 &pos);
|
|
|
|
Camera &up(const glm::vec3 &up);
|
|
|
|
Camera &forward(const glm::vec3 &forward);
|
|
|
|
glm::mat4 getViewMatrix() const;
|
|
|
|
glm::mat4 getSkyboxView() const {
|
|
return glm::mat4{glm::mat3{getViewMatrix()}};
|
|
}
|
|
|
|
virtual glm::mat4 getProjMatrix() const = 0;
|
|
|
|
const glm::vec3& getPosition() const { return position; }
|
|
const glm::vec3& getUp() const { return upVector; }
|
|
const glm::vec3& getForward() const { return frontVector; }
|
|
const glm::vec3& getRight() const { return rightVector; }
|
|
|
|
protected:
|
|
explicit Camera(const Config &conf) : nearPlane(conf.nearPlane), farPlane(conf.farPlane), position(conf.pos),
|
|
upVector(glm::normalize(conf.upV)) {
|
|
forward(conf.target - position);
|
|
}
|
|
|
|
const float nearPlane;
|
|
const float farPlane;
|
|
private:
|
|
|
|
glm::vec3 position;
|
|
glm::vec3 upVector;
|
|
glm::vec3 frontVector;
|
|
glm::vec3 rightVector;
|
|
|
|
};
|
|
|
|
class PerspectiveCamera : public Camera {
|
|
public:
|
|
|
|
struct Frustum {
|
|
float fov;
|
|
float aspect;
|
|
};
|
|
|
|
struct RT {
|
|
glm::vec3 up;
|
|
glm::vec3 forward;
|
|
glm::vec3 right;
|
|
};
|
|
|
|
PerspectiveCamera(const Camera::Config &conf, const Frustum &frus) :
|
|
Camera(conf), aspectRatio(frus.aspect), fov(frus.fov) {}
|
|
|
|
PerspectiveCamera(const PerspectiveCamera &) = delete;
|
|
|
|
PerspectiveCamera &operator=(const PerspectiveCamera &) = delete;
|
|
|
|
PerspectiveCamera &fieldOfView(float newFov);
|
|
|
|
RT getRT() const;
|
|
|
|
glm::mat4 getProjMatrix() const override;
|
|
|
|
float getFieldOfView() const { return fov; }
|
|
|
|
float getAspect() const { return aspectRatio; }
|
|
|
|
private:
|
|
|
|
const float aspectRatio;
|
|
float fov;
|
|
};
|
|
|
|
class OrthographicCamera : public Camera {
|
|
public:
|
|
struct OrthoConfig {
|
|
float width;
|
|
float aspect;
|
|
};
|
|
|
|
static OrthoConfig getFullscreenConfig() {
|
|
return {2, 1};
|
|
}
|
|
|
|
OrthographicCamera(const Camera::Config &config, const OrthoConfig &ortho)
|
|
: Camera(config), aspectRatio(ortho.aspect), width(ortho.width) {}
|
|
|
|
OrthographicCamera(const OrthographicCamera &) = delete;
|
|
|
|
OrthographicCamera &operator=(const OrthographicCamera &) = delete;
|
|
|
|
OrthographicCamera &setWidth(float width);
|
|
|
|
glm::mat4 getProjMatrix() const override;
|
|
|
|
float getWidth() const { return width; }
|
|
|
|
private:
|
|
|
|
const float aspectRatio;
|
|
float width;
|
|
};
|
|
|
|
template<typename Type>
|
|
class UserCamera {
|
|
public:
|
|
UserCamera(const UserCamera &) = delete;
|
|
|
|
UserCamera &operator=(const UserCamera &) = delete;
|
|
|
|
virtual ~UserCamera() = default;
|
|
|
|
void setInternal(std::function<void(Type *)> op);
|
|
|
|
void setPos(const glm::dvec2 &pos) { cursorPos = pos; }
|
|
|
|
void move(double x, double y);
|
|
|
|
bool scroll(double delta, double min, double max);
|
|
|
|
void press(Camera::Input key, float time);
|
|
|
|
void active(bool active) { isActive = active; }
|
|
|
|
const Type &getCamera() const { return *camera; }
|
|
|
|
UserCamera(const Camera::Movement &movement, std::unique_ptr<Type> &&cam)
|
|
: config(movement), camera(std::move(cam)) {
|
|
reset();
|
|
}
|
|
|
|
void reset();
|
|
|
|
private:
|
|
|
|
|
|
const Camera::Movement config;
|
|
bool isActive = false;
|
|
|
|
std::unique_ptr<Type> camera;
|
|
glm::dvec2 cursorPos;
|
|
glm::vec3 refForward;
|
|
glm::vec3 refLeft;
|
|
|
|
float pitch;
|
|
float yaw;
|
|
};
|
|
|
|
class UserPerspectiveCamera : public UserCamera<PerspectiveCamera> {
|
|
public:
|
|
static std::unique_ptr<UserPerspectiveCamera>
|
|
create(const Camera::Movement &movement, const Camera::Config &config,
|
|
const PerspectiveCamera::Frustum &frustum) {
|
|
return std::make_unique<UserPerspectiveCamera>(movement,
|
|
std::make_unique<PerspectiveCamera>(config, frustum));
|
|
}
|
|
|
|
protected:
|
|
using UserCamera<PerspectiveCamera>::UserCamera;
|
|
};
|
|
|
|
class UserOrthoCamera : public UserCamera<OrthographicCamera> {
|
|
public:
|
|
static std::unique_ptr<UserOrthoCamera> create(const Camera::Movement &movement, const Camera::Config &config,
|
|
const OrthographicCamera::OrthoConfig &ortho) {
|
|
return std::make_unique<UserOrthoCamera>(movement, std::make_unique<OrthographicCamera>(config, ortho));
|
|
}
|
|
|
|
protected:
|
|
using UserCamera<OrthographicCamera>::UserCamera;
|
|
};
|
|
} |