a3e89b4e8f
* New Vulkan Renderer Module & Associated Fixups
20 lines
470 B
GLSL
20 lines
470 B
GLSL
#version 450
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#extension GL_ARB_separate_shader_objects : enable
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layout (binding = 0) uniform UniformBufferObject{
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mat4 model;
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mat4 view;
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mat4 proj;
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} ubo;
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layout (location = 0) in vec3 inPosition;
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layout (location = 1) in vec3 inNormal;
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layout (location = 2) in vec3 inColor;
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layout (location = 3) in vec2 inUV;
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layout (location = 0) out vec3 fragColor;
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void main() {
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gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
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fragColor = inColor;
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} |