umbra/projs/shadow/shadow-engine/shadow-assets/src/SFFElement.h

36 lines
514 B
C++

#pragma once
#include <string>
#include <map>
#include <list>
namespace Shadow::SFF {
class SFFElement
{
public:
SFFElement* parent;
std::string name;
bool isBlock;
std::string value;
typedef std::map<std::string, SFFElement*> ChildrenMap;
ChildrenMap children;
std::string GetStringProperty(std::string name);
SFFElement* GetFirstChild();
SFFElement* GetChildByIndex(int index);
SFFElement* GetChildByName(std::string name);
~SFFElement();
};
}