a3e89b4e8f
* New Vulkan Renderer Module & Associated Fixups
39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
#pragma once
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#include <stdexcept>
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#include <functional>
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#include <vulkan/vulkan.h>
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#include <vulkan/vk_mem_alloc.h>
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#include "VulkanDevice.h"
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#include "exports.h"
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namespace VkTools {
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struct ManagedImage {
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VkImage image;
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VmaAllocation allocation;
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};
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struct ManagedBuffer {
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VkBuffer buffer;
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VmaAllocation allocation;
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};
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extern API VmaAllocator allocator;
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ManagedImage createImage(VkFormat format, VkImageUsageFlags flags, VkExtent3D extent);
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VkSampler createSampler(VkFilter filters, VkSamplerAddressMode mode, uint32_t mipping, VkDevice device);
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VkImageView createImageView(VkImage image, VkFormat format, VkImageAspectFlags flags, uint32_t mipping, uint32_t layers,
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VkDevice device);
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ManagedBuffer createGPUBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties,
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VkDevice logicalDevice, VkPhysicalDevice physicalDevice, bool hostVisible = true);
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void immediateExecute(const std::function<void(const VkCommandBuffer &)> &execute, VulkanDevice *dev);
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void copyGPUBuffer(VkBuffer source, VkBuffer dest, VkDeviceSize length, VulkanDevice *dev);
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} |