umbra/projs/shadow/shadow-renderer/inc/vlkx/vulkan/SwapChain.h
Curle a370f28f14
Implement a Vulkan Renderer module (#2)
* Starting work on the Vlkx renderer

* Fix renderer implementation

* Move GLM to FetchContent
2022-07-19 20:41:44 +02:00

25 lines
551 B
C++

#pragma once
#include <vulkan/vulkan.h>
#include <vector>
#include <set>
#include <algorithm>
class SwapChain {
public:
SwapChain();
~SwapChain();
VkSwapchainKHR swapChain;
VkFormat format;
VkExtent2D extent;
std::vector<VkImage> images;
VkSurfaceFormatKHR chooseFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats);
VkPresentModeKHR chooseMode(const std::vector<VkPresentModeKHR>& availableModes);
VkExtent2D chooseExtent(const VkSurfaceCapabilitiesKHR& capabilities);
void create(VkSurfaceKHR surface);
void destroy();
};