umbra/CMakeLists.txt
Curle a370f28f14
Implement a Vulkan Renderer module (#2)
* Starting work on the Vlkx renderer

* Fix renderer implementation

* Move GLM to FetchContent
2022-07-19 20:41:44 +02:00

57 lines
1.3 KiB
CMake

cmake_minimum_required(VERSION 3.22)
Include(FetchContent)
# Fetch SDL for the runtime
FetchContent_Declare(
SDL2
URL https://www.libsdl.org/release/SDL2-devel-2.0.22-VC.zip
)
FetchContent_MakeAvailable(SDL2)
set(SDL2_PATH ${sdl2_SOURCE_DIR})
# Fetch Catch2 for the file format tests
FetchContent_Declare(
Catch2
GIT_REPOSITORY https://github.com/catchorg/Catch2.git
GIT_TAG v2.13.9 # or a later release
)
FetchContent_MakeAvailable(Catch2)
# Fetch GLM for the renderer
FetchContent_Declare(
glm
GIT_REPOSITORY https://github.com/g-truc/glm.git
GIT_TAG 0.9.9.2
)
FetchContent_GetProperties(glm)
if(NOT glm_POPULATED)
FetchContent_Populate(glm)
set(GLM_TEST_ENABLE OFF CACHE BOOL "" FORCE)
add_subdirectory(${glm_SOURCE_DIR} ${glm_BINARY_DIR})
endif()
# Import some find files
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
project(umbra)
# Common utilities
add_subdirectory(projs/shadow/shadow-utility)
# Asset management
add_subdirectory(projs/shadow/shadow-file-format)
# Reflection
add_subdirectory(projs/shadow/shadow-reflection)
# Core engine
add_subdirectory(projs/shadow/shadow-engine)
# Renderer
add_subdirectory(projs/shadow/shadow-renderer)
# Runtime executable
add_subdirectory(projs/shadow/shadow-runtime)