umbra/projs/shadow/shadow-engine/shadow-renderer/inc/vlkx/render/framebuffer/RenderPass.h
dpeter99 71b95e1ccf
Base of the Module system (#8)
Co-authored-by: Curle <curle@gemwire.uk>
2022-11-26 13:22:36 +00:00

21 lines
476 B
C++

#pragma once
#include <vulkan/vulkan.h>
#include <vector>
class RenderPass {
public:
RenderPass();
~RenderPass();
VkRenderPass pass;
void createVertexRenderPass(VkFormat format);
void createRTRenderPass(VkFormat format);
void createRTPhysicsPass(VkFormat format);
void beginRenderPass(std::vector<VkClearValue> clearValues, VkCommandBuffer commands, VkFramebuffer framebuffer, VkExtent2D extent);
void endRenderPass(VkCommandBuffer commands);
void destroy();
};