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No commits in common. "b723a0778f910d10574db41f65823f275f2ef568" and "1297af3db1bb02f4539bac590bf38f0672adad28" have entirely different histories.
b723a0778f
...
1297af3db1
4
.github/workflows/build.yml
vendored
4
.github/workflows/build.yml
vendored
|
@ -58,8 +58,8 @@ jobs:
|
||||||
- name: Make output folder
|
- name: Make output folder
|
||||||
run: mkdir ./test-results
|
run: mkdir ./test-results
|
||||||
|
|
||||||
- name: Test shadow-assets
|
- name: Test shadow-file-format
|
||||||
run: ./bazel-bin/projs/shadow-assets/test.exe -r junit -o ./test-results/shadow-assets-test.xml
|
run: ./bazel-bin/projs/shadow-file-format/test.exe -r junit -o ./test-results/shadow-file-format-test.xml
|
||||||
|
|
||||||
- name: Publish Test Results
|
- name: Publish Test Results
|
||||||
uses: EnricoMi/publish-unit-test-result-action/composite@v1
|
uses: EnricoMi/publish-unit-test-result-action/composite@v1
|
||||||
|
|
41
imgui.ini
41
imgui.ini
|
@ -5,36 +5,37 @@ Collapsed=0
|
||||||
DockId=0x00000008,0
|
DockId=0x00000008,0
|
||||||
|
|
||||||
[Window][Dear ImGui Demo]
|
[Window][Dear ImGui Demo]
|
||||||
Pos=1193,111
|
Pos=1193,178
|
||||||
Size=62,92
|
Size=62,25
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
DockId=0x00000003,0
|
DockId=0x00000007,0
|
||||||
|
|
||||||
[Window][Game module window]
|
[Window][Game module window]
|
||||||
Pos=956,275
|
Pos=1193,8
|
||||||
Size=302,121
|
Size=62,50
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
|
DockId=0x00000004,0
|
||||||
|
|
||||||
[Window][Time]
|
[Window][Time]
|
||||||
Pos=1193,8
|
Pos=1193,60
|
||||||
Size=62,101
|
Size=62,49
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
DockId=0x00000002,0
|
DockId=0x00000005,0
|
||||||
|
|
||||||
[Window][Active Modules]
|
[Window][Active Modules]
|
||||||
Pos=829,449
|
Pos=1193,111
|
||||||
Size=362,187
|
Size=62,65
|
||||||
Collapsed=0
|
|
||||||
|
|
||||||
[Window][Game View]
|
|
||||||
Pos=60,60
|
|
||||||
Size=656,515
|
|
||||||
Collapsed=0
|
Collapsed=0
|
||||||
|
DockId=0x00000006,0
|
||||||
|
|
||||||
[Docking][Data]
|
[Docking][Data]
|
||||||
DockNode ID=0x00000001 Pos=1196,188 Size=379,195 Split=X
|
DockNode ID=0x00000001 Pos=1196,188 Size=379,195 Split=X
|
||||||
DockNode ID=0x00000008 Parent=0x00000001 SizeRef=652,419 HiddenTabBar=1 Selected=0x55954704
|
DockNode ID=0x00000008 Parent=0x00000001 SizeRef=652,419 HiddenTabBar=1 Selected=0x55954704
|
||||||
DockNode ID=0x00000009 Parent=0x00000001 SizeRef=129,419 Split=Y
|
DockNode ID=0x00000009 Parent=0x00000001 SizeRef=129,419 Split=Y
|
||||||
DockNode ID=0x00000002 Parent=0x00000009 SizeRef=219,34 Selected=0xE75A179E
|
DockNode ID=0x00000002 Parent=0x00000009 SizeRef=219,34 Split=Y Selected=0xFC1D20C0
|
||||||
DockNode ID=0x00000003 Parent=0x00000009 SizeRef=219,31 Selected=0xE87781F4
|
DockNode ID=0x00000004 Parent=0x00000002 SizeRef=219,64 Selected=0xFC1D20C0
|
||||||
|
DockNode ID=0x00000005 Parent=0x00000002 SizeRef=219,62 Selected=0xE75A179E
|
||||||
|
DockNode ID=0x00000003 Parent=0x00000009 SizeRef=219,31 Split=Y Selected=0xEE305C78
|
||||||
|
DockNode ID=0x00000006 Parent=0x00000003 SizeRef=219,142 Selected=0xEE305C78
|
||||||
|
DockNode ID=0x00000007 Parent=0x00000003 SizeRef=219,55 Selected=0xE87781F4
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||||||
|
|
||||||
|
|
|
@ -5,8 +5,6 @@ find_package(imgui REQUIRED)
|
||||||
set(CMAKE_CXX_STANDARD 20)
|
set(CMAKE_CXX_STANDARD 20)
|
||||||
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
|
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
|
||||||
|
|
||||||
add_subdirectory(shadow-assets)
|
|
||||||
|
|
||||||
FILE(GLOB_RECURSE SOURCES
|
FILE(GLOB_RECURSE SOURCES
|
||||||
core/src/*.cpp
|
core/src/*.cpp
|
||||||
shadow-renderer/src/*.cpp
|
shadow-renderer/src/*.cpp
|
||||||
|
|
|
@ -1,244 +0,0 @@
|
||||||
#include <fs/file.h>
|
|
||||||
#include <vector>
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|
||||||
#include "management/synchronization.h"
|
|
||||||
#include "../../../../../../cmake-build-debug/_deps/spdlog-src/include/spdlog/spdlog.h"
|
|
||||||
#include <filesystem>
|
|
||||||
#include <fs/path.h>
|
|
||||||
#include <map>
|
|
||||||
|
|
||||||
namespace ShadowEngine {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* An async operation to be performed.
|
|
||||||
* For reading files from disk into memory.
|
|
||||||
*/
|
|
||||||
|
|
||||||
struct AsyncRead {
|
|
||||||
enum class Flags : uint32_t {
|
|
||||||
FAILED = 0, // The read failed due to some error.
|
|
||||||
CANCELLED // The read was cancelled due to the resource not being needed any more.
|
|
||||||
};
|
|
||||||
|
|
||||||
AsyncRead() : data() {}
|
|
||||||
|
|
||||||
bool isFailed() const { return flags == Flags::FAILED; }
|
|
||||||
bool isCancelled() const { return flags == Flags::CANCELLED; }
|
|
||||||
|
|
||||||
FileSystem::ContentCallback callback;
|
|
||||||
OutputMemoryStream data;
|
|
||||||
std::string path;
|
|
||||||
uint32_t id = 0;
|
|
||||||
Flags flags;
|
|
||||||
};
|
|
||||||
|
|
||||||
// The FileSystem that operates on raw on-disk files.
|
|
||||||
struct DiskFS;
|
|
||||||
|
|
||||||
struct DiskFS : FileSystem {
|
|
||||||
|
|
||||||
explicit DiskFS(std::string& path) : sem(0, 0xffff) {
|
|
||||||
setBasePath(path);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool hasWork() override {
|
|
||||||
return workCounter != 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string const& getBasePath() const override { return basePath; }
|
|
||||||
void setBasePath(std::string& path) final {
|
|
||||||
basePath = Path::normalise(path);
|
|
||||||
if (!basePath.ends_with('/') && !basePath.ends_with('\\'))
|
|
||||||
basePath.append("/");
|
|
||||||
}
|
|
||||||
|
|
||||||
bool saveSync(const Path& path, const uint8_t* data, const size_t size) override {
|
|
||||||
FileOutput file;
|
|
||||||
std::string fullPath(basePath.append(path.c_str()));
|
|
||||||
|
|
||||||
if (!file.open(fullPath)) return false;
|
|
||||||
bool res = file.write(data, size);
|
|
||||||
file.close();
|
|
||||||
|
|
||||||
return res;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool readSync(const Path& path, struct OutputMemoryStream& content) override {
|
|
||||||
FileInput file;
|
|
||||||
std::string fullPath(basePath.append(path.c_str()));
|
|
||||||
|
|
||||||
if (!file.open(fullPath)) return false;
|
|
||||||
|
|
||||||
content.resize(file.size());
|
|
||||||
if (!file.read(content.dataMut(), content.size())) {
|
|
||||||
file.close();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
file.close();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
AsyncHandle readAsync(const Path& file, const ContentCallback& callback) override {
|
|
||||||
if (!file.isEmpty()) return AsyncHandle::invalid();
|
|
||||||
|
|
||||||
MutexGuard lock(mutex);
|
|
||||||
workCounter++;
|
|
||||||
|
|
||||||
AsyncRead& read = queue.emplace_back();
|
|
||||||
if (++lastID == 0) lastID++;
|
|
||||||
|
|
||||||
read.id = lastID;
|
|
||||||
read.path = file.c_str();
|
|
||||||
read.callback = callback;
|
|
||||||
sem.raise();
|
|
||||||
|
|
||||||
return AsyncHandle(read.id);
|
|
||||||
}
|
|
||||||
|
|
||||||
void cancelAsync(AsyncHandle& handle) override {
|
|
||||||
MutexGuard lock(mutex);
|
|
||||||
|
|
||||||
for (AsyncRead& read : queue) {
|
|
||||||
if (read.id == handle.value) {
|
|
||||||
read.flags = AsyncRead::Flags::CANCELLED;
|
|
||||||
workCounter--;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (AsyncRead& read : finished) {
|
|
||||||
if (read.id == handle.value) {
|
|
||||||
read.flags = AsyncRead::Flags::CANCELLED;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool open(std::string& path, FileInput& file) override {
|
|
||||||
return file.open(basePath.append(path));
|
|
||||||
}
|
|
||||||
|
|
||||||
bool open(std::string& path, FileOutput& file) override {
|
|
||||||
return file.open(basePath.append(path));
|
|
||||||
}
|
|
||||||
|
|
||||||
bool deleteFile(std::string& path) override {
|
|
||||||
return std::remove((basePath.append(path).c_str()));
|
|
||||||
}
|
|
||||||
|
|
||||||
bool moveFile(std::string& from, std::string& to) override {
|
|
||||||
try {
|
|
||||||
std::rename(basePath.append(from).c_str(), basePath.append(to).c_str());
|
|
||||||
} catch (std::filesystem::filesystem_error& e) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool copyFile(std::string& from, std::string& to) override {
|
|
||||||
try {
|
|
||||||
std::filesystem::copy(basePath.append(from).c_str(), basePath.append(to).c_str());
|
|
||||||
} catch (std::filesystem::filesystem_error& e) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool fileExists(std::string& path) override {
|
|
||||||
return std::filesystem::exists(path);
|
|
||||||
}
|
|
||||||
|
|
||||||
size_t getLastModified(std::string& path) override {
|
|
||||||
return std::filesystem::last_write_time(path).time_since_epoch().count();
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: File iterators
|
|
||||||
|
|
||||||
void processCallbacks() override {
|
|
||||||
// TODO: Timeout this function!
|
|
||||||
for (;;) {
|
|
||||||
mutex.enter();
|
|
||||||
if (finished.empty() || workCounter == 0) {
|
|
||||||
mutex.exit();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
AsyncRead item = finished[0];
|
|
||||||
finished.erase(finished.begin());
|
|
||||||
--workCounter;
|
|
||||||
|
|
||||||
mutex.exit();
|
|
||||||
|
|
||||||
if (!item.isCancelled())
|
|
||||||
item.callback.invoke(item.data.size(), (const uint8_t*) item.data.data(), !item.isFailed());
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: Task Management
|
|
||||||
std::string basePath;
|
|
||||||
std::vector<AsyncRead> queue;
|
|
||||||
uint64_t workCounter;
|
|
||||||
std::vector<AsyncRead> finished;
|
|
||||||
Mutex mutex;
|
|
||||||
Semaphore sem;
|
|
||||||
|
|
||||||
uint32_t lastID;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
struct VFS : DiskFS {
|
|
||||||
VFS(std::string& root_pack_path) : DiskFS((std::string &) "vfs:/") {
|
|
||||||
if (!pack.open(root_pack_path)) {
|
|
||||||
spdlog::error("Unable to open " + root_pack_path + ", please check paths");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const auto count = pack.read<size_t>();
|
|
||||||
for (size_t i = 0; i < count; i++) {
|
|
||||||
const auto hash = pack.read<PathHash>();
|
|
||||||
PackFile& file = packFiles[hash];
|
|
||||||
file.offset = pack.read<size_t>();
|
|
||||||
file.size = pack.read<size_t>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
~VFS() { pack.close(); }
|
|
||||||
|
|
||||||
bool readSync(const Path& path, OutputMemoryStream& content) override {
|
|
||||||
std::string basename = Path::getFilename(const_cast<std::string &>(path.get()));
|
|
||||||
PathHash hash = path.getHash();
|
|
||||||
|
|
||||||
auto i = packFiles.find(hash);
|
|
||||||
if (i == packFiles.end()) return false;
|
|
||||||
|
|
||||||
content.resize(i->second.size);
|
|
||||||
MutexGuard lock(mutex);
|
|
||||||
|
|
||||||
const size_t headerSize = sizeof(uint32_t) + packFiles.size() * (3 * sizeof(size_t));
|
|
||||||
if (pack.seek(i->second.offset + headerSize) || !pack.read(content.dataMut(), content.size())) {
|
|
||||||
spdlog::error("Could not read file " + path.get() + " from the pack file.");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
struct PackFile {
|
|
||||||
size_t offset;
|
|
||||||
size_t size;
|
|
||||||
};
|
|
||||||
|
|
||||||
std::map<PathHash, PackFile> packFiles;
|
|
||||||
FileInput pack;
|
|
||||||
};
|
|
||||||
|
|
||||||
std::unique_ptr<FileSystem> FileSystem::createDiskFS(std::string &basePath) {
|
|
||||||
return std::make_unique<DiskFS>(basePath);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::unique_ptr<FileSystem> FileSystem::createVFS(std::string& basePath) {
|
|
||||||
return std::make_unique<VFS>(basePath);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,115 +0,0 @@
|
||||||
#pragma once
|
|
||||||
#include <fs/iostream.h>
|
|
||||||
#include <fs/path.h>
|
|
||||||
#include <management/delegate.h>
|
|
||||||
#include <memory>
|
|
||||||
|
|
||||||
template <class T> struct Delegate;
|
|
||||||
|
|
||||||
namespace ShadowEngine {
|
|
||||||
|
|
||||||
// An input stream that can read a file on disk.
|
|
||||||
struct FileInput final : InputStream {
|
|
||||||
FileInput();
|
|
||||||
~FileInput() = default;
|
|
||||||
|
|
||||||
[[nodiscard]] bool open(std::string& path);
|
|
||||||
void close();
|
|
||||||
|
|
||||||
using InputStream::read;
|
|
||||||
[[nodiscard]] bool read(void* data, size_t size) override;
|
|
||||||
const void* getBuffer() const override { return nullptr; }
|
|
||||||
|
|
||||||
size_t size() const override;
|
|
||||||
size_t pos();
|
|
||||||
|
|
||||||
[[nodiscard]] bool seek(size_t pos);
|
|
||||||
|
|
||||||
private:
|
|
||||||
void* handle;
|
|
||||||
};
|
|
||||||
|
|
||||||
// An output stream that can write to a file on disk.
|
|
||||||
struct FileOutput final : OutputStream {
|
|
||||||
FileOutput();
|
|
||||||
~FileOutput() = default;
|
|
||||||
|
|
||||||
[[nodiscard]] bool open(std::string& path);
|
|
||||||
void close();
|
|
||||||
void flush();
|
|
||||||
bool errored() const { return error; }
|
|
||||||
using OutputStream::write;
|
|
||||||
[[nodiscard]] bool write(const void* data, size_t size) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
FileOutput(const FileOutput&) = delete;
|
|
||||||
void* handle;
|
|
||||||
bool error;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct FileInfo {
|
|
||||||
bool directory;
|
|
||||||
std::string filename;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* A generic Filesystem API.
|
|
||||||
* Allows interacting with files on disk the same as files in our Virtual Package Format.
|
|
||||||
*/
|
|
||||||
struct FileSystem {
|
|
||||||
// A function called when the data of a file is updated, such as when an asynchronous operation completes.
|
|
||||||
using ContentCallback = Delegate<void(size_t, const uint8_t*, bool)>;
|
|
||||||
// A handle for asynchronous data movement; such as reading or writing a file.
|
|
||||||
struct AsyncHandle {
|
|
||||||
static AsyncHandle invalid() { return AsyncHandle(0xffffffff); }
|
|
||||||
explicit AsyncHandle(uint32_t val) : value(val) {}
|
|
||||||
|
|
||||||
[[nodiscard]] bool valid() const { return value != 0xffffffff; }
|
|
||||||
|
|
||||||
uint32_t value;
|
|
||||||
};
|
|
||||||
|
|
||||||
// Create a Filesystem that interacts with files on disk.
|
|
||||||
static std::unique_ptr<FileSystem> createDiskFS(std::string& basePath);
|
|
||||||
// Create a Virtual Filesystem based on the given path.
|
|
||||||
static std::unique_ptr<FileSystem> createVFS(std::string& basePath);
|
|
||||||
|
|
||||||
virtual ~FileSystem() {}
|
|
||||||
|
|
||||||
// Open a file for reading.
|
|
||||||
virtual bool open(std::string& path, FileInput& input) = 0;
|
|
||||||
// Open a file for writing.
|
|
||||||
virtual bool open(std::string& path, FileOutput& output) = 0;
|
|
||||||
// Check whether a file exists at the given path.
|
|
||||||
virtual bool fileExists(std::string& path) = 0;
|
|
||||||
// Get the time a file at the given path was last modified.
|
|
||||||
virtual size_t getLastModified(std::string& path) = 0;
|
|
||||||
// Copy a file from one path to another.
|
|
||||||
virtual bool copyFile(std::string& from, std::string& to) = 0;
|
|
||||||
// Move a file from one path to another.
|
|
||||||
virtual bool moveFile(std::string& from, std::string& to) = 0;
|
|
||||||
// Disassociate any files at the given path (not an immediate delete)
|
|
||||||
virtual bool deleteFile(std::string& path) = 0;
|
|
||||||
|
|
||||||
// Get the path that this FileSystem originates at. The default is "/" for VFS, and whatever the Executable Path is for Disk FS.
|
|
||||||
virtual std::string const& getBasePath() const = 0;
|
|
||||||
// Set a new base path for the FileSystem. Any operations involving file paths will be relative to this new path.
|
|
||||||
virtual void setBasePath(std::string& path) = 0;
|
|
||||||
|
|
||||||
// Process all the callbacks for async file operations.
|
|
||||||
virtual void processCallbacks() = 0;
|
|
||||||
// Check whether there are any outstanding async operations that need work.
|
|
||||||
virtual bool hasWork() = 0;
|
|
||||||
|
|
||||||
// Write new content to a file synchronously. The thread will be blocked when doing this.
|
|
||||||
virtual bool saveSync(const Path& file, const uint8_t* content, const size_t size) = 0;
|
|
||||||
// Read content from a file synchronously. The thread will be blocked when doing this.
|
|
||||||
virtual bool readSync(const Path& file, struct OutputMemoryStream& content) = 0;
|
|
||||||
|
|
||||||
// Read a file asynchronously. The given callback will be called with the file content once it is available.
|
|
||||||
virtual AsyncHandle readAsync(const Path& file, const ContentCallback& callback) = 0;
|
|
||||||
// Cancel an asynchronous operation, if it is not already complete. The associated callback will be called with a special flag.
|
|
||||||
virtual void cancelAsync(AsyncHandle& handle) = 0;
|
|
||||||
};
|
|
||||||
}
|
|
|
@ -1,148 +0,0 @@
|
||||||
#include <fs/hash.h>
|
|
||||||
#include "xxhash.h"
|
|
||||||
|
|
||||||
namespace ShadowEngine {
|
|
||||||
|
|
||||||
StableHash::StableHash(const void *data, uint32_t length) {
|
|
||||||
hash = XXHash64::hash(data, length, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
StableHash::StableHash(std::string &str) {
|
|
||||||
hash = XXHash64::hash(str.data(), str.size(), 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
HeapHash::HeapHash(const void *data, uint32_t length) {
|
|
||||||
hash = XXHash64::hash(data, length, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
HeapHash::HeapHash(std::string &str) {
|
|
||||||
hash = XXHash64::hash(str.data(), str.size(), 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
HeapHash HeapHash::fromLong(size_t hash) {
|
|
||||||
HeapHash heap;
|
|
||||||
heap.hash = hash;
|
|
||||||
return heap;
|
|
||||||
}
|
|
||||||
|
|
||||||
HeapHash32 HeapHash32::fromInt(uint32_t hash) {
|
|
||||||
HeapHash32 heap;
|
|
||||||
heap.hash = hash;
|
|
||||||
return heap;
|
|
||||||
}
|
|
||||||
|
|
||||||
StableHash StableHash::fromLong(size_t hash) {
|
|
||||||
StableHash stable;
|
|
||||||
stable.hash = hash;
|
|
||||||
return stable;
|
|
||||||
}
|
|
||||||
|
|
||||||
StableHash32 StableHash32::fromInt(uint32_t hash) {
|
|
||||||
StableHash32 stable;
|
|
||||||
stable.hash = hash;
|
|
||||||
return stable;
|
|
||||||
}
|
|
||||||
|
|
||||||
static uint32_t CRC[256] = {
|
|
||||||
0x00000000, 0x77073096, 0xee0e612c, 0x990951ba, 0x076dc419, 0x706af48f,
|
|
||||||
0xe963a535, 0x9e6495a3, 0x0edb8832, 0x79dcb8a4, 0xe0d5e91e, 0x97d2d988,
|
|
||||||
0x09b64c2b, 0x7eb17cbd, 0xe7b82d07, 0x90bf1d91, 0x1db71064, 0x6ab020f2,
|
|
||||||
0xf3b97148, 0x84be41de, 0x1adad47d, 0x6ddde4eb, 0xf4d4b551, 0x83d385c7,
|
|
||||||
0x136c9856, 0x646ba8c0, 0xfd62f97a, 0x8a65c9ec, 0x14015c4f, 0x63066cd9,
|
|
||||||
0xfa0f3d63, 0x8d080df5, 0x3b6e20c8, 0x4c69105e, 0xd56041e4, 0xa2677172,
|
|
||||||
0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b, 0x35b5a8fa, 0x42b2986c,
|
|
||||||
0xdbbbc9d6, 0xacbcf940, 0x32d86ce3, 0x45df5c75, 0xdcd60dcf, 0xabd13d59,
|
|
||||||
0x26d930ac, 0x51de003a, 0xc8d75180, 0xbfd06116, 0x21b4f4b5, 0x56b3c423,
|
|
||||||
0xcfba9599, 0xb8bda50f, 0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924,
|
|
||||||
0x2f6f7c87, 0x58684c11, 0xc1611dab, 0xb6662d3d, 0x76dc4190, 0x01db7106,
|
|
||||||
0x98d220bc, 0xefd5102a, 0x71b18589, 0x06b6b51f, 0x9fbfe4a5, 0xe8b8d433,
|
|
||||||
0x7807c9a2, 0x0f00f934, 0x9609a88e, 0xe10e9818, 0x7f6a0dbb, 0x086d3d2d,
|
|
||||||
0x91646c97, 0xe6635c01, 0x6b6b51f4, 0x1c6c6162, 0x856530d8, 0xf262004e,
|
|
||||||
0x6c0695ed, 0x1b01a57b, 0x8208f4c1, 0xf50fc457, 0x65b0d9c6, 0x12b7e950,
|
|
||||||
0x8bbeb8ea, 0xfcb9887c, 0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, 0xfbd44c65,
|
|
||||||
0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2, 0x4adfa541, 0x3dd895d7,
|
|
||||||
0xa4d1c46d, 0xd3d6f4fb, 0x4369e96a, 0x346ed9fc, 0xad678846, 0xda60b8d0,
|
|
||||||
0x44042d73, 0x33031de5, 0xaa0a4c5f, 0xdd0d7cc9, 0x5005713c, 0x270241aa,
|
|
||||||
0xbe0b1010, 0xc90c2086, 0x5768b525, 0x206f85b3, 0xb966d409, 0xce61e49f,
|
|
||||||
0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4, 0x59b33d17, 0x2eb40d81,
|
|
||||||
0xb7bd5c3b, 0xc0ba6cad, 0xedb88320, 0x9abfb3b6, 0x03b6e20c, 0x74b1d29a,
|
|
||||||
0xead54739, 0x9dd277af, 0x04db2615, 0x73dc1683, 0xe3630b12, 0x94643b84,
|
|
||||||
0x0d6d6a3e, 0x7a6a5aa8, 0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0x7d079eb1,
|
|
||||||
0xf00f9344, 0x8708a3d2, 0x1e01f268, 0x6906c2fe, 0xf762575d, 0x806567cb,
|
|
||||||
0x196c3671, 0x6e6b06e7, 0xfed41b76, 0x89d32be0, 0x10da7a5a, 0x67dd4acc,
|
|
||||||
0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5, 0xd6d6a3e8, 0xa1d1937e,
|
|
||||||
0x38d8c2c4, 0x4fdff252, 0xd1bb67f1, 0xa6bc5767, 0x3fb506dd, 0x48b2364b,
|
|
||||||
0xd80d2bda, 0xaf0a1b4c, 0x36034af6, 0x41047a60, 0xdf60efc3, 0xa867df55,
|
|
||||||
0x316e8eef, 0x4669be79, 0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236,
|
|
||||||
0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f, 0xc5ba3bbe, 0xb2bd0b28,
|
|
||||||
0x2bb45a92, 0x5cb36a04, 0xc2d7ffa7, 0xb5d0cf31, 0x2cd99e8b, 0x5bdeae1d,
|
|
||||||
0x9b64c2b0, 0xec63f226, 0x756aa39c, 0x026d930a, 0x9c0906a9, 0xeb0e363f,
|
|
||||||
0x72076785, 0x05005713, 0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0x0cb61b38,
|
|
||||||
0x92d28e9b, 0xe5d5be0d, 0x7cdcefb7, 0x0bdbdf21, 0x86d3d2d4, 0xf1d4e242,
|
|
||||||
0x68ddb3f8, 0x1fda836e, 0x81be16cd, 0xf6b9265b, 0x6fb077e1, 0x18b74777,
|
|
||||||
0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c, 0x8f659eff, 0xf862ae69,
|
|
||||||
0x616bffd3, 0x166ccf45, 0xa00ae278, 0xd70dd2ee, 0x4e048354, 0x3903b3c2,
|
|
||||||
0xa7672661, 0xd06016f7, 0x4969474d, 0x3e6e77db, 0xaed16a4a, 0xd9d65adc,
|
|
||||||
0x40df0b66, 0x37d83bf0, 0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9,
|
|
||||||
0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6, 0xbad03605, 0xcdd70693,
|
|
||||||
0x54de5729, 0x23d967bf, 0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0x2a6f2b94,
|
|
||||||
0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d};
|
|
||||||
|
|
||||||
static uint32_t CRC32(const void* data, uint32_t length) {
|
|
||||||
const auto* c = static_cast<const uint8_t*>(data);
|
|
||||||
uint32_t crcTemp = 0xFFFFFFFF;
|
|
||||||
uint32_t len = length;
|
|
||||||
while (len) {
|
|
||||||
crcTemp = (crcTemp >> 8) ^ CRC[(crcTemp & 0xFF) ^ *c];
|
|
||||||
--len; ++c;
|
|
||||||
}
|
|
||||||
|
|
||||||
return ~crcTemp;
|
|
||||||
}
|
|
||||||
|
|
||||||
StableHash32::StableHash32(const void *data, uint32_t length) {
|
|
||||||
hash = CRC32(data, length);
|
|
||||||
}
|
|
||||||
|
|
||||||
StableHash32::StableHash32(std::string &str) {
|
|
||||||
hash = CRC32(str.data(), str.size());
|
|
||||||
}
|
|
||||||
|
|
||||||
static XXHash64 DeferredHashState(0);
|
|
||||||
|
|
||||||
DeferredHash::DeferredHash() {
|
|
||||||
DeferredHashState = XXHash64(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
void DeferredHash::insert(const void *data, uint32_t length) {
|
|
||||||
DeferredHashState.add(data, length);
|
|
||||||
}
|
|
||||||
|
|
||||||
StableHash32 DeferredHash::submit32() {
|
|
||||||
const auto result = DeferredHashState.hash();
|
|
||||||
return StableHash32::fromInt(uint32_t(result ^ (result >> 32)));
|
|
||||||
}
|
|
||||||
|
|
||||||
StableHash DeferredHash::submit() {
|
|
||||||
const auto result = DeferredHashState.hash();
|
|
||||||
return StableHash::fromLong(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
DeferredHeapHash::DeferredHeapHash() {
|
|
||||||
DeferredHashState = XXHash64(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
void DeferredHeapHash::insert(const void *data, uint32_t length) {
|
|
||||||
DeferredHashState.add(data, length);
|
|
||||||
}
|
|
||||||
|
|
||||||
HeapHash32 DeferredHeapHash::submit32() {
|
|
||||||
const auto result = DeferredHashState.hash();
|
|
||||||
return HeapHash32::fromInt(uint32_t(result ^ (result >> 32)));
|
|
||||||
}
|
|
||||||
|
|
||||||
HeapHash DeferredHeapHash::submit() {
|
|
||||||
const auto result = DeferredHashState.hash();
|
|
||||||
return HeapHash::fromLong(result);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,158 +0,0 @@
|
||||||
#pragma once
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
namespace ShadowEngine {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* A 64-bit hashing algorithm that uses the state of the allocation heap as a "salt".
|
|
||||||
* Outputs are NOT stable, so do not serialize this.
|
|
||||||
* However, because it uses the heap, it has a very low collision rate.
|
|
||||||
*/
|
|
||||||
struct HeapHash {
|
|
||||||
// For if you MUST recreate a hash exactly.
|
|
||||||
// Please only use this for testing.
|
|
||||||
static HeapHash fromLong(size_t hash);
|
|
||||||
|
|
||||||
HeapHash() = default;
|
|
||||||
// Hash a string; for paths and such.
|
|
||||||
explicit HeapHash(std::string& str);
|
|
||||||
// Hash arbitrary data.
|
|
||||||
HeapHash(const void* data, uint32_t length);
|
|
||||||
|
|
||||||
bool operator!= (HeapHash& other) const { return hash != other.hash; }
|
|
||||||
bool operator== (HeapHash& other) const { return hash == other.hash; }
|
|
||||||
|
|
||||||
size_t getHash() const { return hash; }
|
|
||||||
private:
|
|
||||||
size_t hash = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* A 32-bit hashing algorithm that uses the state of the allocation heap as a "salt".
|
|
||||||
* Outputs are NOT stable, so do not serialize this.
|
|
||||||
* However, because it uses the heap, it has a very low collision rate.
|
|
||||||
*/
|
|
||||||
struct HeapHash32 {
|
|
||||||
// For if you MUST recreate a hash exactly.
|
|
||||||
// Please only use this for testing.
|
|
||||||
static HeapHash32 fromInt(uint32_t hash);
|
|
||||||
|
|
||||||
HeapHash32() = default;
|
|
||||||
// Hash a string; for paths and such.
|
|
||||||
explicit HeapHash32(std::string& str);
|
|
||||||
// Hash arbitrary data.
|
|
||||||
HeapHash32(const void* data, uint32_t length);
|
|
||||||
|
|
||||||
bool operator!= (HeapHash32& other) const { return hash != other.hash; }
|
|
||||||
bool operator== (HeapHash32& other) const { return hash == other.hash; }
|
|
||||||
|
|
||||||
uint32_t getHash() const { return hash; }
|
|
||||||
private:
|
|
||||||
uint32_t hash = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* A 64-bit hashing algorithm that generates the same hash value per input every time.
|
|
||||||
* A little more likely to generate conflicts than the hash that uses the state of the heap as a salt.
|
|
||||||
* Suitable for serialization.
|
|
||||||
*/
|
|
||||||
struct StableHash {
|
|
||||||
static StableHash fromLong(size_t data);
|
|
||||||
StableHash() = default;
|
|
||||||
explicit StableHash(std::string& str);
|
|
||||||
StableHash(const void* data, uint32_t length);
|
|
||||||
|
|
||||||
bool operator!= (const StableHash& other) const { return hash != other.hash; }
|
|
||||||
bool operator== (const StableHash& other) const { return hash == other.hash; }
|
|
||||||
bool operator< (const StableHash& other) const { return hash < other.hash; }
|
|
||||||
|
|
||||||
[[nodiscard]] size_t getHash() const { return hash; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
size_t hash = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* A 32-bit hashing algorithm that generates the same hash value per input every time.
|
|
||||||
* A little more likely to generate conflicts than the hash that uses the state of the heap as a salt.
|
|
||||||
* Suitable for serialization.
|
|
||||||
*/
|
|
||||||
struct StableHash32 {
|
|
||||||
static StableHash32 fromInt(uint32_t data);
|
|
||||||
StableHash32() = default;
|
|
||||||
StableHash32(std::string& str);
|
|
||||||
StableHash32(const void* data, uint32_t length);
|
|
||||||
|
|
||||||
bool operator!= (StableHash32& other) const { return hash != other.hash; }
|
|
||||||
bool operator== (StableHash32& other) const { return hash == other.hash; }
|
|
||||||
bool operator< (StableHash32& other) const { return hash < other.hash; }
|
|
||||||
|
|
||||||
uint32_t getHash() const { return hash; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
uint32_t hash = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
// File Paths are hashed using the 64-bit StableHash system.
|
|
||||||
using PathHash = StableHash;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* A hashing utility that lets you insert data piecemeal before committing to the hash.
|
|
||||||
* Useful for when you're parsing a file and need to wait for more data to be available before hashing.
|
|
||||||
* Generates a Stable Hash.
|
|
||||||
*/
|
|
||||||
struct DeferredHash {
|
|
||||||
DeferredHash();
|
|
||||||
// Insert new data to be considered for hashing
|
|
||||||
void insert(const void* data, uint32_t length);
|
|
||||||
// Submit the data to the hashing algorithm, and return a value in 64-bit StableHash
|
|
||||||
StableHash submit();
|
|
||||||
// Submit the data to the hashing algorithm, and return a value in 32-bit StableHash
|
|
||||||
StableHash32 submit32();
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* A hashing utility that lets you insert data piecemeal before committing to the hash.
|
|
||||||
* Useful for when you're parsing a file and need to wait for more data to be available before hashing.
|
|
||||||
* Generates a Heap Hash.
|
|
||||||
*/
|
|
||||||
struct DeferredHeapHash {
|
|
||||||
DeferredHeapHash();
|
|
||||||
// Insert new data to be considered for hashing
|
|
||||||
void insert(const void* data, uint32_t length);
|
|
||||||
// Submit the data to the hashing algorithm, and return a value in 64-bit HeapHash
|
|
||||||
HeapHash submit();
|
|
||||||
// Submit the data to the hashing algorithm, and return a value in 32-bit HeapHash
|
|
||||||
HeapHash32 submit32();
|
|
||||||
};
|
|
||||||
|
|
||||||
/** The implementations of these hashing algorithms */
|
|
||||||
|
|
||||||
template <class Hash> struct HashFunc;
|
|
||||||
|
|
||||||
template<> struct HashFunc<HeapHash> {
|
|
||||||
static uint32_t get(const HeapHash& h) {
|
|
||||||
const size_t hash = h.getHash();
|
|
||||||
return uint32_t(hash & (hash >> 16));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
template<> struct HashFunc<StableHash> {
|
|
||||||
static uint32_t get(const StableHash& h) {
|
|
||||||
const size_t hash = h.getHash();
|
|
||||||
return uint32_t(hash & (hash >> 16));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
template<> struct HashFunc<HeapHash32> {
|
|
||||||
static uint32_t get(const HeapHash32& h) {
|
|
||||||
return h.getHash();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
template<> struct HashFunc<StableHash32> {
|
|
||||||
static uint32_t get(const StableHash& h) {
|
|
||||||
return h.getHash();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
|
@ -1,212 +0,0 @@
|
||||||
#include <fs/iostream.h>
|
|
||||||
|
|
||||||
namespace ShadowEngine {
|
|
||||||
|
|
||||||
OutputMemoryStream::OutputMemoryStream(void *data, size_t size)
|
|
||||||
: buffer(static_cast<uint8_t *>(data)), capacity(size), usage(0) {}
|
|
||||||
|
|
||||||
OutputMemoryStream::OutputMemoryStream(ShadowEngine::OutputMemoryStream &&str) noexcept {
|
|
||||||
capacity = str.capacity;
|
|
||||||
buffer = str.buffer;
|
|
||||||
usage = str.usage;
|
|
||||||
|
|
||||||
str.free();
|
|
||||||
}
|
|
||||||
|
|
||||||
void OutputMemoryStream::operator=(ShadowEngine::OutputMemoryStream &&str) noexcept {
|
|
||||||
capacity = str.capacity;
|
|
||||||
buffer = str.buffer;
|
|
||||||
usage = str.usage;
|
|
||||||
|
|
||||||
str.free();
|
|
||||||
}
|
|
||||||
|
|
||||||
void OutputMemoryStream::operator=(const ShadowEngine::OutputMemoryStream &rhs) noexcept {
|
|
||||||
usage = rhs.usage;
|
|
||||||
|
|
||||||
if (rhs.capacity > 0) {
|
|
||||||
buffer = (uint8_t*)malloc(rhs.capacity);
|
|
||||||
memcpy(buffer, rhs.buffer, rhs.capacity);
|
|
||||||
capacity = rhs.capacity;
|
|
||||||
} else {
|
|
||||||
buffer = nullptr;
|
|
||||||
capacity = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
OutputMemoryStream::OutputMemoryStream(const ShadowEngine::OutputMemoryStream &rhs) noexcept {
|
|
||||||
usage = rhs.usage;
|
|
||||||
|
|
||||||
if (rhs.capacity > 0) {
|
|
||||||
buffer = (uint8_t*)malloc(rhs.capacity);
|
|
||||||
memcpy(buffer, rhs.buffer, rhs.capacity);
|
|
||||||
capacity = rhs.capacity;
|
|
||||||
} else {
|
|
||||||
buffer = nullptr;
|
|
||||||
capacity = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
OutputMemoryStream::~OutputMemoryStream() = default;
|
|
||||||
|
|
||||||
OutputStream &OutputStream::operator<<(std::string &str) {
|
|
||||||
write(str.data(), str.length());
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
OutputStream &OutputStream::operator<<(const char* str) {
|
|
||||||
write(str, strlen(str));
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
OutputStream &OutputStream::operator<<(uint32_t val) {
|
|
||||||
std::string str = std::to_string(val);
|
|
||||||
write(str.c_str(), str.length());
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
OutputStream &OutputStream::operator<<(int32_t val) {
|
|
||||||
std::string str = std::to_string(val);
|
|
||||||
write(str.c_str(), str.length());
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
OutputStream &OutputStream::operator<<(uint64_t val) {
|
|
||||||
std::string str = std::to_string(val);
|
|
||||||
write(str.c_str(), str.length());
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
OutputStream &OutputStream::operator<<(int64_t val) {
|
|
||||||
std::string str = std::to_string(val);
|
|
||||||
write(str.c_str(), str.length());
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
OutputStream &OutputStream::operator<<(float val) {
|
|
||||||
std::string str = std::to_string(val);
|
|
||||||
write(str.c_str(), str.length());
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
OutputStream &OutputStream::operator<<(double val) {
|
|
||||||
std::string str = std::to_string(val);
|
|
||||||
write(str.c_str(), str.length());
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OutputMemoryStream::write(std::string &str) {
|
|
||||||
write(str.c_str(), str.length());
|
|
||||||
}
|
|
||||||
|
|
||||||
void *OutputMemoryStream::skip(size_t size) {
|
|
||||||
if (size + usage > capacity) {
|
|
||||||
reserve((size + usage) << 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
void* ret = (uint8_t*)buffer + usage;
|
|
||||||
usage += size;
|
|
||||||
return ret;
|
|
||||||
}
|
|
||||||
|
|
||||||
OutputMemoryStream& OutputMemoryStream::operator+=(size_t size) {
|
|
||||||
skip(size);
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
OutputMemoryStream& OutputMemoryStream::operator++() {
|
|
||||||
skip(1);
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
uint8_t OutputMemoryStream::operator[](size_t index) const {
|
|
||||||
return buffer[index];
|
|
||||||
}
|
|
||||||
|
|
||||||
uint8_t &OutputMemoryStream::operator[](size_t index) {
|
|
||||||
return buffer[index];
|
|
||||||
}
|
|
||||||
|
|
||||||
bool OutputMemoryStream::write(const void *data, size_t size) {
|
|
||||||
if (!size) return true;
|
|
||||||
|
|
||||||
if (usage + size > capacity) {
|
|
||||||
reserve((usage + size) << 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
memcpy((uint8_t*)data + usage, data, size);
|
|
||||||
usage += size;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OutputMemoryStream::clear() { usage = 0; }
|
|
||||||
|
|
||||||
void OutputMemoryStream::free() {
|
|
||||||
usage = 0;
|
|
||||||
capacity = 0;
|
|
||||||
delete[] buffer;
|
|
||||||
buffer = nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OutputMemoryStream::reserve(size_t size) {
|
|
||||||
if (size < capacity) return;
|
|
||||||
|
|
||||||
auto* temp = static_cast<uint8_t *>(malloc(size));
|
|
||||||
memcpy(temp, buffer, capacity);
|
|
||||||
delete[] buffer;
|
|
||||||
buffer = temp;
|
|
||||||
capacity = size;
|
|
||||||
}
|
|
||||||
|
|
||||||
uint8_t *OutputMemoryStream::release() {
|
|
||||||
auto* temp = static_cast<uint8_t *>(malloc(usage));
|
|
||||||
memcpy(temp, buffer, usage);
|
|
||||||
free();
|
|
||||||
return temp;
|
|
||||||
}
|
|
||||||
|
|
||||||
InputMemoryStream::InputMemoryStream(const void *data, size_t size)
|
|
||||||
: data(static_cast<const uint8_t *>(data)), capacity(size), position(0) {}
|
|
||||||
|
|
||||||
InputMemoryStream::InputMemoryStream(const ShadowEngine::OutputMemoryStream &blob)
|
|
||||||
: data(blob.data()), capacity(blob.size()), position(0) {}
|
|
||||||
|
|
||||||
void InputMemoryStream::set(const void *newData, size_t size) {
|
|
||||||
data = (uint8_t*) newData; capacity = size; position = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
const void *InputMemoryStream::skip(size_t size) {
|
|
||||||
auto* pos = data + position;
|
|
||||||
position += size;
|
|
||||||
if (position > capacity) {
|
|
||||||
position = capacity;
|
|
||||||
}
|
|
||||||
|
|
||||||
return (const void*) pos;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool InputMemoryStream::read(void *out, size_t size) {
|
|
||||||
if (position + (uint32_t) size > capacity) {
|
|
||||||
for (int32_t i = 0; i < size; i++)
|
|
||||||
((unsigned char*)out)[i] = 0;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (size) {
|
|
||||||
memcpy(out, ((char*)data) + position, capacity);
|
|
||||||
}
|
|
||||||
|
|
||||||
position += size;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string InputMemoryStream::readString() {
|
|
||||||
const char* ret = (const char*) data + position;
|
|
||||||
while (position < capacity && data[position]) ++position;
|
|
||||||
++position;
|
|
||||||
|
|
||||||
return { ret };
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,131 +0,0 @@
|
||||||
#pragma once
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
namespace ShadowEngine {
|
|
||||||
// A custom OutputStream that can be implemented to output to any arbitrary data structure.
|
|
||||||
// The idea is that it can write to a file, or into memory, or into a temporary buffer that is copied to both.
|
|
||||||
// As opposed to the hardcoded streams that exist in C++, which have a single purpose for their entire lifetime.
|
|
||||||
struct OutputStream {
|
|
||||||
virtual bool write(const void* data, size_t size) = 0;
|
|
||||||
|
|
||||||
OutputStream& operator<< (std::string& str);
|
|
||||||
OutputStream& operator<< (const char* str);
|
|
||||||
OutputStream& operator<< (size_t val);
|
|
||||||
OutputStream& operator<< (int64_t val);
|
|
||||||
OutputStream& operator<< (uint32_t val);
|
|
||||||
OutputStream& operator<< (int32_t val);
|
|
||||||
OutputStream& operator<< (float val);
|
|
||||||
OutputStream& operator<< (double val);
|
|
||||||
template <class T> bool write(const T& val);
|
|
||||||
};
|
|
||||||
|
|
||||||
// A custom InputStream that can be implemented to read from any arbitrary data structure.
|
|
||||||
// The idea is that it can read from a file, or from memory, or from a temporary buffer that is merged from both.
|
|
||||||
// As opposed to the hardcoded streams that exist in C++, which have a single purpose for their entire lifetime.
|
|
||||||
struct InputStream {
|
|
||||||
virtual bool read(void* buffer, size_t size) = 0;
|
|
||||||
virtual const void* getBuffer() const = 0;
|
|
||||||
virtual size_t size() const = 0;
|
|
||||||
|
|
||||||
template <class T> void read(T& val) { read(&val, sizeof(T)); }
|
|
||||||
template <class T> T read();
|
|
||||||
};
|
|
||||||
|
|
||||||
// A custom OutputStream that writes to memory.
|
|
||||||
struct OutputMemoryStream final : OutputStream {
|
|
||||||
|
|
||||||
OutputMemoryStream();
|
|
||||||
OutputMemoryStream(void* data, size_t size);
|
|
||||||
OutputMemoryStream(OutputMemoryStream&& str) noexcept;
|
|
||||||
OutputMemoryStream(const OutputMemoryStream& rhs) noexcept;
|
|
||||||
~OutputMemoryStream();
|
|
||||||
|
|
||||||
OutputMemoryStream& operator= (const OutputMemoryStream& rhs) noexcept;
|
|
||||||
OutputMemoryStream& operator= (OutputMemoryStream&& rhs) noexcept;
|
|
||||||
|
|
||||||
uint8_t operator[] (size_t index) const;
|
|
||||||
uint8_t& operator[] (size_t index);
|
|
||||||
OutputMemoryStream& operator+= (size_t index);
|
|
||||||
OutputMemoryStream& operator++ ();
|
|
||||||
|
|
||||||
bool write(const void* data, size_t size) override;
|
|
||||||
|
|
||||||
uint8_t* release();
|
|
||||||
void resize(size_t size);
|
|
||||||
void reserve(size_t size);
|
|
||||||
const uint8_t* data() const { return buffer; };
|
|
||||||
uint8_t* dataMut() { return buffer; };
|
|
||||||
size_t size() const { return usage; };
|
|
||||||
void clear();
|
|
||||||
void* skip(size_t size);
|
|
||||||
bool empty() const { return usage == 0; };
|
|
||||||
void free();
|
|
||||||
|
|
||||||
void write(std::string& str);
|
|
||||||
template <class T> void write(const T& val);
|
|
||||||
|
|
||||||
private:
|
|
||||||
uint8_t* buffer;
|
|
||||||
size_t capacity;
|
|
||||||
size_t usage;
|
|
||||||
};
|
|
||||||
|
|
||||||
template <class T> void OutputMemoryStream::write(const T& val){
|
|
||||||
write(&val, sizeof(T));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
template <> inline void OutputMemoryStream::write<bool>(const bool& val) {
|
|
||||||
uint8_t v = val;
|
|
||||||
write(&v, sizeof(v));
|
|
||||||
}
|
|
||||||
|
|
||||||
// A custom InputStream that writes from memory.
|
|
||||||
struct InputMemoryStream final : InputStream {
|
|
||||||
InputMemoryStream(const void* data, size_t size);
|
|
||||||
explicit InputMemoryStream(const OutputMemoryStream& blob);
|
|
||||||
|
|
||||||
void set(const void* data, size_t size);
|
|
||||||
bool read(void* data, size_t size) override;
|
|
||||||
std::string readString();
|
|
||||||
const void* skip(size_t size);
|
|
||||||
const void* getData() const { return data; };
|
|
||||||
const void* getBuffer() const override { return data; };
|
|
||||||
size_t size() const override { return capacity; };
|
|
||||||
size_t pos() const { return position; };
|
|
||||||
void setPos(size_t pos) { position = pos; };
|
|
||||||
void restart() { position = 0; };
|
|
||||||
uint8_t readChar() { position++; return data[position-1]; };
|
|
||||||
|
|
||||||
template<class T>
|
|
||||||
T getAs() const {
|
|
||||||
static_assert(position + sizeof(T) < capacity);
|
|
||||||
return *(T*)(data + position);
|
|
||||||
}
|
|
||||||
|
|
||||||
using InputStream::read;
|
|
||||||
|
|
||||||
private:
|
|
||||||
const uint8_t* data;
|
|
||||||
size_t capacity;
|
|
||||||
size_t position;
|
|
||||||
};
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
T InputStream::read() {
|
|
||||||
T v;
|
|
||||||
read(&v, sizeof(T));
|
|
||||||
return v;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<> inline bool InputStream::read<bool>() {
|
|
||||||
uint8_t v;
|
|
||||||
read(&v, sizeof(bool));
|
|
||||||
return v;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <class T>
|
|
||||||
bool OutputStream::write(const T &val) {
|
|
||||||
return write(&val, sizeof(T));
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,118 +0,0 @@
|
||||||
#include <fs/path.h>
|
|
||||||
#include <string.h>
|
|
||||||
#include <str/string.h>
|
|
||||||
|
|
||||||
namespace ShadowEngine {
|
|
||||||
|
|
||||||
Path::Path() : path {} { }
|
|
||||||
|
|
||||||
Path::Path(const std::string &str) {
|
|
||||||
set(normalise((std::string&) str));
|
|
||||||
}
|
|
||||||
|
|
||||||
void Path::set(const std::string &str) {
|
|
||||||
#ifdef _WIN32
|
|
||||||
std::string temp = Str::toLower((std::string&) str);
|
|
||||||
hash = PathHash(temp);
|
|
||||||
#else
|
|
||||||
hash = PathHash(str);
|
|
||||||
#endif
|
|
||||||
path = str;
|
|
||||||
}
|
|
||||||
|
|
||||||
Path& Path::operator=(const std::string &rhs) {
|
|
||||||
set(rhs);
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Path::operator==(const std::string &rhs) {
|
|
||||||
return path == rhs;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Path::operator==(const ShadowEngine::Path &rhs) {
|
|
||||||
return path == rhs.path;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Path::operator!=(const ShadowEngine::Path &rhs) {
|
|
||||||
return path != rhs.path;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string Path::normalise(std::string &str) {
|
|
||||||
bool prevSlash = false;
|
|
||||||
|
|
||||||
std::string temp;
|
|
||||||
const char* path = str.c_str();
|
|
||||||
size_t len = str.length();
|
|
||||||
size_t i = 0;
|
|
||||||
|
|
||||||
// Skip initial stuff.
|
|
||||||
size_t ind = str.find_first_of(":");
|
|
||||||
path += ind;
|
|
||||||
if (path[0] == '.' && (path[1] == '\\' || path[1] == '/'))
|
|
||||||
path += 2;
|
|
||||||
#ifdef _WIN32
|
|
||||||
if (path[0] == '\\' || path[0] == '/')
|
|
||||||
++path;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
while (*path != '\0' && i < len) {
|
|
||||||
bool slash = *path == '\\' || *path == '/';
|
|
||||||
|
|
||||||
// Skip double slashes.
|
|
||||||
if (slash && prevSlash) {
|
|
||||||
path++; continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Convert backslashes to forward slashes.
|
|
||||||
temp.append(std::to_string(*path == '\\' ? '/' : *path));
|
|
||||||
|
|
||||||
path++; i++; prevSlash = slash;
|
|
||||||
}
|
|
||||||
|
|
||||||
return temp;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string Path::getPrelude(std::string &path) {
|
|
||||||
return path.substr(0, path.find_first_of(":"));
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string Path::getDomain(std::string &path) {
|
|
||||||
return path.substr(path.find_first_of(":"), path.find_first_of("/"));
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string Path::getDirectory(std::string &path) {
|
|
||||||
return path.substr(path.find_first_of(":"), path.find_last_of("/"));
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string Path::getFilename(std::string &path) {
|
|
||||||
return path.substr(path.find_last_of("/"), path.find_last_of("."));
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string Path::getExtension(std::string &path) {
|
|
||||||
return path.substr(path.find_last_of("."), path.length());
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string Path::replaceExtension(std::string &path, std::string &newExt) {
|
|
||||||
return path.substr(0, path.length() - newExt.length()).append(newExt);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Path::hasExtension(std::string &path, std::string &ext) {
|
|
||||||
return path.find_last_of(ext) == path.length() - ext.length();
|
|
||||||
}
|
|
||||||
|
|
||||||
PathInfo::PathInfo(std::string &str) {
|
|
||||||
std::string normalised = Path::normalise(str);
|
|
||||||
|
|
||||||
std::string preludeS = Path::getPrelude(normalised);
|
|
||||||
memcpy_s(prelude, 10, preludeS.c_str(), preludeS.length());
|
|
||||||
std::string domainS = Path::getDomain(normalised);
|
|
||||||
memcpy_s(domain, 256, domainS.c_str(), domainS.length());
|
|
||||||
std::string directoryS = Path::getDirectory(normalised);
|
|
||||||
memcpy_s(directory, 256, directoryS.c_str(), directoryS.length());
|
|
||||||
std::string filenameS = Path::getFilename(normalised);
|
|
||||||
memcpy_s(baseName, 256, filenameS.c_str(), filenameS.length());
|
|
||||||
std::string extensionS = Path::getExtension(normalised);
|
|
||||||
memcpy_s(extension, 10, extensionS.c_str(), extensionS.length());
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,67 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
#include <fs/hash.h>
|
|
||||||
|
|
||||||
namespace ShadowEngine {
|
|
||||||
/**
|
|
||||||
* Stores split data about a path, for easy referencing and decomposition.
|
|
||||||
* Not to be used as a replacement for the Path class.
|
|
||||||
*/
|
|
||||||
struct PathInfo {
|
|
||||||
explicit PathInfo(std::string& str);
|
|
||||||
|
|
||||||
char extension[10];
|
|
||||||
char baseName[256];
|
|
||||||
char directory[256];
|
|
||||||
char domain[256];
|
|
||||||
char prelude[10];
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Stores and handles paths in the VFS.
|
|
||||||
* All operations are copy-instantiated, nothing works in-place.
|
|
||||||
* A typical path is of the form:
|
|
||||||
* prelude:/domain/directory/filename.extension
|
|
||||||
*/
|
|
||||||
struct Path {
|
|
||||||
// Make sure the path is valid.
|
|
||||||
// Always from the root.
|
|
||||||
// One slash separating.
|
|
||||||
static std::string normalise(std::string& path);
|
|
||||||
// Get the prelude of the given path.
|
|
||||||
static std::string getPrelude(std::string& path);
|
|
||||||
// Get the domain of the given path.
|
|
||||||
static std::string getDomain(std::string& path);
|
|
||||||
// Get the directory of the given path.
|
|
||||||
static std::string getDirectory(std::string& path);
|
|
||||||
// Get the name of the file of the given path.
|
|
||||||
static std::string getFilename(std::string& path);
|
|
||||||
// Get the file extension of the given path.
|
|
||||||
static std::string getExtension(std::string& path);
|
|
||||||
// Check if the path has the given extension.
|
|
||||||
static bool hasExtension(std::string& path, std::string& ext);
|
|
||||||
// Replace the extension of the given path.
|
|
||||||
static std::string replaceExtension(std::string& path, std::string& newExt);
|
|
||||||
|
|
||||||
Path();
|
|
||||||
explicit Path(const std::string& str);
|
|
||||||
|
|
||||||
Path& operator=(const std::string& rhs);
|
|
||||||
bool operator==(const std::string& rhs);
|
|
||||||
bool operator==(const Path& rhs);
|
|
||||||
bool operator!=(const Path& rhs);
|
|
||||||
|
|
||||||
// Use this to set a new value into the path; it handles the hash too.
|
|
||||||
void set(const std::string& path);
|
|
||||||
|
|
||||||
[[nodiscard]] uint32_t length() const { return path.length(); };
|
|
||||||
[[nodiscard]] PathHash getHash() const { return hash; }
|
|
||||||
[[nodiscard]] const char* c_str() const { return path.data(); }
|
|
||||||
[[nodiscard]] std::string const& get() const { return path; }
|
|
||||||
[[nodiscard]] bool isEmpty() const { return path.length() == 0; }
|
|
||||||
private:
|
|
||||||
std::string path;
|
|
||||||
PathHash hash;
|
|
||||||
};
|
|
||||||
}
|
|
|
@ -1,182 +0,0 @@
|
||||||
#pragma once
|
|
||||||
#include <stdint.h> // for uint32_t and uint64_t
|
|
||||||
|
|
||||||
class XXHash64
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
/// create new XXHash (64 bit)
|
|
||||||
/** @param seed your seed value, even zero is a valid seed **/
|
|
||||||
explicit XXHash64(uint64_t seed)
|
|
||||||
{
|
|
||||||
state[0] = seed + Prime1 + Prime2;
|
|
||||||
state[1] = seed + Prime2;
|
|
||||||
state[2] = seed;
|
|
||||||
state[3] = seed - Prime1;
|
|
||||||
bufferSize = 0;
|
|
||||||
totalLength = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// add a chunk of bytes
|
|
||||||
/** @param input pointer to a continuous block of data
|
|
||||||
@param length number of bytes
|
|
||||||
@return false if parameters are invalid / zero **/
|
|
||||||
bool add(const void* input, uint64_t length)
|
|
||||||
{
|
|
||||||
// no data ?
|
|
||||||
if (!input || length == 0)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
totalLength += length;
|
|
||||||
// byte-wise access
|
|
||||||
const unsigned char* data = (const unsigned char*)input;
|
|
||||||
|
|
||||||
// unprocessed old data plus new data still fit in temporary buffer ?
|
|
||||||
if (bufferSize + length < MaxBufferSize)
|
|
||||||
{
|
|
||||||
// just add new data
|
|
||||||
while (length-- > 0)
|
|
||||||
buffer[bufferSize++] = *data++;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// point beyond last byte
|
|
||||||
const unsigned char* stop = data + length;
|
|
||||||
const unsigned char* stopBlock = stop - MaxBufferSize;
|
|
||||||
|
|
||||||
// some data left from previous update ?
|
|
||||||
if (bufferSize > 0)
|
|
||||||
{
|
|
||||||
// make sure temporary buffer is full (16 bytes)
|
|
||||||
while (bufferSize < MaxBufferSize)
|
|
||||||
buffer[bufferSize++] = *data++;
|
|
||||||
|
|
||||||
// process these 32 bytes (4x8)
|
|
||||||
process(buffer, state[0], state[1], state[2], state[3]);
|
|
||||||
}
|
|
||||||
|
|
||||||
// copying state to local variables helps optimizer A LOT
|
|
||||||
uint64_t s0 = state[0], s1 = state[1], s2 = state[2], s3 = state[3];
|
|
||||||
// 32 bytes at once
|
|
||||||
while (data <= stopBlock)
|
|
||||||
{
|
|
||||||
// local variables s0..s3 instead of state[0]..state[3] are much faster
|
|
||||||
process(data, s0, s1, s2, s3);
|
|
||||||
data += 32;
|
|
||||||
}
|
|
||||||
// copy back
|
|
||||||
state[0] = s0; state[1] = s1; state[2] = s2; state[3] = s3;
|
|
||||||
|
|
||||||
// copy remainder to temporary buffer
|
|
||||||
bufferSize = stop - data;
|
|
||||||
for (uint64_t i = 0; i < bufferSize; i++)
|
|
||||||
buffer[i] = data[i];
|
|
||||||
|
|
||||||
// done
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// get current hash
|
|
||||||
/** @return 64 bit XXHash **/
|
|
||||||
uint64_t hash() const
|
|
||||||
{
|
|
||||||
// fold 256 bit state into one single 64 bit value
|
|
||||||
uint64_t result;
|
|
||||||
if (totalLength >= MaxBufferSize)
|
|
||||||
{
|
|
||||||
result = rotateLeft(state[0], 1) +
|
|
||||||
rotateLeft(state[1], 7) +
|
|
||||||
rotateLeft(state[2], 12) +
|
|
||||||
rotateLeft(state[3], 18);
|
|
||||||
result = (result ^ processSingle(0, state[0])) * Prime1 + Prime4;
|
|
||||||
result = (result ^ processSingle(0, state[1])) * Prime1 + Prime4;
|
|
||||||
result = (result ^ processSingle(0, state[2])) * Prime1 + Prime4;
|
|
||||||
result = (result ^ processSingle(0, state[3])) * Prime1 + Prime4;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// internal state wasn't set in add(), therefore original seed is still stored in state2
|
|
||||||
result = state[2] + Prime5;
|
|
||||||
}
|
|
||||||
|
|
||||||
result += totalLength;
|
|
||||||
|
|
||||||
// process remaining bytes in temporary buffer
|
|
||||||
const unsigned char* data = buffer;
|
|
||||||
// point beyond last byte
|
|
||||||
const unsigned char* stop = data + bufferSize;
|
|
||||||
|
|
||||||
// at least 8 bytes left ? => eat 8 bytes per step
|
|
||||||
for (; data + 8 <= stop; data += 8)
|
|
||||||
result = rotateLeft(result ^ processSingle(0, *(uint64_t*)data), 27) * Prime1 + Prime4;
|
|
||||||
|
|
||||||
// 4 bytes left ? => eat those
|
|
||||||
if (data + 4 <= stop)
|
|
||||||
{
|
|
||||||
result = rotateLeft(result ^ (*(uint32_t*)data) * Prime1, 23) * Prime2 + Prime3;
|
|
||||||
data += 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
// take care of remaining 0..3 bytes, eat 1 byte per step
|
|
||||||
while (data != stop)
|
|
||||||
result = rotateLeft(result ^ (*data++) * Prime5, 11) * Prime1;
|
|
||||||
|
|
||||||
// mix bits
|
|
||||||
result ^= result >> 33;
|
|
||||||
result *= Prime2;
|
|
||||||
result ^= result >> 29;
|
|
||||||
result *= Prime3;
|
|
||||||
result ^= result >> 32;
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// combine constructor, add() and hash() in one static function (C style)
|
|
||||||
/** @param input pointer to a continuous block of data
|
|
||||||
@param length number of bytes
|
|
||||||
@param seed your seed value, e.g. zero is a valid seed
|
|
||||||
@return 64 bit XXHash **/
|
|
||||||
static uint64_t hash(const void* input, uint64_t length, uint64_t seed)
|
|
||||||
{
|
|
||||||
XXHash64 hasher(seed);
|
|
||||||
hasher.add(input, length);
|
|
||||||
return hasher.hash();
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
/// magic constants :-)
|
|
||||||
static const uint64_t Prime1 = 11400714785074694791ULL;
|
|
||||||
static const uint64_t Prime2 = 14029467366897019727ULL;
|
|
||||||
static const uint64_t Prime3 = 1609587929392839161ULL;
|
|
||||||
static const uint64_t Prime4 = 9650029242287828579ULL;
|
|
||||||
static const uint64_t Prime5 = 2870177450012600261ULL;
|
|
||||||
|
|
||||||
/// temporarily store up to 31 bytes between multiple add() calls
|
|
||||||
static const uint64_t MaxBufferSize = 31+1;
|
|
||||||
|
|
||||||
uint64_t state[4];
|
|
||||||
unsigned char buffer[MaxBufferSize];
|
|
||||||
uint64_t bufferSize;
|
|
||||||
uint64_t totalLength;
|
|
||||||
|
|
||||||
/// rotate bits, should compile to a single CPU instruction (ROL)
|
|
||||||
static inline uint64_t rotateLeft(uint64_t x, unsigned char bits)
|
|
||||||
{
|
|
||||||
return (x << bits) | (x >> (64 - bits));
|
|
||||||
}
|
|
||||||
|
|
||||||
/// process a single 64 bit value
|
|
||||||
static inline uint64_t processSingle(uint64_t previous, uint64_t input)
|
|
||||||
{
|
|
||||||
return rotateLeft(previous + input * Prime2, 31) * Prime1;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// process a block of 4x4 bytes, this is the main part of the XXHash32 algorithm
|
|
||||||
static inline void process(const void* data, uint64_t& state0, uint64_t& state1, uint64_t& state2, uint64_t& state3)
|
|
||||||
{
|
|
||||||
const uint64_t* block = (const uint64_t*) data;
|
|
||||||
state0 = processSingle(state0, block[0]);
|
|
||||||
state1 = processSingle(state1, block[1]);
|
|
||||||
state2 = processSingle(state2, block[2]);
|
|
||||||
state3 = processSingle(state3, block[3]);
|
|
||||||
}
|
|
||||||
};
|
|
|
@ -1,92 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
namespace ShadowEngine {
|
|
||||||
|
|
||||||
template <typename T> struct Delegate;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* A simple, generic callback template.
|
|
||||||
* A Delegate takes the form of a std::function that can be called, redirected and bound freely.
|
|
||||||
* Advantages over std::function includes the ability to reference types that aren't yet fully qualified.
|
|
||||||
*
|
|
||||||
* Idea taken from https://blog.molecular-matters.com/2011/09/19/generic-type-safe-delegates-and-events-in-c/
|
|
||||||
*
|
|
||||||
* @tparam R the return type
|
|
||||||
* @tparam Args the arguments to the function
|
|
||||||
*/
|
|
||||||
template <typename R, typename... Args> struct Delegate<R(Args...)> {
|
|
||||||
private:
|
|
||||||
using InstancePtr = void*;
|
|
||||||
using InternalFunction = R (*)(InstancePtr, Args...);
|
|
||||||
struct Stub {
|
|
||||||
InstancePtr first;
|
|
||||||
InternalFunction second;
|
|
||||||
};
|
|
||||||
|
|
||||||
template <R (*Function)(Args...)> static R FunctionStub(InstancePtr, Args... args) {
|
|
||||||
return (Function)(args...);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename C, R(C::*Function)(Args...)>
|
|
||||||
static R ClassMethodStub(InstancePtr instance, Args... args) {
|
|
||||||
return (static_cast<C*>(instance)->*Function)(args...);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename C, R(C::*Function)(Args...) const>
|
|
||||||
static R ClassMethodStub(InstancePtr instance, Args... args) {
|
|
||||||
return (static_cast<C*>(instance)->*Function)(args...);
|
|
||||||
}
|
|
||||||
|
|
||||||
public:
|
|
||||||
Delegate() {
|
|
||||||
m_stub.first = nullptr;
|
|
||||||
m_stub.second = nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename T>
|
|
||||||
Delegate(const T& obj) {
|
|
||||||
m_stub.first = (InstancePtr)&obj;
|
|
||||||
m_stub.second = [](InstancePtr inst, Args... args) -> R {
|
|
||||||
const T& obj = *(const T*)inst;
|
|
||||||
return obj(args...);
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
bool isValid() { return m_stub.second != nullptr; }
|
|
||||||
|
|
||||||
template <R (*Function)(Args...)> void bind() {
|
|
||||||
m_stub.first = nullptr;
|
|
||||||
m_stub.second = &FunctionStub<Function>;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <auto F, typename C> void bind(C* instance) {
|
|
||||||
m_stub.first = instance;
|
|
||||||
m_stub.second = &ClassMethodStub<C, F>;
|
|
||||||
}
|
|
||||||
|
|
||||||
R invoke(Args... args) const {
|
|
||||||
return m_stub.second(m_stub.first, args...);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool operator==(const Delegate<R(Args...)>& rhs) {
|
|
||||||
return m_stub.first == rhs.m_stub.first && m_stub.second == rhs.m_stub.second;
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
Stub m_stub;
|
|
||||||
};
|
|
||||||
|
|
||||||
template <typename T> struct ToDelegate_T;
|
|
||||||
template <typename R, typename C, typename... Args> struct ToDelegate_T<R (C::*)(Args...)> {
|
|
||||||
using Type = Delegate<R (Args...)>;
|
|
||||||
};
|
|
||||||
|
|
||||||
template <typename T> using ToDelegate = typename ToDelegate_T<T>::Type;
|
|
||||||
|
|
||||||
template <auto M, typename C>
|
|
||||||
auto makeDelegate(C* inst) {
|
|
||||||
ToDelegate<decltype(M)> res;
|
|
||||||
res.template bind<M, C>(inst);
|
|
||||||
return res;
|
|
||||||
};
|
|
||||||
}
|
|
|
@ -1,77 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <cstdint>
|
|
||||||
|
|
||||||
#ifdef __linux__
|
|
||||||
#include <pthread.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
namespace ShadowEngine {
|
|
||||||
// A simple synchronization system that allows one "accessing thread" at a time.
|
|
||||||
struct alignas(8) Mutex {
|
|
||||||
friend struct ConditionVariable;
|
|
||||||
Mutex();
|
|
||||||
Mutex(const Mutex&) = delete;
|
|
||||||
~Mutex();
|
|
||||||
|
|
||||||
void enter();
|
|
||||||
void exit();
|
|
||||||
private:
|
|
||||||
#ifdef _WIN32
|
|
||||||
uint8_t data[8];
|
|
||||||
#else
|
|
||||||
pthread_mutex_t mutex;
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
|
|
||||||
// A simple synchronization system that allows many threads to wait for one thread to complete an operation.
|
|
||||||
struct Semaphore {
|
|
||||||
Semaphore(int initcount, int maxcount);
|
|
||||||
Semaphore(const Semaphore&) = delete;
|
|
||||||
~Semaphore();
|
|
||||||
|
|
||||||
void raise();
|
|
||||||
void wait();
|
|
||||||
private:
|
|
||||||
#ifdef _WIN32
|
|
||||||
void* id;
|
|
||||||
#else
|
|
||||||
struct {
|
|
||||||
pthread_mutex_t mutex;
|
|
||||||
pthread_mutex_cond cond;
|
|
||||||
volatile int32_t count;
|
|
||||||
} id;
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ConditionVariable {
|
|
||||||
ConditionVariable();
|
|
||||||
ConditionVariable(const ConditionVariable&) = delete;
|
|
||||||
~ConditionVariable();
|
|
||||||
|
|
||||||
void sleep(Mutex& mut);
|
|
||||||
void wake();
|
|
||||||
|
|
||||||
private:
|
|
||||||
#ifdef _WIN32
|
|
||||||
uint8_t data[64];
|
|
||||||
#else
|
|
||||||
pthread_cond_t cond;
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
|
|
||||||
// A simple RAII wrapper for Mutexes, that locks and unlocks as the Guard goes in and out of scope.
|
|
||||||
struct MutexGuard {
|
|
||||||
explicit MutexGuard(Mutex& mut) : mut(mut) {
|
|
||||||
mut.enter();
|
|
||||||
}
|
|
||||||
|
|
||||||
~MutexGuard() { mut.exit(); }
|
|
||||||
|
|
||||||
MutexGuard(const MutexGuard&) = delete;
|
|
||||||
void operator=(const MutexGuard&) = delete;
|
|
||||||
|
|
||||||
private:
|
|
||||||
Mutex& mut;
|
|
||||||
};
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
#include <str/string.h>
|
|
||||||
|
|
||||||
namespace ShadowEngine::Str {
|
|
||||||
std::string toLower(const std::string& str) {
|
|
||||||
std::string temp;
|
|
||||||
for (auto c : str) {
|
|
||||||
temp.append(std::to_string(tolower(c)));
|
|
||||||
}
|
|
||||||
return temp;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,12 +0,0 @@
|
||||||
#pragma once
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
namespace ShadowEngine {
|
|
||||||
// String manipluation utilities.
|
|
||||||
// Because std::string is heavily lacking.
|
|
||||||
namespace Str {
|
|
||||||
// Convert the string to lower case, return a new string.
|
|
||||||
// This only works in ASCII encoding.
|
|
||||||
std::string toLower(std::string& str);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -5,10 +5,9 @@ list(APPEND CMAKE_MODULE_PATH "cmake")
|
||||||
enable_testing()
|
enable_testing()
|
||||||
|
|
||||||
# Set up asset sourceset
|
# Set up asset sourceset
|
||||||
FILE(GLOB_RECURSE SOURCES src/**.cpp src/**.h)
|
FILE(GLOB_RECURSE SOURCES src/*.cpp src/*.h)
|
||||||
FILE(GLOB_RECURSE TESTS test/*.cpp)
|
FILE(GLOB_RECURSE TESTS test/*.cpp)
|
||||||
|
|
||||||
include_directories(src/)
|
|
||||||
add_library(shadow-asset ${SOURCES})
|
add_library(shadow-asset ${SOURCES})
|
||||||
|
|
||||||
# Set up test executable
|
# Set up test executable
|
||||||
|
@ -16,6 +15,6 @@ add_executable(shadow-asset-test ${TESTS})
|
||||||
target_link_libraries(shadow-asset-test PRIVATE Catch2::Catch2 shadow-utils)
|
target_link_libraries(shadow-asset-test PRIVATE Catch2::Catch2 shadow-utils)
|
||||||
|
|
||||||
# Enable testing on the executable
|
# Enable testing on the executable
|
||||||
#include(CTest)
|
include(CTest)
|
||||||
#include(Catch2)
|
include(Catch)
|
||||||
#catch_discover_tests(shadow-asset-test)
|
catch_discover_tests(shadow-asset-test)
|
Loading…
Reference in New Issue
Block a user