Reworked SFF parser
This commit is contained in:
parent
10625e731a
commit
5afbc014da
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@ -2,23 +2,197 @@
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import Shadow.FileFormat;
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import Shadow.FileFormat;
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std::string example_str = "ShadowFileFormat_1_0_0 \n\
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std::string example_empty = "ShadowFileFormat_1_0_0";
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std::string example_simple = "ShadowFileFormat_1_0_0 \n\
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Assets:{ \
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Assets:{ \
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9:textures / cube_maps / ame_ash / ashcanyon.sff, \
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9:Content_9, \
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10 : textures / models / checker_board.sff, \
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10 : Content_10, \
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12 : shaders / skybox / skybox.sff, \
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11: Content_11, \
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} \
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}, \
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";
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std::string example_multi_root =
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"ShadowFileFormat_1_0_0 \n \
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Assets:{ \
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9:Content_9, \
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}, \
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Texture:{ \
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texture:checker_board.png, \
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}, \
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";
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";
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TEST(TestCaseName, TestName) {
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std::string example_multi_level = "ShadowFileFormat_1_0_0 \n\
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Assets:{ \
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9: { \
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\
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}, \
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}, \
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";
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std::stringstream streamFrom(std::string str) {
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std::stringstream ss;
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std::stringstream ss;
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ss << example_str;
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ss << str;
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return ss;
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}
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TEST(EmptyFile, HasHeader) {
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std::stringstream ss = streamFrom(example_empty);
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auto a = Shadow::SFF::SFFParser::ReadFromStream(ss);
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auto a = Shadow::SFF::SFFParser::ReadFromStream(ss);
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auto assets = a->GetChildByIndex(0);
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auto assets = a->GetChildByIndex(0);
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EXPECT_EQ(assets, nullptr);
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}
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TEST(SimpleFile, SingleRoot) {
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std::stringstream ss = streamFrom(example_simple);
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auto a = Shadow::SFF::SFFParser::ReadFromStream(ss);
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EXPECT_EQ(a->children.size(), 1);
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auto assets = a->GetChildByIndex(0);
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EXPECT_NE(assets, nullptr);
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EXPECT_STREQ(assets->name.c_str(), "Assets");
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EXPECT_STREQ(assets->name.c_str(), "Assets");
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}
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}
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TEST(SimpleFile, RootByName) {
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std::stringstream ss = streamFrom(example_simple);
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auto a = Shadow::SFF::SFFParser::ReadFromStream(ss);
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auto assets = a->GetChildByName("Assets");
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EXPECT_NE(assets, nullptr);
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EXPECT_STREQ(assets->name.c_str(), "Assets");
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}
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TEST(SimpleFile, SubChildren) {
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std::stringstream ss = streamFrom(example_simple);
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auto a = Shadow::SFF::SFFParser::ReadFromStream(ss);
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auto assets = a->GetChildByIndex(0);
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EXPECT_EQ(assets->children.size(), 3);
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}
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TEST(SimpleFile, SubChildrenExist) {
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std::stringstream ss = streamFrom(example_simple);
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auto a = Shadow::SFF::SFFParser::ReadFromStream(ss);
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auto assets = a->GetChildByIndex(0);
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for (size_t i = 0; i < 3; i++)
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{
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auto i9 = assets->GetChildByName(std::to_string(9+i));
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EXPECT_NE(i9, nullptr);
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}
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}
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TEST(SimpleFile, SubChildrenContent) {
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std::stringstream ss = streamFrom(example_simple);
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auto a = Shadow::SFF::SFFParser::ReadFromStream(ss);
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auto assets = a->GetChildByIndex(0);
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for (size_t i = 0; i < 3; i++)
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{
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std::string name = std::to_string(9 + i);
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auto i9 = assets->GetChildByName(name);
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EXPECT_EQ(i9->value, "Content_"+ name);
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}
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}
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TEST(MultiLevel, SinlgeRootExists) {
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std::stringstream ss = streamFrom(example_multi_level);
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auto a = Shadow::SFF::SFFParser::ReadFromStream(ss);
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EXPECT_EQ(a->children.size(), 1);
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}
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TEST(MultiLevel, SecondLevelExists) {
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std::stringstream ss = streamFrom(example_multi_level);
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auto a = Shadow::SFF::SFFParser::ReadFromStream(ss);
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auto asset = a->GetChildByIndex(0);
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EXPECT_EQ(asset->children.size(), 1);
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}
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TEST(MultiLevel, BlockTagIsCorrect) {
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std::stringstream ss = streamFrom(example_multi_level);
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auto a = Shadow::SFF::SFFParser::ReadFromStream(ss);
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auto assets = a->GetChildByIndex(0);
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EXPECT_EQ(assets->isBlock, true);
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auto element = assets->GetChildByIndex(0);
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EXPECT_EQ(element->isBlock, true);
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}
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TEST(MultiLevel, LevelsHaveCorrectName) {
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std::stringstream ss = streamFrom(example_multi_level);
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auto a = Shadow::SFF::SFFParser::ReadFromStream(ss);
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auto assets = a->GetChildByIndex(0);
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EXPECT_EQ(assets->name, "Assets");
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auto element = assets->GetChildByIndex(0);
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EXPECT_EQ(element->name, "9");
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}
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TEST(MultiRoot, RootsExist) {
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std::stringstream ss = streamFrom(example_multi_root);
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auto a = Shadow::SFF::SFFParser::ReadFromStream(ss);
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EXPECT_EQ(a->children.size(), 2);
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}
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TEST(MultiRoot, RootsHaveCorrectName) {
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std::stringstream ss = streamFrom(example_multi_root);
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auto a = Shadow::SFF::SFFParser::ReadFromStream(ss);
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auto assets = a->GetChildByName("Assets");
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EXPECT_NE(assets, nullptr);
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EXPECT_EQ(assets->name, "Assets");
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auto texture = a->GetChildByName("Texture");
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EXPECT_NE(texture, nullptr);
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EXPECT_EQ(texture->name, "Texture");
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}
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24
projs/shadow-file-format/SFFElement.natvis
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24
projs/shadow-file-format/SFFElement.natvis
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@ -0,0 +1,24 @@
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<?xml version="1.0" encoding="utf-8"?>
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<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
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<Type Name="Shadow::SFF::SFFElement">
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<DisplayString Condition="parent != 0">{{Name = {name} Parent={parent->name} Children={children} }}</DisplayString>
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<DisplayString>{{Name = {name} Children={children} }}</DisplayString>
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<Expand>
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<Item Name="Parent" Condition="parent != 0">parent</Item>
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<Item Name="Name">name</Item>
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<Item Name="Block">isBlock</Item>
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<TreeItems>
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<Size>children._Mypair._Myval2._Myval2._Mysize</Size>
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<HeadPointer>children._Mypair._Myval2._Myval2._Myhead->_Parent</HeadPointer>
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<LeftPointer>_Left</LeftPointer>
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<RightPointer>_Right</RightPointer>
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<ValueNode Condition="_Isnil == 0" Name="[{_Myval.first}]">_Myval.second,view(MapHelper)</ValueNode>
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</TreeItems>
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</Expand>
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</Type>
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</AutoVisualizer>
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@ -26,19 +26,19 @@
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="src/SFFElement.cpp" />
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<ClCompile Include="src/SFFElement.cpp" />
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<ClCompile Include="src/SFFParser.cpp" />
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<ClCompile Include="src/SFFParser.cpp" />
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<ClCompile Include="src/SFFElement.ixx" />
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<ClCompile Include="src/SFFElement.ixx" />
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<ClCompile Include="src/Shadow.FileFormat.ixx" />
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<ClCompile Include="src/Shadow.FileFormat.ixx" />
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<ClCompile Include="src/SFFParser.ixx" />
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<ClCompile Include="src/SFFParser.ixx" />
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<ClCompile Include="src/SFFVersion.ixx" />
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<ClCompile Include="src/SFFVersion.ixx" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\shadow-utility\shadow-utility.vcxproj">
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<ProjectReference Include="..\shadow-utility\shadow-utility.vcxproj">
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<Project>{7b9e6056-e4fb-411b-9612-a2fd679c2b69}</Project>
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<Project>{7b9e6056-e4fb-411b-9612-a2fd679c2b69}</Project>
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</ProjectReference>
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</ProjectReference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<Natvis Include="SFFElement.natvis" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</ImportGroup>
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<ClCompile Include="src/**/*.cpp">
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<ClCompile Include="src/**/*.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="src/**/*.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src/SFFElement.cpp">
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<ClCompile Include="src/SFFElement.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="src/SFFParser.cpp">
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<ClCompile Include="src/SFFParser.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="SFFElement.ixx" />
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<ClCompile Include="src/SFFElement.ixx" />
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<ClCompile Include="Shadow.FileFormat.ixx" />
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<ClCompile Include="src/Shadow.FileFormat.ixx" />
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<ClCompile Include="src/SFFParser.ixx" />
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<ClCompile Include="src/SFFVersion.ixx" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\SFFParser.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\SFFVersion.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src/**/*.h">
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<ClInclude Include="src/**/*.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="src/**/*.h">
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<ClInclude Include="src/**/*.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="src/SFFParser.h">
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</ItemGroup>
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<Filter>Header Files</Filter>
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<ItemGroup>
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</ClInclude>
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<Natvis Include="SFFElement.natvis" />
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<ClInclude Include="src/SFFVersion.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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std::string value;
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std::string value;
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typedef std::map<std::string, SFFElement*> ChildrenMap;
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typedef std::map<std::string, SFFElement*> ChildrenMap;
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std::list<SFFElement*> properties_old;
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ChildrenMap children;
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std::map<std::string, SFFElement*> children;
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std::string GetStringProperty(std::string name);
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std::string GetStringProperty(std::string name);
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SFFElement* GetChildByIndex(int index)
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SFFElement* GetChildByIndex(int index)
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{
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{
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ChildrenMap::iterator it = children.begin();
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ChildrenMap::iterator it = children.begin();
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if (it == children.end())
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return nullptr;
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for (size_t i = 0; i < index; i++)
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for (size_t i = 0; i < index; i++)
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{
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{
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it++;
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it++;
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@ -28,12 +28,13 @@ namespace Shadow::SFF {
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//The current node that we are building
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//The current node that we are building
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auto* context = new SFFElement;
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auto* context = new SFFElement;
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context->name = "root";
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//Top level Element
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//Top level Element
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SFFElement* base = context;
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SFFElement* base = context;
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//The new node that will be a child of the context
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//The new node that will be a child of the context
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auto* current = new SFFElement;
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SFFElement* current = nullptr;
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std::string buffer;
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std::string buffer;
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@ -42,52 +43,63 @@ namespace Shadow::SFF {
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while (!stream.eof())
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while (!stream.eof())
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{
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{
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stream.get(c);
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stream.get(c);
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if (c == ':')
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{
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switch (c) {
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case ':':
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//The stuff in the buffer is a parameter name
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//The stuff in the buffer is a parameter name
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std::cout << "Name: " << buffer;
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//std::cout << "Name: " << buffer;
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current = new SFFElement;
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current->name = buffer;
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current->name = buffer;
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current->parent = context;
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buffer = "";
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buffer = "";
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}
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break;
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else if (c == '{')
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{
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case '{':
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//Start of a new block
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//Start of a new block
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current->isBlock = true;
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current->isBlock = true;
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current->parent = context;
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context->children[current->name] = current;
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context = current;
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context = current;
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current = new SFFElement;
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current = nullptr;
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}
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break;
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else if (c == ',')
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{
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case ',':
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// End of a property
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// End of a property
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if (!current->isBlock) {
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//The stuff is the value
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//The stuff is the value
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std::cout << "Value: " << buffer << std::endl;
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current->value = buffer;
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current->value = buffer;
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current->parent = context;
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current->parent = context;
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current->isBlock = false;
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current->isBlock = false;
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}
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buffer = "";
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buffer = "";
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context->children[current->name] = current;
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context->children[current->name] = current;
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current = new SFFElement();
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current = nullptr;
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}
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break;
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else if (c == '}')
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{
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case '}':
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if (current != nullptr) {
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// End of a block
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// End of a block
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context = context->parent;
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current->parent = context;
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context->children[current->name] = current;
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}
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}
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else
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current = context;
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{
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context = current->parent;
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|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
if (std::isspace(c) == 0)
|
if (std::isspace(c) == 0)
|
||||||
{
|
{
|
||||||
buffer += c;
|
buffer += c;
|
||||||
}
|
}
|
||||||
}
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::cout << "END" << std::endl;
|
}
|
||||||
|
|
||||||
|
//std::cout << "END" << std::endl;
|
||||||
|
|
||||||
return base;
|
return base;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user