Resource and Resource Managers.
This commit is contained in:
parent
b723a0778f
commit
49ee9fc10d
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@ -5,19 +5,19 @@ find_package(imgui REQUIRED)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
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add_subdirectory(shadow-assets)
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FILE(GLOB_RECURSE SOURCES
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core/src/*.cpp
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shadow-renderer/src/*.cpp
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shadow-reflection/src/*.cpp
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shadow-utility/src/*.cpp
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shadow-assets/src/*.cpp
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)
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FILE(GLOB_RECURSE HEADERS
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core/inc/*.h
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shadow-renderer/inc/*.h
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shadow-reflection/inc/*.h
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shadow-utility/inc/*.h
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shadow-assets/src/*.h
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)
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add_library(shadow-engine SHARED ${SOURCES} $<TARGET_OBJECTS:imgui>)
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@ -29,6 +29,7 @@ target_include_directories(shadow-engine
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shadow-renderer/inc
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shadow-reflection/inc
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shadow-utility/inc
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shadow-assets/src
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${glm_SOURCE_DIR}
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INTERFACE
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${imgui_SOURCE_DIR}
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@ -1,21 +0,0 @@
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set(CMAKE_CXX_STANDARD 20)
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# Set up Catch2 testing
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list(APPEND CMAKE_MODULE_PATH "cmake")
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enable_testing()
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# Set up asset sourceset
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FILE(GLOB_RECURSE SOURCES src/**.cpp src/**.h)
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FILE(GLOB_RECURSE TESTS test/*.cpp)
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include_directories(src/)
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add_library(shadow-asset ${SOURCES})
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# Set up test executable
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add_executable(shadow-asset-test ${TESTS})
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target_link_libraries(shadow-asset-test PRIVATE Catch2::Catch2 shadow-utils)
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# Enable testing on the executable
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#include(CTest)
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#include(Catch2)
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#catch_discover_tests(shadow-asset-test)
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@ -19,8 +19,8 @@ namespace ShadowEngine {
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// Hash arbitrary data.
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HeapHash(const void* data, uint32_t length);
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bool operator!= (HeapHash& other) const { return hash != other.hash; }
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bool operator== (HeapHash& other) const { return hash == other.hash; }
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bool operator!= (const HeapHash& other) const { return hash != other.hash; }
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bool operator== (const HeapHash& other) const { return hash == other.hash; }
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size_t getHash() const { return hash; }
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private:
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@ -0,0 +1,58 @@
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#pragma once
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#include <management/delegate.h>
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#include <vector>
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#include <cstdint>
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namespace ShadowEngine {
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template <typename T> struct DelegateList;
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template <typename R, typename... Args> struct DelegateList<R(Args...)> {
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DelegateList() = default;
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template <auto Function, typename C> void bind(C* instance) {
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Delegate<R(Args...)> cb;
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cb.template bind<Function>(instance);
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m_delegates.push_back(cb);
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}
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template <R (*Function)(Args...)> void bind() {
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Delegate<R(Args...)> cb;
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cb.template bind<Function>();
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m_delegates.push_back(cb);
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}
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template <R (*Function)(Args...)> void unbind() {
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Delegate<R(Args...)> cb;
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cb.template bind<Function>();
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for (int i = 0; i < m_delegates.size(); ++i)
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{
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if (m_delegates[i] == cb)
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{
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m_delegates.swapAndPop(i);
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break;
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}
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}
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}
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template <auto Function, typename C> void unbind(C* instance) {
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Delegate<R(Args...)> cb;
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cb.template bind<Function>(instance);
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for (int i = 0; i < m_delegates.size(); ++i)
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{
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if (m_delegates[i] == cb)
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{
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m_delegates.swapAndPop(i);
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break;
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}
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}
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}
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void invoke(Args... args) {
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for (uint32_t i = 0, c = m_delegates.size(); i < c; ++i) m_delegates[i].invoke(args...);
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}
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private:
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std::vector<Delegate<R(Args...)>> m_delegates;
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};
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}
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@ -0,0 +1,177 @@
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#include <resource/Resource.h>
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#include <resource/ResourceManager.h>
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#include <spdlog/spdlog.h>
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namespace ShadowEngine {
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ResourceType::ResourceType(std::string& name) {
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hash = HeapHash(name);
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}
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Resource::Resource(const ShadowEngine::Path& path, ShadowEngine::ResourceTypeManager &manager)
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: references(0),
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emptyDependencies(0),
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failedDependencies(0),
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state(State::EMPTY),
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desiredState(State::EMPTY),
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path(path),
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size(),
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callback(),
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manager(manager),
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handle(FileSystem::AsyncHandle::invalid()) {
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}
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Resource::~Resource() = default;
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void Resource::refresh() {
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if (state == State::EMPTY) return;
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const State old = state;
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state = State::EMPTY;
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callback.invoke(old, state, *this);
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checkState();
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}
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void Resource::checkState() {
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State old = state;
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if (failedDependencies > 0 && state != State::FAILED) {
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state = State::FAILED;
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} else if (failedDependencies == 0) {
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if (emptyDependencies > 0 && state != State::EMPTY)
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state = State::EMPTY;
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if (emptyDependencies == 0 && state != State::READY && desiredState != State::EMPTY) {
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onReadying();
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if (emptyDependencies != 0 || state == State::READY || desiredState == State::EMPTY)
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return;
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if (failedDependencies != 0) {
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checkState();
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return;
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}
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state = State::READY;
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}
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}
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callback.invoke(old, state, *this);
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}
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void Resource::fileLoaded(size_t fileSize, const uint8_t *mem, bool success) {
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handle = FileSystem::AsyncHandle::invalid();
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if (desiredState != State::READY) return;
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if (!success) {
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ResourceManager& owner = getManager().getOwner();
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if (!hooked && owner.isHooked()) {
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if (owner.onLoad(*this) == ResourceManager::LoadHook::Action::DEFERRED) {
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hooked = true;
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desiredState = State::READY;
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increaseReferences();
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return;
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}
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}
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--emptyDependencies;
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++failedDependencies;
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checkState();
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handle = FileSystem::AsyncHandle::invalid();
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return;
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}
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const ResourceHeader* header = (const ResourceHeader*) mem;
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if (size < sizeof(*header)) {
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spdlog::error("Invalid resource: ", path.get(), ": size mismatch. Expected ", fileSize, ", got " , sizeof(*header));
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failedDependencies++;
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} else if (header->magic != ResourceHeader::MAGIC) {
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spdlog::error("Invalid resource: " , path.get(), ": magic number mismatch. Expected " , ResourceHeader::MAGIC, ", got ", header->magic);
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failedDependencies++;
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} else if (header->version > 0) {
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spdlog::error("Invalid resource: ", path.get(), ": verison mismatch. Expected 0, got ", header->version);
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failedDependencies++;
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} else {
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// TODO: Compression?
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if (!load(size - sizeof(*header), mem + sizeof(*header)))
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failedDependencies++;
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size = header->decompressedSize;
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}
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emptyDependencies--;
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checkState();
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handle = FileSystem::AsyncHandle::invalid();
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}
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void Resource::performUnload() {
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if (handle.valid()) {
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FileSystem& fs = manager.getOwner().getFileSystem();
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fs.cancelAsync(handle);
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handle = FileSystem::AsyncHandle::invalid();
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}
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hooked = false;
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desiredState = State::EMPTY;
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unload();
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size = 0;
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emptyDependencies = 1;
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failedDependencies = 0;
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checkState();
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}
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void Resource::onCreated(ShadowEngine::Resource::State newState) {
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state = newState;
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desiredState = State::READY;
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failedDependencies = state == State::FAILED ? 1 : 0;
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emptyDependencies = 0;
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}
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void Resource::doLoad() {
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if (desiredState == State::READY) return;
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desiredState = State::READY;
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if (handle.valid()) return;
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FileSystem& fs = manager.getOwner().getFileSystem();
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FileSystem::ContentCallback cb = makeDelegate<&Resource::fileLoaded>(this);
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const PathHash hash = path.getHash();
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Path resourcePath("./resources/" + std::to_string(hash.getHash()) + ".res");
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handle = fs.readAsync(resourcePath, cb);
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}
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void Resource::addDependency(ShadowEngine::Resource &dependent) {
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dependent.callback.bind<&Resource::stateChanged>(this);
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if (dependent.isEmpty()) emptyDependencies++;
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if (dependent.isFailure()) failedDependencies++;
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checkState();
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}
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void Resource::removeDependency(ShadowEngine::Resource &dependent) {
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dependent.callback.unbind<&Resource::stateChanged>(this);
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if (dependent.isEmpty()) --emptyDependencies;
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if (dependent.isFailure()) --failedDependencies;
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checkState();
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}
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uint32_t Resource::decreaseReferences() {
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--references;
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if (references == 0 && manager.unloadEnabled)
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performUnload();
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return references;
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}
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void Resource::stateChanged(ShadowEngine::Resource::State old, ShadowEngine::Resource::State newState,
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ShadowEngine::Resource &) {
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if (old == State::EMPTY) --emptyDependencies;
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if (old == State::FAILED) --failedDependencies;
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if (newState == State::EMPTY) ++emptyDependencies;
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if (newState == State::FAILED) ++failedDependencies;
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checkState();
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}
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}
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128
projs/shadow/shadow-engine/shadow-assets/src/resource/Resource.h
Normal file
128
projs/shadow/shadow-engine/shadow-assets/src/resource/Resource.h
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#pragma once
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#include "fs/hash.h"
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#include "fs/path.h"
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#include "fs/file.h"
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#include <management/delegate_list.h>
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namespace ShadowEngine {
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/**
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* A runtime-only struct that determines the type of a resource - whether it be a texture, mesh, animation, or other data.
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* Provides some specializations for living in a map.
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*/
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struct ResourceType {
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ResourceType() = default;
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explicit ResourceType(std::string& name);
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bool operator!=(const ResourceType& o) const { return o.hash != hash; }
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bool operator==(const ResourceType& o) const { return o.hash == hash; }
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bool operator< (const ResourceType& o) const { return o.hash.getHash() < hash.getHash(); }
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bool isValid() const { return hash.getHash() != 0; }
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HeapHash hash;
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};
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// A Resource Type that is guaranteed to be invalid.
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const ResourceType INVALID_RESOURCE((std::string &) "");
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// A specialization of HashFunc for ResourceTypes, since they already have a HeapHash within.
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template<> struct HashFunc<ResourceType> {
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static uint32_t get(const ResourceType& key) { return HashFunc<HeapHash>::get(key.hash); }
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};
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#pragma pack(1)
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struct ResourceHeader {
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static const uint32_t MAGIC = 'VXIP';
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uint32_t magic = MAGIC; // VXI Package header
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uint32_t version = 0;
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uint32_t flags = 0;
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uint32_t padding = 0;
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uint32_t decompressedSize = 0;
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};
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#pragma pack()
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/**
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* A basic Resource type.
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* Represents a single file loaded from disk.
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* May have dependencies on other Resources, and other Resources may depend on this.
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* Resources are reference-counted, and are removed when they go out of usage.
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*/
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struct Resource {
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friend struct ResourceTypeManager;
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friend struct ResourceManager;
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enum class State : uint32_t {
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EMPTY = 0,
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READY,
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FAILED
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};
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using Observer = DelegateList<void(State, State, Resource&)>;
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virtual ~Resource();
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virtual ResourceType getType() const = 0;
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State getState() const { return state; }
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bool isEmpty() const { return state == State::EMPTY; }
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bool isReady() const { return state == State::READY; }
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bool isFailure() const { return state == State::FAILED; }
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uint32_t getReferenceCount() const { return references; }
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Observer const& getCallback() const { return callback; }
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size_t getSize() const { return size; }
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const Path& getPath() const { return path; }
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struct ResourceTypeManager& getManager() { return manager; }
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uint32_t decreaseReferences();
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uint32_t increaseReferences() { return references++; }
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bool toInitialize() const { return desiredState == State::READY; }
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bool isHooked() const { return hooked; }
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template <auto Function, typename C> void onLoaded(C* instance) {
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callback.bind<Function>(instance);
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if (isReady()) (instance->*Function)(State::READY, State::READY, *this);
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}
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protected:
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Resource(const Path& path, ResourceTypeManager& manager);
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virtual void onReadying() {}
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virtual void unload() = 0;
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virtual bool load(size_t size, const uint8_t* mem) = 0;
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void onCreated(State newState);
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void performUnload();
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void addDependency(Resource& dependent);
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void removeDependency(Resource& dependent);
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void checkState();
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void refresh();
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State desiredState;
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uint16_t emptyDependencies;
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ResourceTypeManager& manager;
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private:
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void doLoad();
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void fileLoaded(size_t fileSize, const uint8_t* mem, bool success);
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void stateChanged(State old, State newState, Resource&);
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Resource(const Resource&) = delete;
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void operator=(const Resource&) = delete;
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Observer callback;
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size_t size;
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Path path;
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uint32_t references;
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uint16_t failedDependencies;
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FileSystem::AsyncHandle handle;
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State state;
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bool hooked = false;
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};
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}
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@ -0,0 +1,195 @@
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#include "ResourceManager.h"
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#include "Resource.h"
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#include "spdlog/spdlog.h"
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namespace ShadowEngine {
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void ResourceTypeManager::create(struct ResourceType type, struct ResourceManager &manager) {
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manager.add(type, this);
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owner = &manager;
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}
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void ResourceTypeManager::destroy() {
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for (auto iter = resources.begin(), end = resources.end(); iter != end; ++iter) {
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Resource* res = iter->second;
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if (!res->isEmpty())
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spdlog::error("Resource Type Manager destruction leaks ", res->path.get());
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destroyResource(*res);
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}
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resources.clear();
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}
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Resource* ResourceTypeManager::get(const Path& path) {
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auto it = resources.find(path.getHash());
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if (it != resources.end()) return it->second;
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return nullptr;
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}
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Resource* ResourceTypeManager::load(const Path &path) {
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if (path.isEmpty()) return nullptr;
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Resource* res = get(path);
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if (res == nullptr) {
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res = createResource(path);
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resources[path.getHash()] = res;
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}
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if (res->isEmpty() && res->desiredState == Resource::State::EMPTY) {
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if (owner->onLoad(*res) == ResourceManager::LoadHook::Action::DEFERRED) {
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res->hooked = true;
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res->desiredState = Resource::State::READY;
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res->increaseReferences();
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res->increaseReferences();
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return res;
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}
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res->doLoad();
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}
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res->increaseReferences();
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return res;
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}
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void ResourceTypeManager::removeUnreferencedResources() {
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if (!unloadEnabled) return;
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std::vector<Resource*> toRemove;
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for (auto i : resources)
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if (i.second->getReferenceCount() == 0) toRemove.push_back(i.second);
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for (auto i : toRemove) {
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auto iter = resources.find(i->getPath().getHash());
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if (iter->second->isReady()) iter->second->performUnload();
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}
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}
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void ResourceTypeManager::reload(const Path &path) {
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Resource* res = get(path);
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if (res) reload(*res);
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}
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void ResourceTypeManager::reload(Resource& res) {
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if (res.state != Resource::State::EMPTY)
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res.performUnload();
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else if (res.desiredState == Resource::State::READY)
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return;
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if (owner->onLoad(res) == ResourceManager::LoadHook::Action::DEFERRED) {
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res.hooked = true;
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res.desiredState = Resource::State::READY;
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res.increaseReferences();
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res.increaseReferences();
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} else {
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res.performUnload();
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}
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}
|
||||
|
||||
void ResourceTypeManager::setUnloadable(bool status) {
|
||||
unloadEnabled = status;
|
||||
if (!unloadEnabled) return;
|
||||
|
||||
for (auto res : resources)
|
||||
if (res.second->getReferenceCount() == 0)
|
||||
res.second->performUnload();
|
||||
}
|
||||
|
||||
ResourceTypeManager::ResourceTypeManager() :
|
||||
resources(),
|
||||
owner(nullptr),
|
||||
unloadEnabled(true) {
|
||||
|
||||
}
|
||||
|
||||
ResourceTypeManager::~ResourceTypeManager() {
|
||||
|
||||
}
|
||||
|
||||
ResourceManager::ResourceManager() :
|
||||
managers(),
|
||||
hook(nullptr),
|
||||
filesystem(nullptr) {
|
||||
|
||||
}
|
||||
|
||||
ResourceManager::~ResourceManager() = default;
|
||||
|
||||
void ResourceManager::init(FileSystem &fs) {
|
||||
filesystem = &fs;
|
||||
}
|
||||
|
||||
Resource* ResourceManager::load(ResourceType type, const Path& path) {
|
||||
ResourceTypeManager* manager = get(type);
|
||||
if (!manager) return nullptr;
|
||||
return load(*manager, path);
|
||||
}
|
||||
|
||||
Resource* ResourceManager::load(ResourceTypeManager& manager, const Path& path) {
|
||||
return manager.load(path);
|
||||
}
|
||||
|
||||
ResourceTypeManager* ResourceManager::get(ResourceType type) {
|
||||
auto iter = managers.find(type);
|
||||
if (iter == managers.end()) return nullptr;
|
||||
return iter->second;
|
||||
}
|
||||
|
||||
void ResourceManager::LoadHook::continueLoad(Resource &res) {
|
||||
res.decreaseReferences();
|
||||
res.hooked = false;
|
||||
res.desiredState = Resource::State::EMPTY;
|
||||
res.doLoad();
|
||||
}
|
||||
|
||||
void ResourceManager::setLoadHook(LoadHook *loadHook) {
|
||||
hook = loadHook;
|
||||
|
||||
if (hook)
|
||||
for (auto manager : managers)
|
||||
for (auto res : manager.second->getResources())
|
||||
if (res.second->isFailure())
|
||||
manager.second->reload(*res.second);
|
||||
}
|
||||
|
||||
ResourceManager::LoadHook::Action ResourceManager::onLoad(Resource &res) const {
|
||||
return hook ? hook->load(res) : LoadHook::Action::IMMEDIATE;
|
||||
}
|
||||
|
||||
void ResourceManager::add(ResourceType type, ResourceTypeManager* manager) {
|
||||
managers[type] = manager;
|
||||
}
|
||||
|
||||
void ResourceManager::remove(ResourceType type) {
|
||||
managers.erase(type);
|
||||
}
|
||||
|
||||
void ResourceManager::removeUnreferenced() {
|
||||
for (auto manager : managers)
|
||||
manager.second->removeUnreferencedResources();
|
||||
}
|
||||
|
||||
void ResourceManager::setUnloadable(bool enable) {
|
||||
for (auto manager : managers)
|
||||
manager.second->setUnloadable(enable);
|
||||
}
|
||||
|
||||
void ResourceManager::reloadAll() {
|
||||
while (filesystem->hasWork()) filesystem->processCallbacks();
|
||||
|
||||
std::vector<Resource*> toReload;
|
||||
for (auto manager : managers) {
|
||||
ResourceTypeManager::ResourceTable& resources = manager.second->getResources();
|
||||
for (auto res : resources) {
|
||||
if (res.second->isReady()) {
|
||||
res.second->performUnload();
|
||||
toReload.push_back(res.second);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ResourceManager::reload(const Path& path) {
|
||||
for (auto manager : managers)
|
||||
manager.second->reload(path);
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,95 @@
|
|||
#pragma once
|
||||
#include <map>
|
||||
#include <fs/hash.h>
|
||||
#include <fs/path.h>
|
||||
|
||||
namespace ShadowEngine {
|
||||
|
||||
/**
|
||||
* Handles all of the Resources of a single Type.
|
||||
* Handles reference counting, hot reloading, and etc.
|
||||
*/
|
||||
|
||||
struct ResourceTypeManager {
|
||||
friend struct Resource;
|
||||
friend struct ResourceManager;
|
||||
|
||||
using ResourceTable = std::map<PathHash, struct Resource*>;
|
||||
|
||||
void create(struct ResourceType type, struct ResourceManager& manager);
|
||||
void destroy();
|
||||
|
||||
void setUnloadable(bool status);
|
||||
|
||||
void removeUnreferencedResources();
|
||||
|
||||
void reload(const Path& path);
|
||||
void reload(Resource& resource);
|
||||
|
||||
ResourceTable& getResources() { return resources; }
|
||||
|
||||
ResourceTypeManager();
|
||||
virtual ~ResourceTypeManager();
|
||||
ResourceManager& getOwner() const { return *owner; }
|
||||
|
||||
protected:
|
||||
Resource* load(const Path& path);
|
||||
virtual Resource* createResource(const Path& path) = 0;
|
||||
virtual void destroyResource(Resource& res) = 0;
|
||||
Resource* get(const Path& path);
|
||||
|
||||
ResourceTable resources;
|
||||
ResourceManager* owner;
|
||||
bool unloadEnabled;
|
||||
};
|
||||
|
||||
/**
|
||||
* Handles all of the ResourceTypeManagers, for every ResourceType with at least one applicable Resource
|
||||
*/
|
||||
|
||||
struct ResourceManager {
|
||||
using ResourceTypeManagers = std::map<ResourceType, ResourceTypeManager*>;
|
||||
|
||||
struct LoadHook {
|
||||
enum class Action { IMMEDIATE, DEFERRED };
|
||||
virtual ~LoadHook();
|
||||
virtual Action load(Resource& res) = 0;
|
||||
void continueLoad(Resource& res);
|
||||
};
|
||||
|
||||
ResourceManager();
|
||||
~ResourceManager();
|
||||
ResourceManager(const ResourceManager& o) = delete;
|
||||
|
||||
void init(struct FileSystem& fs);
|
||||
|
||||
ResourceTypeManager* get(ResourceType);
|
||||
const ResourceTypeManagers& getAll() const { return managers; }
|
||||
|
||||
template <typename R>
|
||||
R* load(const Path& path) {
|
||||
return static_cast<R*>(load(R::TYPE, path));
|
||||
}
|
||||
|
||||
Resource* load(ResourceTypeManager& manager, const Path& path);
|
||||
Resource* load(ResourceType type, const Path& path);
|
||||
|
||||
void setLoadHook(LoadHook* hook);
|
||||
bool isHooked() const { return hook; }
|
||||
LoadHook::Action onLoad(Resource& res) const;
|
||||
void add(ResourceType, ResourceTypeManager* manager);
|
||||
void remove(ResourceType type);
|
||||
void reload(const Path& path);
|
||||
void reloadAll();
|
||||
void removeUnreferenced();
|
||||
void setUnloadable(bool enable);
|
||||
|
||||
FileSystem& getFileSystem() { return *filesystem; }
|
||||
|
||||
private:
|
||||
ResourceTypeManagers managers;
|
||||
FileSystem* filesystem;
|
||||
LoadHook* hook;
|
||||
|
||||
};
|
||||
}
|
Loading…
Reference in New Issue
Block a user