umbra/projs/shadow/shadow-runtime/vlkx-resources/shader/basic.frag

9 lines
198 B
GLSL
Raw Normal View History

#version 450
#extension GL_ARB_separate_shader_objects : enable
layout (location = 0) in vec3 fragColor;
layout (location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0f);
}