16 lines
337 B
GLSL
16 lines
337 B
GLSL
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#version 450
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layout(std140, push_constant) uniform Transform {
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mat4 matrix;
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} transf;
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layout(location = 0) in vec3 in_pos;
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layout(location = 1) in vec3 in_normal;
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layout(location = 2) in vec2 in_uv;
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layout(location = 0) out vec2 texCoord;
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void main() {
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gl_Position = transf.matrix * vec4(in_pos, 1.0);
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texCoord = in_uv;
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}
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