umbra/resources/tri/tri.vert

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GLSL
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#version 450
layout(location = 0) in vec3 in_pos;
layout(location = 1) in vec3 in_color;
layout(location = 0) out vec3 color;
void main() {
gl_Position = vec4(in_pos, 1.0);
color = in_color;
}