umbra/projs/shadow/shadow-engine/shadow-renderer/inc/vlkx/vulkan/Tools.h

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#pragma once
#include <stdexcept>
#include <functional>
#include <vulkan/vulkan.h>
#include <vulkan/vk_mem_alloc.h>
#include "VulkanDevice.h"
#include "exports.h"
namespace VkTools {
struct ManagedImage {
VkImage image;
VmaAllocation allocation;
};
struct ManagedBuffer {
VkBuffer buffer;
VmaAllocation allocation;
};
extern API VmaAllocator allocator;
ManagedImage createImage(VkFormat format, VkImageUsageFlags flags, VkExtent3D extent);
VkSampler createSampler(VkFilter filters, VkSamplerAddressMode mode, uint32_t mipping, VkDevice device);
VkImageView createImageView(VkImage image, VkFormat format, VkImageAspectFlags flags, uint32_t mipping, uint32_t layers,
VkDevice device);
ManagedBuffer createGPUBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties,
VkDevice logicalDevice, VkPhysicalDevice physicalDevice, bool hostVisible = true);
void immediateExecute(const std::function<void(const VkCommandBuffer &)> &execute, VulkanDevice *dev);
void copyGPUBuffer(VkBuffer source, VkBuffer dest, VkDeviceSize length, VulkanDevice *dev);
}