Use units in TimedTrajectory
This commit is contained in:
parent
f2c45f5cd5
commit
b16d864d3d
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@ -16,12 +16,14 @@ model {
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srcDir "src/include"
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srcDir "src/include"
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include "**/*.h"
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include "**/*.h"
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}
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}
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lib project: ':libs', library: 'units', linkage: 'static'
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}
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}
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}
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}
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}
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}
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binaries {
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binaries {
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withType(GoogleTestTestSuiteBinarySpec) {
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withType(GoogleTestTestSuiteBinarySpec) {
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lib project: ":libs", library: "googleTest", linkage: "static"
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lib project: ":libs", library: "googleTest", linkage: "static"
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lib project: ':libs', library: 'units', linkage: 'static'
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}
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}
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}
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}
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testSuites {
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testSuites {
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@ -3,6 +3,7 @@ apply plugin: "cpp"
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ext.libroot = new File(rootProject.rootDir, "libs")
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ext.libroot = new File(rootProject.rootDir, "libs")
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ext.gtest_root = new File(libroot, "googletest/googletest")
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ext.gtest_root = new File(libroot, "googletest/googletest")
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ext.gbench_root = new File(libroot, "benchmark")
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ext.gbench_root = new File(libroot, "benchmark")
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ext.units_root = new File(libroot, "units")
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model {
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model {
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components {
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components {
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@ -43,5 +44,17 @@ model {
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lib project: ':libs', library: "googleTest", linkage: "static"
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lib project: ':libs', library: "googleTest", linkage: "static"
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}
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}
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}
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}
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}
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units(NativeLibrarySpec) {
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sources.cpp {
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source {
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srcDir units_root
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include "**/*.cpp"
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}
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exportedHeaders {
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srcDirs units_root
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include "**/*.h"
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}
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}
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}
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}
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}
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}
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4854
libs/units/units.h
Normal file
4854
libs/units/units.h
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File diff suppressed because it is too large
Load Diff
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@ -1,5 +1,6 @@
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#pragma once
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#pragma once
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#include <units.h>
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#include <algorithm>
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#include <algorithm>
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namespace fl {
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namespace fl {
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@ -27,4 +28,9 @@ bool EpsilonEquals(const T& a, const T& b) {
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return std::abs(a - b) < kEpsilon;
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return std::abs(a - b) < kEpsilon;
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}
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}
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template <typename T>
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bool UnitsEpsilonEquals(const T& a, const T& b) {
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return units::unit_cast<double>(units::math::abs(a - b)) < kEpsilon;
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}
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} // namespace fl
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} // namespace fl
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@ -7,7 +7,7 @@
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namespace fl {
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namespace fl {
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class PurePursuitTracker : public TrajectoryTracker {
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class PurePursuitTracker : public TrajectoryTracker {
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public:
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public:
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PurePursuitTracker(const double lat, const double lookahead_time, const double min_lookahead_distance)
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PurePursuitTracker(const double lat, const units::second_t lookahead_time, const double min_lookahead_distance)
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: lat_(lat), lookahead_time_(lookahead_time), min_lookahead_distance_(min_lookahead_distance) {}
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: lat_(lat), lookahead_time_(lookahead_time), min_lookahead_distance_(min_lookahead_distance) {}
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TrajectoryTrackerVelocityOutput CalculateState(const TimedIterator<Pose2dWithCurvature>& iterator,
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TrajectoryTrackerVelocityOutput CalculateState(const TimedIterator<Pose2dWithCurvature>& iterator,
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@ -25,23 +25,23 @@ class PurePursuitTracker : public TrajectoryTracker {
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reference_point.state.State().Pose().InFrameOfReferenceOf(robot_pose).Translation().X();
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reference_point.state.State().Pose().InFrameOfReferenceOf(robot_pose).Translation().X();
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// Calculate the velocity at the reference point.
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// Calculate the velocity at the reference point.
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const auto vd = reference_point.state.Velocity();
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const double vd = units::unit_cast<double>(reference_point.state.Velocity());
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// Calculate the distance from the robot to the lookahead.
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// Calculate the distance from the robot to the lookahead.
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const auto l = lookahead_transform.Translation().Norm();
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const double l = lookahead_transform.Translation().Norm();
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// Calculate the curvature of the arc that connects the robot and the lookahead point.
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// Calculate the curvature of the arc that connects the robot and the lookahead point.
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const auto curvature = 2 * lookahead_transform.Translation().Y() / std::pow(l, 2);
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const double curvature = 2 * lookahead_transform.Translation().Y() / std::pow(l, 2);
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// Adjust the linear velocity to compensate for the robot lagging behind.
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// Adjust the linear velocity to compensate for the robot lagging behind.
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const auto adjusted_linear_velocity = vd * lookahead_transform.Rotation().Cos() + lat_ * x_error;
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const double adjusted_linear_velocity = vd * lookahead_transform.Rotation().Cos() + lat_ * x_error;
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return {adjusted_linear_velocity, adjusted_linear_velocity * curvature};
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return {adjusted_linear_velocity, adjusted_linear_velocity * curvature};
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}
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}
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private:
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private:
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double lat_;
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double lat_;
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double lookahead_time_;
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units::second_t lookahead_time_;
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double min_lookahead_distance_;
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double min_lookahead_distance_;
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Pose2d CalculateLookaheadPose(const TimedIterator<Pose2dWithCurvature>& iterator,
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Pose2d CalculateLookaheadPose(const TimedIterator<Pose2dWithCurvature>& iterator,
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@ -56,12 +56,12 @@ class PurePursuitTracker : public TrajectoryTracker {
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}
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}
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auto lookahead_pose_by_distance = iterator.CurrentState().state.State().Pose();
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auto lookahead_pose_by_distance = iterator.CurrentState().state.State().Pose();
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auto previewed_time = 0.0;
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auto previewed_time = units::second_t(0.0);
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// Run the loop until a distance that is greater than the minimum lookahead distance is found or until
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// Run the loop until a distance that is greater than the minimum lookahead distance is found or until
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// we run out of "trajectory" to search. If this happens, we will simply extend the end of the trajectory.
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// we run out of "trajectory" to search. If this happens, we will simply extend the end of the trajectory.
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while (iterator.RemainingProgress() > previewed_time) {
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while (iterator.RemainingProgress() > previewed_time) {
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previewed_time += 0.02;
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previewed_time += 0.02_s;
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lookahead_pose_by_distance = iterator.Preview(previewed_time).state.State().Pose();
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lookahead_pose_by_distance = iterator.Preview(previewed_time).state.State().Pose();
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const auto lookahead_distance =
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const auto lookahead_distance =
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@ -12,7 +12,7 @@ class RamseteTracker : public TrajectoryTracker {
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const TimedEntry<Pose2dWithCurvature> reference_state = iterator.CurrentState().state;
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const TimedEntry<Pose2dWithCurvature> reference_state = iterator.CurrentState().state;
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const Pose2d error = reference_state.State().Pose().InFrameOfReferenceOf(robot_pose);
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const Pose2d error = reference_state.State().Pose().InFrameOfReferenceOf(robot_pose);
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const auto vd = reference_state.Velocity();
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const auto vd = units::unit_cast<double>(reference_state.Velocity());
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const auto wd = vd * reference_state.State().Curvature();
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const auto wd = vd * reference_state.State().Curvature();
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const auto k1 = 2 * zeta_ * std::sqrt(wd * wd + beta_ * vd * vd);
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const auto k1 = 2 * zeta_ * std::sqrt(wd * wd + beta_ * vd * vd);
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@ -2,6 +2,7 @@
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#include "fl/mathematics/trajectory/TimedTrajectory.h"
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#include "fl/mathematics/trajectory/TimedTrajectory.h"
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#include <units.h>
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#include <memory>
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#include <memory>
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namespace fl {
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namespace fl {
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@ -23,14 +24,15 @@ class TrajectoryTracker {
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void Reset(const TimedTrajectory<Pose2dWithCurvature>& trajectory) {
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void Reset(const TimedTrajectory<Pose2dWithCurvature>& trajectory) {
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iterator_ = static_cast<TimedIterator<Pose2dWithCurvature>*>(trajectory.Iterator().get());
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iterator_ = static_cast<TimedIterator<Pose2dWithCurvature>*>(trajectory.Iterator().get());
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previous_velocity_ = nullptr;
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previous_velocity_ = nullptr;
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previous_time_ = -1.;
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previous_time_ = units::second_t(-1);
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}
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}
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TrajectoryTrackerOutput NextState(const Pose2d& current_pose, const double current_time) {
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TrajectoryTrackerOutput NextState(const Pose2d& current_pose, const units::second_t current_time) {
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if (iterator_ == nullptr) throw std::exception("Iterator was nullptr.");
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if (iterator_ == nullptr) throw std::exception("Iterator was nullptr.");
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auto& iterator = *iterator_;
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auto& iterator = *iterator_;
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const auto dt = (previous_time_ < 0.0) ? 0.0 : current_time - previous_time_;
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const auto dt = (units::unit_cast<double>(previous_time_) < 0.0) ? units::second_t{0.0}
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: current_time - previous_time_;
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previous_time_ = current_time;
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previous_time_ = current_time;
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iterator.Advance(dt);
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iterator.Advance(dt);
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@ -40,14 +42,16 @@ class TrajectoryTracker {
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const auto linear_velocity = velocity.linear_velocity;
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const auto linear_velocity = velocity.linear_velocity;
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const auto angular_velocity = velocity.angular_velocity;
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const auto angular_velocity = velocity.angular_velocity;
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if (previous_velocity_ == nullptr || dt <= 0.) {
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if (previous_velocity_ == nullptr || dt <= units::second_t()) {
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previous_velocity_.reset(new TrajectoryTrackerVelocityOutput{linear_velocity, angular_velocity});
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previous_velocity_.reset(new TrajectoryTrackerVelocityOutput{linear_velocity, angular_velocity});
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return {linear_velocity, 0.0, angular_velocity, 0.0};
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return {linear_velocity, 0.0, angular_velocity, 0.0};
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}
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}
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TrajectoryTrackerOutput output{
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const auto _dt = units::unit_cast<double>(dt);
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linear_velocity, (linear_velocity - previous_velocity_->linear_velocity) / dt, angular_velocity,
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(angular_velocity - previous_velocity_->angular_velocity) / dt};
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const TrajectoryTrackerOutput output{
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linear_velocity, (linear_velocity - previous_velocity_->linear_velocity) / _dt, angular_velocity,
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(angular_velocity - previous_velocity_->angular_velocity) / _dt};
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previous_velocity_->linear_velocity = linear_velocity;
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previous_velocity_->linear_velocity = linear_velocity;
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previous_velocity_->angular_velocity = angular_velocity;
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previous_velocity_->angular_velocity = angular_velocity;
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@ -67,6 +71,6 @@ class TrajectoryTracker {
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private:
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private:
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TimedIterator<Pose2dWithCurvature>* iterator_ = nullptr;
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TimedIterator<Pose2dWithCurvature>* iterator_ = nullptr;
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std::unique_ptr<TrajectoryTrackerVelocityOutput> previous_velocity_;
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std::unique_ptr<TrajectoryTrackerVelocityOutput> previous_velocity_;
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double previous_time_ = -1.;
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units::second_t previous_time_ = units::second_t(-1);
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};
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};
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} // namespace fl
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} // namespace fl
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@ -1,56 +1,75 @@
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#pragma once
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#pragma once
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#include <utility>
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#include "TrajectoryIterator.h"
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#include "TrajectoryIterator.h"
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#include "fl/types/VaryInterpolatable.h"
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#include "fl/types/VaryInterpolatable.h"
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#include <units.h>
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namespace fl {
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namespace fl {
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template <typename S>
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template <typename S>
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class TimedEntry final : public VaryInterpolatable<TimedEntry<S>> {
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class TimedEntry final : public VaryInterpolatable<TimedEntry<S>> {
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public:
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public:
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TimedEntry(const S& state, const double t, const double velocity, const double acceleration)
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TimedEntry(S state, const double t, const double velocity, const double acceleration)
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: state_(std::move(state)),
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t_(units::second_t{t}),
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velocity_(units::meters_per_second_t{velocity}),
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acceleration_(units::meters_per_second_squared_t{acceleration}) {}
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TimedEntry(S state, const units::second_t t, const units::meters_per_second_t velocity,
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const units::meters_per_second_squared_t acceleration)
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: state_(state), t_(t), velocity_(velocity), acceleration_(acceleration) {}
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: state_(state), t_(t), velocity_(velocity), acceleration_(acceleration) {}
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TimedEntry() : t_(0), velocity_(0), acceleration_(0) {}
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TimedEntry() : t_(0), velocity_(0), acceleration_(0) {}
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TimedEntry<S> Interpolate(const TimedEntry<S>& end_value, double t) const override {
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TimedEntry<S> Interpolate(const TimedEntry<S>& end_value, double t) const override {
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auto new_t = this->Lerp(t_, end_value.t_, t);
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units::second_t new_t = this->Lerp(t_, end_value.t_, t);
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auto delta_t = new_t - this->t_;
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units::second_t delta_t = new_t - this->t_;
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if (delta_t < 0.0) return end_value.Interpolate(*this, 1.0 - t);
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if (delta_t < 0_s) return end_value.Interpolate(*this, 1.0 - t);
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auto reversing = velocity_ < 0.0 || EpsilonEquals(velocity_, 0.0) && acceleration_ < 0;
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auto reversing = velocity_ < 0_mps ||
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UnitsEpsilonEquals(velocity_, 0_mps) && acceleration_ < 0_mps_sq;
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auto new_v = velocity_ + acceleration_ * delta_t;
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units::meters_per_second_t new_v = velocity_ + acceleration_ * delta_t;
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auto new_s = reversing ? -1.0 : 1.0 * (velocity_ * delta_t * 0.5 * acceleration_ * delta_t * delta_t);
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units::meter_t new_s =
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(reversing ? -1.0 : 1.0) * (velocity_ * delta_t + 0.5 * acceleration_ * delta_t * delta_t);
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return TimedEntry{state_.Interpolate(end_value.state_, new_s / state_.Distance(end_value.state_)), new_t,
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return TimedEntry{state_.Interpolate(end_value.state_,
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new_v, acceleration_};
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units::unit_cast<double>(new_s) / state_.Distance(end_value.state_)),
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new_t, new_v, acceleration_};
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}
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}
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double Distance(const TimedEntry<S>& other) const override { return state_.Distance(other.state_); }
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double Distance(const TimedEntry<S>& other) const override { return state_.Distance(other.state_); }
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S State() const { return state_; }
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S State() const { return state_; }
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double T() const { return t_; }
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units::second_t T() const { return t_; }
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double Velocity() const { return velocity_; }
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units::meters_per_second_t Velocity() const { return velocity_; }
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double Acceleration() const { return acceleration_; }
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units::meters_per_second_squared_t Acceleration() const { return acceleration_; }
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void SetAcceleration(const double acceleration) { acceleration_ = acceleration; }
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void SetAcceleration(const double acceleration) {
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acceleration_ = units::meters_per_second_squared_t{acceleration};
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}
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void SetAcceleration(const units::meters_per_second_squared_t acceleration) {
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acceleration_ = acceleration;
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}
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private:
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private:
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S state_;
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S state_;
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double t_;
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units::second_t t_;
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double velocity_;
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units::meters_per_second_t velocity_;
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double acceleration_;
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units::meters_per_second_squared_t acceleration_;
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};
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};
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template <typename S>
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template <typename S>
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class TimedIterator final : public TrajectoryIterator<double, TimedEntry<S>> {
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class TimedIterator final : public TrajectoryIterator<units::second_t, TimedEntry<S>> {
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protected:
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protected:
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double Addition(const double a, const double b) const override { return a + b; }
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units::second_t Addition(const units::second_t a, const units::second_t b) const override { return a + b; }
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};
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};
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template <typename S>
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template <typename S>
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class TimedTrajectory : public Trajectory<double, TimedEntry<S>> {
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class TimedTrajectory : public Trajectory<units::second_t, TimedEntry<S>> {
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public:
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public:
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TimedTrajectory(const std::vector<TimedEntry<S>>& points, const bool reversed)
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TimedTrajectory(const std::vector<TimedEntry<S>>& points, const bool reversed)
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: points_(points), reversed_(reversed) {
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: points_(points), reversed_(reversed) {
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@ -61,7 +80,7 @@ class TimedTrajectory : public Trajectory<double, TimedEntry<S>> {
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std::vector<TimedEntry<S>> Points() const override { return points_; }
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std::vector<TimedEntry<S>> Points() const override { return points_; }
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bool Reversed() const override { return reversed_; }
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bool Reversed() const override { return reversed_; }
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TrajectorySamplePoint<TimedEntry<S>> Sample(const double interpolant) override {
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TrajectorySamplePoint<TimedEntry<S>> Sample(const units::second_t interpolant) override {
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if (interpolant >= LastInterpolant()) {
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if (interpolant >= LastInterpolant()) {
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return TrajectorySamplePoint<TimedEntry<S>>(this->Point(points_.size() - 1));
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return TrajectorySamplePoint<TimedEntry<S>>(this->Point(points_.size() - 1));
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}
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}
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@ -72,7 +91,7 @@ class TimedTrajectory : public Trajectory<double, TimedEntry<S>> {
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const auto s = this->Point(i);
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const auto s = this->Point(i);
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if (s.state.T() >= interpolant) {
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if (s.state.T() >= interpolant) {
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const auto prev_s = this->Point(i - 1);
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const auto prev_s = this->Point(i - 1);
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if (EpsilonEquals(s.state.T(), prev_s.state.T())) {
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if (UnitsEpsilonEquals(s.state.T(), prev_s.state.T())) {
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return TrajectorySamplePoint<TimedEntry<S>>(s);
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return TrajectorySamplePoint<TimedEntry<S>>(s);
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}
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}
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return TrajectorySamplePoint<TimedEntry<S>>(
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return TrajectorySamplePoint<TimedEntry<S>>(
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@ -84,17 +103,19 @@ class TimedTrajectory : public Trajectory<double, TimedEntry<S>> {
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throw - 1;
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throw - 1;
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}
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}
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std::shared_ptr<TrajectoryIterator<double, TimedEntry<S>>> Iterator() const override { return iterator_; }
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std::shared_ptr<TrajectoryIterator<units::second_t, TimedEntry<S>>> Iterator() const override {
|
||||||
|
return iterator_;
|
||||||
|
}
|
||||||
|
|
||||||
double FirstInterpolant() const override { return FirstState().T(); }
|
units::second_t FirstInterpolant() const override { return FirstState().T(); }
|
||||||
double LastInterpolant() const override { return LastState().T(); }
|
units::second_t LastInterpolant() const override { return LastState().T(); }
|
||||||
TimedEntry<S> FirstState() const override { return points_[0]; }
|
TimedEntry<S> FirstState() const override { return points_[0]; }
|
||||||
TimedEntry<S> LastState() const override { return points_[points_.size() - 1]; }
|
TimedEntry<S> LastState() const override { return points_[points_.size() - 1]; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::vector<TimedEntry<S>> points_;
|
std::vector<TimedEntry<S>> points_;
|
||||||
bool reversed_;
|
bool reversed_;
|
||||||
std::shared_ptr<TrajectoryIterator<double, TimedEntry<S>>> iterator_;
|
std::shared_ptr<TrajectoryIterator<units::second_t, TimedEntry<S>>> iterator_;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace fl
|
} // namespace fl
|
||||||
|
|
|
@ -9,7 +9,8 @@ class Interpolatable {
|
||||||
virtual ~Interpolatable() = default;
|
virtual ~Interpolatable() = default;
|
||||||
virtual T Interpolate(const T& end_value, double t) const = 0;
|
virtual T Interpolate(const T& end_value, double t) const = 0;
|
||||||
|
|
||||||
static constexpr double Lerp(const double start_value, const double end_value, const double t) {
|
template<typename T>
|
||||||
|
static constexpr T Lerp(const T& start_value, const T& end_value, const double t) {
|
||||||
return start_value + (end_value - start_value) * Clamp(t, 0.0, 1.0);
|
return start_value + (end_value - start_value) * Clamp(t, 0.0, 1.0);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
|
@ -12,11 +12,11 @@ class PurePursuitTest : public ::testing::Test {
|
||||||
std::vector<fl::TimingConstraint<fl::Pose2dWithCurvature>*>{}, 0.0, 0.0, max_velocity,
|
std::vector<fl::TimingConstraint<fl::Pose2dWithCurvature>*>{}, 0.0, 0.0, max_velocity,
|
||||||
max_acceleration, backwards);
|
max_acceleration, backwards);
|
||||||
|
|
||||||
fl::PurePursuitTracker tracker{3.0, 2.0, 0.3};
|
fl::PurePursuitTracker tracker{3.0, 2.0_s, 0.3};
|
||||||
tracker.Reset(trajectory);
|
tracker.Reset(trajectory);
|
||||||
|
|
||||||
fl::Pose2d robot_pose = initial;
|
fl::Pose2d robot_pose = initial;
|
||||||
double t = 0.0;
|
units::second_t t = 0_s;
|
||||||
|
|
||||||
while (!tracker.IsFinished()) {
|
while (!tracker.IsFinished()) {
|
||||||
const auto output = tracker.NextState(robot_pose, t);
|
const auto output = tracker.NextState(robot_pose, t);
|
||||||
|
@ -24,7 +24,7 @@ class PurePursuitTest : public ::testing::Test {
|
||||||
fl::Twist2d twist{output.linear_velocity * 0.02, 0.0, output.angular_velocity * 0.02};
|
fl::Twist2d twist{output.linear_velocity * 0.02, 0.0, output.angular_velocity * 0.02};
|
||||||
robot_pose = robot_pose + fl::Pose2d::FromTwist(twist);
|
robot_pose = robot_pose + fl::Pose2d::FromTwist(twist);
|
||||||
|
|
||||||
t += 0.02;
|
t += 20_ms;
|
||||||
}
|
}
|
||||||
|
|
||||||
EXPECT_NEAR(robot_pose.Translation().X(), final.Translation().X(), 0.1);
|
EXPECT_NEAR(robot_pose.Translation().X(), final.Translation().X(), 0.1);
|
||||||
|
|
|
@ -15,8 +15,8 @@ class RamseteTest : public ::testing::Test {
|
||||||
fl::RamseteTracker tracker{2.0, 0.7};
|
fl::RamseteTracker tracker{2.0, 0.7};
|
||||||
tracker.Reset(trajectory);
|
tracker.Reset(trajectory);
|
||||||
|
|
||||||
fl::Pose2d robot_pose = initial;
|
fl::Pose2d robot_pose = initial;
|
||||||
double t = 0.0;
|
units::second_t t = 0_s;
|
||||||
|
|
||||||
while (!tracker.IsFinished()) {
|
while (!tracker.IsFinished()) {
|
||||||
const auto output = tracker.NextState(robot_pose, t);
|
const auto output = tracker.NextState(robot_pose, t);
|
||||||
|
@ -24,7 +24,7 @@ class RamseteTest : public ::testing::Test {
|
||||||
fl::Twist2d twist{output.linear_velocity * 0.02, 0.0, output.angular_velocity * 0.02};
|
fl::Twist2d twist{output.linear_velocity * 0.02, 0.0, output.angular_velocity * 0.02};
|
||||||
robot_pose = robot_pose + fl::Pose2d::FromTwist(twist);
|
robot_pose = robot_pose + fl::Pose2d::FromTwist(twist);
|
||||||
|
|
||||||
t += 0.02;
|
t += 20_ms;
|
||||||
}
|
}
|
||||||
|
|
||||||
EXPECT_NEAR(robot_pose.Translation().X(), final.Translation().X(), 0.1);
|
EXPECT_NEAR(robot_pose.Translation().X(), final.Translation().X(), 0.1);
|
||||||
|
|
|
@ -21,7 +21,7 @@ class TrajectoryTest : public ::testing::Test {
|
||||||
max_acceleration,
|
max_acceleration,
|
||||||
backwards);
|
backwards);
|
||||||
|
|
||||||
auto pose = trajectory.Sample(0.0).state.State().Pose();
|
auto pose = trajectory.Sample(units::second_t(0.0)).state.State().Pose();
|
||||||
|
|
||||||
EXPECT_FALSE(false);
|
EXPECT_FALSE(false);
|
||||||
|
|
||||||
|
@ -34,20 +34,20 @@ class TrajectoryTest : public ::testing::Test {
|
||||||
|
|
||||||
const auto iterator = trajectory.Iterator();
|
const auto iterator = trajectory.Iterator();
|
||||||
|
|
||||||
auto sample = iterator->Advance(0.0);
|
auto sample = iterator->Advance(0_s);
|
||||||
|
|
||||||
while (!iterator->IsDone()) {
|
while (!iterator->IsDone()) {
|
||||||
auto prev_sample = sample;
|
auto prev_sample = sample;
|
||||||
sample = iterator->Advance(0.02);
|
sample = iterator->Advance(0.02_s);
|
||||||
|
|
||||||
EXPECT_LT(std::abs(sample.state.Velocity()), max_velocity + kTestEpsilon);
|
EXPECT_LT(std::abs(units::unit_cast<double>(sample.state.Velocity())), max_velocity + kTestEpsilon);
|
||||||
EXPECT_LT(std::abs(sample.state.Acceleration()),
|
EXPECT_LT(std::abs(units::unit_cast<double>(sample.state.Acceleration())),
|
||||||
max_acceleration + kTestEpsilon);
|
max_acceleration + kTestEpsilon);
|
||||||
|
|
||||||
if (backwards) {
|
if (backwards) {
|
||||||
EXPECT_LT(sample.state.Velocity(), 1e-9);
|
EXPECT_LT(units::unit_cast<double>(sample.state.Velocity()), 1e-9);
|
||||||
} else {
|
} else {
|
||||||
EXPECT_GT(sample.state.Velocity(), -1e-9);
|
EXPECT_GT(units::unit_cast<double>(sample.state.Velocity()), -1e-9);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user