Add proper structure
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@ -124,14 +124,14 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="src\FalconLibrary.h" />
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<ClInclude Include="src\Interpolatable.h" />
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<ClInclude Include="src\Pose2d.h" />
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<ClInclude Include="src\Pose2dWithCurvature.h" />
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<ClInclude Include="src\Rotation2d.h" />
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<ClInclude Include="src\Translation2d.h" />
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<ClInclude Include="src\Twist2d.h" />
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<ClInclude Include="src\types\Interpolatable.h" />
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<ClInclude Include="src\mathematics\geometry\Pose2d.h" />
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<ClInclude Include="src\mathematics\geometry\Pose2dWithCurvature.h" />
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<ClInclude Include="src\mathematics\geometry\Rotation2d.h" />
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<ClInclude Include="src\mathematics\geometry\Translation2d.h" />
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<ClInclude Include="src\mathematics\geometry\Twist2d.h" />
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<ClInclude Include="src\Utilities.h" />
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<ClInclude Include="src\VaryInterpolatable.h" />
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<ClInclude Include="src\types\VaryInterpolatable.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@ -15,32 +15,32 @@
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\VaryInterpolatable.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\Interpolatable.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\Pose2d.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\Pose2dWithCurvature.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\Rotation2d.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\Translation2d.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\Twist2d.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\Utilities.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\FalconLibrary.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\types\Interpolatable.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\types\VaryInterpolatable.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\mathematics\geometry\Pose2d.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\mathematics\geometry\Pose2dWithCurvature.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\mathematics\geometry\Rotation2d.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\mathematics\geometry\Translation2d.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\mathematics\geometry\Twist2d.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@ -1,12 +1,14 @@
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#pragma once
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#include "Interpolatable.h"
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#include "Pose2d.h"
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#include "Pose2dWithCurvature.h"
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#include "Rotation2d.h"
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#include "Translation2d.h"
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#include "Twist2d.h"
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#include "types/Interpolatable.h"
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#include "types/VaryInterpolatable.h"
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#include "mathematics/geometry/Pose2d.h"
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#include "mathematics/geometry/Pose2dWithCurvature.h"
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#include "mathematics/geometry/Rotation2d.h"
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#include "mathematics/geometry/Translation2d.h"
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#include "mathematics/geometry/Twist2d.h"
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#include "Utilities.h"
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#include "VaryInterpolatable.h"
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namespace frc5190 {}
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@ -1,6 +1,6 @@
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#pragma once
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#include "VaryInterpolatable.h"
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#include "types/VaryInterpolatable.h"
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#include "Translation2d.h"
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#include "Rotation2d.h"
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#include "Utilities.h"
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@ -1,9 +1,8 @@
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#pragma once
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#include <utility>
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#include "VaryInterpolatable.h"
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#include "types/VaryInterpolatable.h"
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#include "Pose2d.h"
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#include "Interpolatable.h"
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namespace frc5190 {
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class Pose2dWithCurvature final
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@ -2,8 +2,8 @@
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#include <cmath>
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#include "Interpolatable.h"
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#include "VaryInterpolatable.h"
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#include "types/Interpolatable.h"
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#include "types/VaryInterpolatable.h"
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#include "Rotation2d.h"
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namespace frc5190 {
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