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@ -24,8 +24,8 @@ struct ConstrainedPose {
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}
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ConstrainedPose(ConstrainedPose& other) = default;
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ConstrainedPose& operator=(ConstrainedPose& other) {
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//std::cout << "Copy operator called";
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ConstrainedPose& operator =(ConstrainedPose& other) {
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// std::cout << "Copy operator called";
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this->state = other.state;
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this->distance = other.distance;
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this->max_velocity = other.max_velocity;
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@ -13,9 +13,8 @@ TrajectoryTrackerOutput TrajectoryTracker::NextState(const Pose2d& curre
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if (iterator_ == nullptr) throw std::exception("Iterator was nullptr.");
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auto& iterator = *iterator_;
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const auto dt = (units::unit_cast<double>(previous_time_) < 0.0)
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? units::second_t{0.0}
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: current_time - previous_time_;
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const auto dt =
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(units::unit_cast<double>(previous_time_) < 0.0) ? units::second_t{0.0} : current_time - previous_time_;
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previous_time_ = current_time;
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iterator.Advance(dt);
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@ -33,9 +32,8 @@ TrajectoryTrackerOutput TrajectoryTracker::NextState(const Pose2d& curre
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const auto _dt = units::unit_cast<double>(dt);
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const TrajectoryTrackerOutput output{
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linear_velocity, (linear_velocity - previous_velocity_->linear_velocity) / _dt, angular_velocity,
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(angular_velocity - previous_velocity_->angular_velocity) / _dt
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};
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linear_velocity, (linear_velocity - previous_velocity_->linear_velocity) / _dt, angular_velocity,
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(angular_velocity - previous_velocity_->angular_velocity) / _dt};
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previous_velocity_->linear_velocity = linear_velocity;
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previous_velocity_->angular_velocity = angular_velocity;
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@ -47,5 +45,7 @@ TrajectorySamplePoint<TimedEntry<Pose2dWithCurvature>> TrajectoryTracker::Refere
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return iterator_->CurrentState();
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}
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bool TrajectoryTracker::IsFinished() const { return iterator_->IsDone(); }
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bool TrajectoryTracker::IsFinished() const {
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return iterator_->IsDone();
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}
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} // namespace fl
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@ -25,26 +25,38 @@ Rotation2d Rotation2d::FromDegrees(const double degrees) {
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return Rotation2d(Deg2Rad(degrees));
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}
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Rotation2d Rotation2d::operator-(const Rotation2d& other) const { return *this + -other; }
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Rotation2d Rotation2d::operator-() const { return Rotation2d(-value_); }
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Rotation2d Rotation2d::operator+(const Rotation2d& other) const {
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return Rotation2d{
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Cos() * other.Cos() - Sin() * other.Sin(), Cos() * other.Sin() + Sin() * other.Cos(),
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true
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};
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Rotation2d Rotation2d::operator-(const Rotation2d& other) const {
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return *this + -other;
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}
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double Rotation2d::Radians() const { return value_; }
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Rotation2d Rotation2d::operator-() const {
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return Rotation2d(-value_);
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}
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double Rotation2d::Degrees() const { return Rad2Deg(value_); }
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Rotation2d Rotation2d::operator+(const Rotation2d& other) const {
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return Rotation2d{Cos() * other.Cos() - Sin() * other.Sin(), Cos() * other.Sin() + Sin() * other.Cos(),
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true};
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}
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double Rotation2d::Cos() const { return cos_; }
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double Rotation2d::Radians() const {
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return value_;
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}
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double Rotation2d::Sin() const { return sin_; }
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double Rotation2d::Degrees() const {
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return Rad2Deg(value_);
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}
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double Rotation2d::Tan() const { return sin_ / cos_; }
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double Rotation2d::Cos() const {
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return cos_;
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}
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double Rotation2d::Sin() const {
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return sin_;
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}
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double Rotation2d::Tan() const {
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return sin_ / cos_;
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}
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bool Rotation2d::IsParallel(const Rotation2d& other) const {
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return EpsilonEquals((*this - other).Radians(), 0.0);
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@ -34,22 +34,27 @@ Translation2d Translation2d::operator*(const double scalar) const {
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}
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Translation2d Translation2d::operator*(const Rotation2d& rotation) const {
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return Translation2d{
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x_ * rotation.Cos() - y_ * rotation.Sin(),
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x_ * rotation.Sin() + y_ * rotation.Cos()
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};
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return Translation2d{x_ * rotation.Cos() - y_ * rotation.Sin(), x_ * rotation.Sin() + y_ * rotation.Cos()};
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}
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Translation2d Translation2d::operator/(const double scalar) const {
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return Translation2d{X() / scalar, Y() / scalar};
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}
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Translation2d Translation2d::operator-() const { return Translation2d{-X(), -Y()}; }
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Translation2d Translation2d::operator-() const {
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return Translation2d{-X(), -Y()};
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}
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double Translation2d::X() const { return x_; }
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double Translation2d::X() const {
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return x_;
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}
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double Translation2d::Y() const { return y_; }
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double Translation2d::Y() const {
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return y_;
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}
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double Translation2d::Norm() const { return std::hypot(x_, y_); }
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double Translation2d::Norm() const {
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return std::hypot(x_, y_);
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}
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} // namespace fl
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@ -2,30 +2,28 @@
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namespace fl {
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Twist2d::Twist2d()
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: dx_(0.0),
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dy_(0.0),
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dtheta_(0.0) {
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}
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Twist2d::Twist2d() : dx_(0.0), dy_(0.0), dtheta_(0.0) {}
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Twist2d::Twist2d(const double dx, const double dy, const double dtheta)
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: dx_(dx),
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dy_(dy),
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dtheta_(dtheta) {
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}
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Twist2d::Twist2d(const double dx, const double dy, const double dtheta) : dx_(dx), dy_(dy), dtheta_(dtheta) {}
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Twist2d Twist2d::operator*(const double scalar) const {
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return {dx_ * scalar, dy_ * scalar, dtheta_ * scalar};
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}
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double Twist2d::Dx() const { return dx_; }
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double Twist2d::Dx() const {
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return dx_;
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}
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double Twist2d::Dy() const { return dy_; }
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double Twist2d::Dy() const {
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return dy_;
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}
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double Twist2d::Dtheta() const { return dtheta_; }
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double Twist2d::Dtheta() const {
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return dtheta_;
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}
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double Twist2d::Norm() const {
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if (dy_ == 0.0) return std::abs(dx_);
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return std::hypot(dx_, dy_);
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}
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}
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} // namespace fl
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@ -62,7 +62,7 @@ double ParametricQuinticHermiteSpline::Curvature(const double t) const {
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double ParametricQuinticHermiteSpline::DCurvature(const double t) const {
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const auto dx_2dy2 = Dx(t) * Dx(t) + Dy(t) * Dy(t);
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const auto num = (Dx(t) * Dddy(t) - Dddx(t) * Dy(t)) * dx_2dy2 -
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3.0 * (Dx(t) * Ddy(t) - Ddx(t) * Dy(t)) * (Dx(t) * Ddx(t) + Dy(t) * Ddy(t));
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3.0 * (Dx(t) * Ddy(t) - Ddx(t) * Dy(t)) * (Dx(t) * Ddx(t) + Dy(t) * Ddy(t));
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return num / (dx_2dy2 * dx_2dy2 * std::sqrt(dx_2dy2));
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}
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@ -1,15 +1,10 @@
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#include "fl/mathematics/trajectory/TrajectoryGenerator.h"
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namespace fl {
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TimedTrajectory<Pose2dWithCurvature> TrajectoryGenerator::GenerateTrajectory(std::vector<Pose2d> waypoints,
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const Constraints& constraints,
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const double
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start_velocity,
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const double end_velocity,
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const double max_velocity,
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const double
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max_acceleration,
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const bool reversed) {
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TimedTrajectory<Pose2dWithCurvature> TrajectoryGenerator::GenerateTrajectory(
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std::vector<Pose2d> waypoints, const Constraints& constraints, const double start_velocity,
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const double end_velocity, const double max_velocity, const double max_acceleration,
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const bool reversed) {
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const auto flipped_position = Pose2d{Translation2d{}, Rotation2d::FromDegrees(180.0)};
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if (reversed) {
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@ -35,14 +30,14 @@ TimedTrajectory<Pose2dWithCurvature> TrajectoryGenerator::GenerateTrajectory(std
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}
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IndexedTrajectory<Pose2dWithCurvature> TrajectoryGenerator::TrajectoryFromSplineWaypoints(
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const std::vector<Pose2d>& waypoints, const double max_dx, const double max_dy, const double max_dtheta) {
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const std::vector<Pose2d>& waypoints, const double max_dx, const double max_dy, const double max_dtheta) {
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std::vector<std::shared_ptr<ParametricSpline>> splines(waypoints.size() - 1);
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for (auto i = 1; i < waypoints.size(); ++i) {
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splines[i - 1] = std::make_shared<ParametricQuinticHermiteSpline>(waypoints[i - 1], waypoints[i]);
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}
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auto trajectory = IndexedTrajectory<Pose2dWithCurvature>(
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SplineGenerator::ParameterizeSplines(splines, max_dx, max_dy, max_dtheta));
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SplineGenerator::ParameterizeSplines(splines, max_dx, max_dy, max_dtheta));
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return trajectory;
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}
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}
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} // namespace fl
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@ -8,9 +8,9 @@
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#include "fl/mathematics/geometry/Translation2d.h"
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#include "fl/mathematics/geometry/Twist2d.h"
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#include "fl/mathematics/control/PurePursuitTracker.h"
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#include "fl/mathematics/control/RamseteTracker.h"
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#include "fl/mathematics/control/TrajectoryTracker.h"
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#include "fl/mathematics/control/PurePursuitTracker.h"
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#include "fl/mathematics/spline/ParametricQuinticHermiteSpline.h"
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#include "fl/mathematics/spline/ParametricSpline.h"
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@ -11,13 +11,12 @@ class PurePursuitTracker : public TrajectoryTracker {
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const double min_lookahead_distance);
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TrajectoryTrackerVelocityOutput CalculateState(const TimedIterator<Pose2dWithCurvature>& iterator,
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const Pose2d& robot_pose) const
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override;
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const Pose2d& robot_pose) const override;
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private:
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double lat_;
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double lat_;
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units::second_t lookahead_time_;
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double min_lookahead_distance_;
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double min_lookahead_distance_;
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Pose2d CalculateLookaheadPose(const TimedIterator<Pose2dWithCurvature>& iterator,
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const Pose2d& robot_pose) const;
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@ -28,12 +28,12 @@ class Pose2d final : public VaryInterpolatable<Pose2d> {
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// Member Functions
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Pose2d Mirror() const;
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Pose2d TransformBy(const Pose2d& other) const;
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bool IsCollinear(const Pose2d& other) const;
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bool IsCollinear(const Pose2d& other) const;
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Pose2d InFrameOfReferenceOf(const Pose2d& other) const;
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// Static Methods
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static Twist2d ToTwist(const Pose2d& pose);
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static Pose2d FromTwist(const Twist2d& twist);
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static Pose2d FromTwist(const Twist2d& twist);
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private:
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Translation2d translation_;
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@ -28,8 +28,7 @@ class TimedEntry final : public VaryInterpolatable<TimedEntry<S>> {
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if (delta_t < 0_s) return end_value.Interpolate(*this, 1.0 - t);
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auto reversing = velocity_ < 0_mps ||
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EpsilonEquals(velocity_, 0_mps) && acceleration_ < 0_mps_sq;
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auto reversing = velocity_ < 0_mps || EpsilonEquals(velocity_, 0_mps) && acceleration_ < 0_mps_sq;
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units::meters_per_second_t new_v = velocity_ + acceleration_ * delta_t;
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units::meter_t new_s =
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@ -17,13 +17,13 @@ class TrajectoryGenerator {
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public:
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static TimedTrajectory<Pose2dWithCurvature> GenerateTrajectory(
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std::vector<Pose2d> waypoints, const Constraints& constraints, const double start_velocity,
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const double end_velocity, const double max_velocity, const double max_acceleration,
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const bool reversed);
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std::vector<Pose2d> waypoints, const Constraints& constraints, const double start_velocity,
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const double end_velocity, const double max_velocity, const double max_acceleration,
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const bool reversed);
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static IndexedTrajectory<Pose2dWithCurvature> TrajectoryFromSplineWaypoints(
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const std::vector<Pose2d>& waypoints, const double max_dx, const double max_dy,
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const double max_dtheta);
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const std::vector<Pose2d>& waypoints, const double max_dx, const double max_dy,
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const double max_dtheta);
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template <typename S>
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struct ConstrainedPose {
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@ -9,7 +9,7 @@ class Interpolatable {
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virtual ~Interpolatable() = default;
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virtual T Interpolate(const T& end_value, double t) const = 0;
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template<typename T>
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template <typename T>
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static constexpr T Lerp(const T& start_value, const T& end_value, const double t) {
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return start_value + (end_value - start_value) * Clamp(t, 0.0, 1.0);
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}
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@ -7,30 +7,20 @@ class TrajectoryTest : public ::testing::Test {
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public:
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TrajectoryTest() {}
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void Run(fl::Pose2d initial,
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fl::Pose2d final,
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double max_velocity = 3,
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double max_acceleration = 2,
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void Run(fl::Pose2d initial, fl::Pose2d final, double max_velocity = 3, double max_acceleration = 2,
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bool backwards = false) {
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auto trajectory = fl::TrajectoryGenerator::GenerateTrajectory(
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std::vector<fl::Pose2d>{initial, final},
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std::vector<fl::TimingConstraint<fl::Pose2dWithCurvature>*>{},
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0.0,
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0.0,
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max_velocity,
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max_acceleration,
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backwards);
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std::vector<fl::TimingConstraint<fl::Pose2dWithCurvature>*>{}, 0.0, 0.0, max_velocity,
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max_acceleration, backwards);
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auto pose = trajectory.Sample(units::second_t(0.0)).state.State().Pose();
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EXPECT_FALSE(false);
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EXPECT_NEAR(
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pose.Translation().X(), initial.Translation().X(), kTestEpsilon);
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EXPECT_NEAR(
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pose.Translation().Y(), initial.Translation().Y(), kTestEpsilon);
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EXPECT_NEAR(
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pose.Rotation().Radians(), initial.Rotation().Radians(), kTestEpsilon);
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EXPECT_NEAR(pose.Translation().X(), initial.Translation().X(), kTestEpsilon);
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EXPECT_NEAR(pose.Translation().Y(), initial.Translation().Y(), kTestEpsilon);
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EXPECT_NEAR(pose.Rotation().Radians(), initial.Rotation().Radians(), kTestEpsilon);
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const auto iterator = trajectory.Iterator();
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@ -38,7 +28,7 @@ class TrajectoryTest : public ::testing::Test {
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while (!iterator->IsDone()) {
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auto prev_sample = sample;
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sample = iterator->Advance(0.02_s);
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sample = iterator->Advance(0.02_s);
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EXPECT_LT(std::abs(units::unit_cast<double>(sample.state.Velocity())), max_velocity + kTestEpsilon);
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EXPECT_LT(std::abs(units::unit_cast<double>(sample.state.Acceleration())),
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EXPECT_NEAR(pose1.Translation().X(), final.Translation().X(), kTestEpsilon);
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EXPECT_NEAR(pose1.Translation().Y(), final.Translation().Y(), kTestEpsilon);
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EXPECT_NEAR(
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pose1.Rotation().Radians(), final.Rotation().Radians(), kTestEpsilon);
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EXPECT_NEAR(pose1.Rotation().Radians(), final.Rotation().Radians(), kTestEpsilon);
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}
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};
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