add emplace_back test

This commit is contained in:
Prateek Machiraju 2019-06-28 14:16:35 -04:00
parent c8087b5318
commit 2f1125bc59

View File

@ -11,6 +11,30 @@ struct ConstrainedPose {
double max_velocity = 0.0;
double min_acceleration = 0.0;
double max_acceleration = 0.0;
ConstrainedPose() {}
ConstrainedPose(const S& state, double distance, double max_velocity, double min_acceleration,
double max_acceleration) {
this->state = state;
this->distance = distance;
this->max_velocity = max_velocity;
this->min_acceleration = min_acceleration;
this->max_acceleration = max_acceleration;
}
ConstrainedPose(ConstrainedPose& other) = default;
ConstrainedPose& operator=(ConstrainedPose& other) {
//std::cout << "Copy operator called";
this->state = other.state;
this->distance = other.distance;
this->max_velocity = other.max_velocity;
this->min_acceleration = other.min_acceleration;
this->max_acceleration = other.max_acceleration;
return *this;
}
ConstrainedPose& operator=(ConstrainedPose&& other) = default;
};
static void BM_VectorReserveAndPushBack(benchmark::State& state) {
@ -19,19 +43,32 @@ static void BM_VectorReserveAndPushBack(benchmark::State& state) {
vector.reserve(kVectorSize);
for (int i = 0; i < kVectorSize; i++) {
vector.push_back({fl::Pose2dWithCurvature{}, 1.0 * i, 1.0 * i, 1.0 * i});
vector.push_back({fl::Pose2dWithCurvature{}, 1.0 * i, 1.0 * i, 1.0 * i, 1.0 * i});
}
}
}
static void BM_VectorConstructor(benchmark::State& state) {
static void BM_VectorReserveAndEmplaceBack(benchmark::State& state) {
for (auto _ : state) {
std::vector<ConstrainedPose<fl::Pose2dWithCurvature>> vector;
vector.reserve(kVectorSize);
for (int i = 0; i < kVectorSize; i++) {
vector.emplace_back(fl::Pose2dWithCurvature{}, 1.0 * i, 1.0 * i, 1.0 * i, 1.0 * i);
}
}
}
static void BM_VectorConstructorAndAssignIndices(benchmark::State& state) {
for (auto _ : state) {
std::vector<ConstrainedPose<fl::Pose2dWithCurvature>> vector{kVectorSize};
for (int i = 0; i < kVectorSize; i++) {
vector[i] = {fl::Pose2dWithCurvature{}, 1.0 * i, 1.0 * i, 1.0 * i};
vector[i] = ConstrainedPose<fl::Pose2dWithCurvature>(fl::Pose2dWithCurvature{}, 1.0 * i, 1.0 * i,
1.0 * i, 1.0 * i);
}
}
}
BENCHMARK(BM_VectorReserveAndEmplaceBack)->Arg(100)->Complexity()->Unit(benchmark::kMillisecond);
BENCHMARK(BM_VectorReserveAndPushBack)->Arg(100)->Complexity()->Unit(benchmark::kMillisecond);
BENCHMARK(BM_VectorConstructor)->Arg(100)->Complexity()->Unit(benchmark::kMillisecond);
BENCHMARK(BM_VectorConstructorAndAssignIndices)->Arg(100)->Complexity()->Unit(benchmark::kMillisecond);