f6ba6aa117
and the Makefile will take care of the rest.
278 lines
6.1 KiB
C
278 lines
6.1 KiB
C
#include "headers/screen.h"
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#include "headers/common.h"
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#include <stdbool.h>
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#include <stdarg.h>
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#include <stdint.h>
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#include <stddef.h>
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volatile uint16_t* vga_buffer = (uint16_t*) 0xB8000;
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uint8_t current_color;
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void set_current_color(enum vga_colors color) {
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current_color = color;
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}
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/* Entries of the VGA Buffer take the form BBBBFFFFCCCCCCCC
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* BBBB = Background Color
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* FFFF = Foreground Color
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* CCCCCCCC = Character code
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*/
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//Get the 8 color bits from the above enumerator
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static inline uint8_t vga_entry_color(enum vga_colors fg, enum vga_colors bg) {
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return fg | bg << 4; //Shift the background to the left, then OR with fg to add them together.
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}
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//Apply the color bits to make a printed character
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static inline uint16_t vga_entry(unsigned char uc, uint8_t color) {
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return (uint16_t) uc | (uint16_t) color << 8; //Same here - shift the color to the left, then OR with the character to append.
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}
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int i; // offset to framebuffer
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uint8_t row; // current row between 1-25
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uint8_t col; // current col between 1-80
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short calc = 0; // random var for various calcs must be initialized or cleaned after func calls
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// ^ attempt at packing may need calc to be an int however...
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// simple printf style function(needs testing with errenous data)
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// add tab support and %p specifier
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// also add support for printing the register state
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void kprintf(const char *string, ...) // look up how this is properly done
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{
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int j = 0;
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int num = 0; // number to hold our stuff :)
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char string2[11] = {0}; // string for printing ints :)
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/* list stuff :) */
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va_list ap;
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// find how many things we are parsing
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va_start(ap, string);
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while(string[j] != 0)
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{
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if(string[j] == '%') // if a format specifier
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{
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if(string[j+1] == 'd') // print a decimal
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{
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num = va_arg(ap, int);
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itoa(num, string2); // account for negatives...
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print(string2);
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zerostring(string2);
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j += 2;
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}
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else if(string[j+1] == 'x') // print as hex
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{
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num = va_arg(ap, int);
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tohex(num, string2);
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print(string2);
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zerostring(string2);
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j += 2;
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}
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else if(string[j+1] == 's') // print a string
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{
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print(va_arg(ap, char*));
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j += 2;
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}
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else if(string[j+1] == 'c') // print a char
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{
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char c = va_arg(ap,int);
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printchar(c);
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j += 2;
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}
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else // unknown format string
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{
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//serial_printf("[ERROR]attempted to parse unknown format string\n");
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return; // prevent undefined behaviour
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}
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}
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else // is a regular character
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{
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printchar(string[j]);
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j++;
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}
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}
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va_end(ap); // clean up variable length list
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}
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void printchar(char character) {
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switch (character) {
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case '\n': { //For newline, move to next row and focus on the first character.
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col = 0;
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row++;
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break;
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}
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default: { // All other characters simply get written to the buffer.
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const size_t i = (row * 80) + col; //i = index
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vga_buffer[i] = ((uint16_t) current_color << 8) | character;
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col++;
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}
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}
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if(col > 79) // keep track of row and column for scrolling and newlines
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{
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col = 0;
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row++;
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}
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if(row > 25)
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{
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handle_scrolling();
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}
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}
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void print(const char *string) {
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unsigned int len = strlen(string); // may be better to pass len as an arg
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unsigned int j = 0;
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while(j < len)
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{
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printchar(string[j]);
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j++;
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}
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}
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// Fill screen with spaces, effectively clearing the screen.
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void clear() {
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unsigned char *vga_memory = (unsigned char *) vga_buffer;
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for(int j = 0; j < 4001; j = j + 2) // 80 * 25 * 2 =4000(end of framebuffer)
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{
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vga_memory[j] = 0x20; // assign a space to current pos
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vga_memory[j + 1] = 0x00; // clear the attribute
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}
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row = 0;
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col = 0;
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i = 0;
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}
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// note learn how inline asm works properly
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void set_cursor(int row, int col) {
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unsigned short position=(row*80) + col;
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outb(0x3D4, 0X0F);
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outb(0x3D5, (unsigned char)(position&0xff));
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outb(0x3D4, 0x0E);
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outb(0x3D5, (unsigned char)((position>>8)&0xFF));
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}
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// scroll the screen when it gets to the last line
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void handle_scrolling(){
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int x = 160; // start of 2nd line
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unsigned char *vga_memory = (unsigned char *) vga_buffer;
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while(x < 4001) { // max each char is 2 apart
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vga_memory[x-160] = vga_memory[x]; //Move every character up a line
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vga_memory[x-159] = vga_memory[x+1]; //Move the character attributes too
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x += 2; //Move to next character
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}
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x = 3840; //Start of the last line
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for(i = 1920; i < 2001; i++) { // Memory locations for the characters in the last line
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vga_memory[x] = 0; //Set current character to 0 (null)
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x += 2; // Move to next character
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}
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i = 3840; // set i to start of last line
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row = 24; // set row to 25 so when a \n is printed the screen will scroll
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}
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void itoa(int num, char *string2) {// convert from int to ascii eqiv
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int j = 0; // counter
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calc = 0; //Result of a calculation
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bool flag_negative = false;
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if(num == 0) { // catch 0
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string2[0] = '0';
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string2[1] = '\0'; // null term
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return;
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}
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if(num < 0) {
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flag_negative = true;
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num = -num; //invert it so it calcs
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}
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while(num != 0) {// while we can still divide
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calc = num % 10; // get raminder in calc
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num = num / 10; // div by 10
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calc += 48; // convert to ascii
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//printchar(calc);
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string2[j] = calc;
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j++; // inc amount of chars to print
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}
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if(flag_negative) {
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string2[j] = '-';
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j += 1;
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}
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for(int i=0; i<j/2; i++) {
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calc = string2[i];
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string2[i] = string2[j-i-1];
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string2[j-i-1] = calc;
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}
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}
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// convert a number to a hex
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void tohex(int val, char *string) {
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zerostring(string);
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uint8_t j = 8;
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uint8_t temp = 0;
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while(j != 0) {
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j--; // decerment j
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temp = val & 0xf; // get just nibble into temp
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val = val >> 4; // shr val four so that it loses char
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if(temp >= 10) {
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temp += 7; // if higher than 10 convert to letter
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}
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temp += 48; //convert to ascii
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string[j] = temp;
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}
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}
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// Fill the string pointer with 0 (null) characters
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void zerostring(char *string) {
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unsigned int len = strlen(string);
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for(unsigned int i = 0; i <= len; i++)
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{
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string[i] = '\0';
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}
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}
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unsigned int strlen(const char *string) {
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unsigned int len = 0;
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while(string[len])
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{
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len++;
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}
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return len;
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}
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// print out registers for debugging
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/*void writeregs(void)
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{
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unsigned int Register = 0;
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}*/
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