Curle
d522d40ac8
Have somehow fixed the drawing routines along the way. I also tried to implement a better keyboard handler, but that's quite a ways away right now.
55 lines
1.1 KiB
C
55 lines
1.1 KiB
C
#pragma once
|
|
/************************
|
|
*** Team Kitty, 2020 ***
|
|
*** Sync ***
|
|
***********************/
|
|
|
|
#include <stdint.h>
|
|
#include <stddef.h>
|
|
#include <stdarg.h>
|
|
#include <stdbool.h>
|
|
|
|
#include <kernel/boot/boot.h>
|
|
#include <kernel/system/io.h>
|
|
#include <kernel/system/memory.h>
|
|
|
|
extern size_t LoadAddr;
|
|
extern bootinfo bootldr;
|
|
extern unsigned char* environment;
|
|
extern uint8_t fb;
|
|
extern volatile unsigned char _binary_font_psf_start;
|
|
|
|
typedef struct {
|
|
uint32_t magic;
|
|
uint32_t version;
|
|
uint32_t headerSize;
|
|
uint32_t flags;
|
|
uint32_t numGlyphs;
|
|
uint32_t glyphSize;
|
|
uint32_t glyphHeight;
|
|
uint32_t glyphWidth;
|
|
uint8_t glyphs;
|
|
} __attribute__((packed)) psf_t;
|
|
|
|
|
|
size_t KernelAddr;
|
|
size_t KernelEnd;
|
|
size_t MemoryPages;
|
|
size_t MemorySize;
|
|
|
|
|
|
void DrawPixel(uint32_t x, uint32_t y, uint32_t color);
|
|
void FillScreen(uint32_t color);
|
|
|
|
void WriteString(const char* string);
|
|
void WriteChar(const char character);
|
|
|
|
void WriteStringWithFont(const char* string);
|
|
|
|
void InitInterrupts();
|
|
void InitSerial();
|
|
void InitPrint();
|
|
|
|
void SetupInitialGDT();
|
|
void SetupIDT();
|