#pragma once #include /************************ *** Team Kitty, 2022 *** *** Chroma *** ***********************/ extern char keys[128]; namespace Device { class PS2Keyboard : public GenericKeyboard { bool keyStates[128]; uint8_t lastPress = 0; uint8_t* callback; public: PS2Keyboard(); // The instance of this singleton class. static PS2Keyboard* driver; const char* GetName() const { return "PS2 Keyboard"; }; void Init(); void InterruptHandler(); void setState(bool state, uint8_t key); bool isPressed(uint8_t key) const; uint8_t getLastPress() const { return keys[lastPress]; } void SetCallback(uint32_t*); }; }