Add boot record abstraction and MBR implementation
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inc/kernel/filesystem/bootrecords.h
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65
inc/kernel/filesystem/bootrecords.h
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#pragma once
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#include <stdint.h>
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#include <stddef.h>
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/************************
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*** Team Kitty, 2021 ***
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*** Chroma ***
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***********************/
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/**
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* @brief Abstract class for partition table implementations.
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* The partition table implements a way to store and handle the boot record for any system.
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* ! Do not instantiate!
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*/
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class BasePartitionTable {
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public:
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// Initialize the partition object
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virtual void Init() = 0;
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// Get the amount of partitions in the table
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virtual uint8_t GetPartitions() = 0;
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// Get the offset which, when added to the start of the disk, will provide the start of the given partition.
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virtual size_t GetPartitionStart(uint8_t PartitionID) = 0;
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// Get the length of the given partition on disk.
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virtual size_t GetPartitionSize(uint8_t PartitionID) = 0;
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private:
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static BasePartitionTable* Primary;
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};
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/**
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* @brief A BasePartitionTable implementation for MBR (BIOS) systems.
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*/
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class MBRPartitionTable : public BasePartitionTable {
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public:
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// Initialize the partition object
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virtual void Init() override;
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// Get the amount of partitions in the table
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virtual uint8_t GetPartitions() override;
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// Get the offset which, when added to the start of the disk, will provide the start of the given partition.
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virtual size_t GetPartitionStart(uint8_t PartitionID) override;
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// Get the length of the given partition on disk.
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virtual size_t GetPartitionSize(uint8_t PartitionID) override;
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private:
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// An MBR Partition Table Entry
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struct MBREntry {
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uint8_t Status; // 0x80 for "active", 0x00 for inactive, all other values are invalid.
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uint8_t CHS_First[3]; // Cylinder-Head-Sector address of the first sector in this partition.
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uint8_t Type; // Partition type. https://en.wikipedia.org/wiki/Partition_type
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uint8_t CHS_Last[3]; // Cylinder-Head-Sector address of the last sector in this partition.
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uint32_t LBA_First; // LBA of the first sector in this partition
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uint32_t SectorCount; // Total count of sectors in this partition
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} __attribute__((packed));
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MBREntry* Entries;
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};
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* ! Do not instantiate!
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* ! Do not instantiate!
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*/
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*/
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class FileSystem {
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class BaseFileSystem {
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public:
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public:
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virtual void Init(size_t Sector, size_t Size) = 0;
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virtual void Init(size_t Sector, size_t Size) = 0;
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virtual const char* GetName() = 0;
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virtual const char* GetName() = 0;
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