Initial planning
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10
javatui/commands/Command.java
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10
javatui/commands/Command.java
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package commands;
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public abstract class Command {
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/**
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* Runs the Command
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*/
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public abstract void run();
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}
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57
javatui/events/WidgetAdd.java
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57
javatui/events/WidgetAdd.java
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package events;
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import controller.App;
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import javafx.event.EventHandler;
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import javafx.scene.input.KeyEvent;
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import javafx.scene.layout.*;
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import javafx.scene.input.*;
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import javafx.scene.Node;
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import java.util.Random;
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/**
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* UIOP to spawn widgets
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* u = left
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* i = down
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* o = up
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* p = right
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*/
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public class WidgetAdd implements EventHandler<KeyEvent> {
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// Find better way of doing this, maybe each widget has x,y associated with it?
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// private int yAmount = 0;
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private int xAmount = 0;
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@Override
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public void handle(KeyEvent keyEvent) {
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System.out.println(keyEvent.getCode().getName());
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if (keyEvent.getCode() == KeyCode.P) { // Spawn Widget Right
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xAmount++;
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StackPane sp = new StackPane();
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sp.setStyle(
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String.format("-fx-background-color: rgb(%02d, %02d, %02d);",
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new Random().nextInt(256),
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new Random().nextInt(256),
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new Random().nextInt(256)));
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App.root.getChildren().add(sp);
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for(Node n : App.root.getChildren()){
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if(n instanceof StackPane){
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((StackPane)n).setMinSize(App.scene.getWidth() / xAmount, App.scene.getHeight());
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}
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}
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} else if (keyEvent.getCode() == KeyCode.U) { // Delete Widget Left
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App.root.getChildren().remove(App.root.getChildren().size() - 1);
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xAmount--;
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for(Node n : App.root.getChildren()){
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if(n instanceof StackPane){
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((StackPane)n).setMinSize(App.scene.getWidth() /xAmount, App.scene.getHeight());
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}
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}
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} else if (keyEvent.getCode() == KeyCode.I) { // Spawn Widget Down
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} else if (keyEvent.getCode() == KeyCode.O) { // Delete Widget Up
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}
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}
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}
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