#include #include // You must include the command line parameters for your main function to be recognized by SDL int main(int argc, char** args) { // Pointers to our window and surface SDL_Surface* winSurface = NULL; SDL_Window* window = NULL; // Initialize SDL. SDL_Init will return -1 if it fails. if ( SDL_Init( SDL_INIT_EVERYTHING ) < 0 ) { std::cout << "Error initializing SDL: " << SDL_GetError() << std::endl; system("pause"); // End the program return 1; } // Create our window window = SDL_CreateWindow( "Example", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1280, 720, SDL_WINDOW_SHOWN ); // Make sure creating the window succeeded if ( !window ) { std::cout << "Error creating window: " << SDL_GetError() << std::endl; system("pause"); // End the program return 1; } // Get the surface from the window winSurface = SDL_GetWindowSurface( window ); // Make sure getting the surface succeeded if ( !winSurface ) { std::cout << "Error getting surface: " << SDL_GetError() << std::endl; system("pause"); // End the program return 1; } // Fill the window with a white rectangle SDL_FillRect( winSurface, NULL, SDL_MapRGB( winSurface->format, 255, 255, 255 ) ); // Update the window display SDL_UpdateWindowSurface( window ); // Wait system("pause"); // Destroy the window. This will also destroy the surface SDL_DestroyWindow( window ); // Quit SDL SDL_Quit(); // End the program return 0; }