#pragma once #include #include "core/Module.h" class GameModule : public ShadowEngine::Module { SHObject_Base(GameModule) std::string tets = "asdasd"; public: void PreInit() override; void Init() override; void Update() override; void PreRender() override; void Render() override; void LateRender() override; void AfterFrameEnd() override; void Destroy() override; void Event(SDL_Event*) override; };