#include "pch.h" import Shadow.FileFormat; std::string example_str = "ShadowFileFormat_1_0_0 \n\ Assets:{ \ 9:textures / cube_maps / ame_ash / ashcanyon.sff, \ 10 : textures / models / checker_board.sff, \ 12 : shaders / skybox / skybox.sff, \ } \ "; TEST(TestCaseName, TestName) { std::stringstream ss; ss << example_str; auto a = Shadow::SFF::SFFParser::ReadFromStream(ss); auto assets = a->GetChildByIndex(0); EXPECT_STREQ(assets->name.c_str(), "Assets"); }