232 lines
6.3 KiB
C
232 lines
6.3 KiB
C
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/*************/
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/*GEMWIRE */
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/* ERYTHRO*/
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/*************/
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#include <Defs.h>
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#include <Data.h>
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/**
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* Dump all symbol tables to the console.
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*/
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void DumpAllLists() {
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printf("Initiating table dump. Expect lots of spam.\n");
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printf("Global symbols:\n");
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DumpList(Globals);
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printf("\nLocal symbols:\n");
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DumpList(Locals);
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printf("\nParameters:\n");
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if(FunctionEntry != NULL && FunctionEntry->Start != NULL)
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DumpList(FunctionEntry->Start);
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DumpList(Params);
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printf("\nStructs:\n");
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DumpList(Structs);
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printf("\n\nDump over.\n");
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}
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/**
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* Dump all the items in the list.
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* Prints their names to stdout, tab separated.
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*
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* @param List the list to dump
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*/
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void DumpList(struct SymbolTableEntry* List) {
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for(; List != NULL; List = List->NextSymbol)
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if((List->Name != NULL))
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printf("%s\t", List->Name);
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}
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/*
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* Find the position of a symbol in a given symbol table.
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*
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* @param Name: The string name of the symbol
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* @param List: The linked list to search in.
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* @return the list if found,
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* NULL if no found.
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*/
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static struct SymbolTableEntry* SearchList(char* Name, struct SymbolTableEntry* List) {
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for(; List != NULL; List = List->NextSymbol)
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if((List->Name != NULL) && !strcmp(Name, List->Name))
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return (List);
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return NULL;
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}
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/*
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* Search all the tables for a symbol.
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* Use the overrides for polluted types
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* eg. if you need a global from a local scope
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*
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* @param Symbol: The string name of the symbol to search for
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* @return the Node corresponding to the most likely
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* symbol required.
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*
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*
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*/
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struct SymbolTableEntry* FindSymbol(char* Symbol) {
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struct SymbolTableEntry* Node;
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if(FunctionEntry) {
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Node = SearchList(Symbol, FunctionEntry->Start);
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if(Node)
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return Node;
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}
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Node = SearchList(Symbol, Locals);
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if(Node)
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return Node;
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return SearchList(Symbol, Globals);
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}
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/*
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* An override for FindSymbol.
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* Searches only the parameters and local variables.
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* @param Symbol: The string name of the symbol to search for.
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* @return a pointer to the node if found, else NULL
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*/
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struct SymbolTableEntry* FindLocal(char* Symbol) {
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struct SymbolTableEntry* Node;
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if(FunctionEntry) {
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Node = SearchList(Symbol, FunctionEntry->Start);
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if(Node)
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return Node;
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}
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return SearchList(Symbol, Locals);
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}
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/*
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* An override for FindSymbol.
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* Searches only the global variables.
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* @param Symbol: The string name of the symbol to search for.
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* @return a pointer to the node if found, else NULL
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*
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*/
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struct SymbolTableEntry* FindGlobal(char* Symbol) {
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return SearchList(Symbol, Globals);
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}
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/*
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* An override for FindSymbol.
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* Searches only the defined Structs.
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* @param Symbol: The string name of the symbol to search for.
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* @return a pointer to the node if found, else NULL
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*
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*/
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struct SymbolTableEntry* FindStruct(char* Symbol) {
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return SearchList(Symbol, Structs);
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}
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/*
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* An override for FindSymbol.
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* Searches only the defined Struct & Enum Members.
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* @param Symbol: The string name of the symbol to search for.
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* @return a pointer to the node if found, else NULL
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*
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*/
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struct SymbolTableEntry* FindMember(char* Symbol) {
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return SearchList(Symbol, StructMembers);
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}
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/*
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* Given a particular linked list,
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* Take Node and append it to the Tail.
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*
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* If there is no tail, set it to the Head.
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* This prevents orphaned lists.
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*
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* @param Head: The start of the desired linked list
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* @param Tail: The end of the desired linked list
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* @param Node: The new item to append
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*
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*/
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void AppendSymbol(struct SymbolTableEntry** Head, struct SymbolTableEntry** Tail, struct SymbolTableEntry* Node) {
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if(Head == NULL || Tail == NULL || Node == NULL)
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Die("Not enough data to append a symbol to the tables");
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if(*Tail) {
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(*Tail)->NextSymbol = Node;
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*Tail = Node;
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} else {
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*Head = *Tail = Node;
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}
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Node->NextSymbol = NULL;
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}
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/*
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* Reset the local variables of functions.
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*/
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void FreeLocals() {
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Locals = LocalsEnd = NULL;
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Params = ParamsEnd = NULL;
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FunctionEntry = NULL;
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}
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/*
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* Reset all tables.
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*/
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void ClearTables() {
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Globals = GlobalsEnd = NULL;
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Locals = LocalsEnd = NULL;
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Params = ParamsEnd = NULL;
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StructMembers = StructMembersEnd = NULL;
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Structs = StructsEnd = NULL;
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}
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/*
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* Create a symbol item, and set all the metadata.
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* @param Name: The string representing the name of the symbol.
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* @param Type: The return type in terms of DataTypes enum values.
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* @param Structure: The type of symbol this is, in terms of StructureType enum.
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* @param Storage: The storage scope of this symbol. For functions this is always SC_GLOBAL (for now). Vars and Arrays can be GLOBAL or SC_LOCAL.
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* @param Length: The label # to jump to to exit the function or array, where appropriate.
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* The size of the struct/array in units of 1xbase
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*
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* @return The SymbolTableEntry* pointer that corresponds to this newly constructed node.
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*/
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struct SymbolTableEntry* AddSymbol(char* Name, int Type, int Structure, int Storage, int Length, int SinkOffset, struct SymbolTableEntry* CompositeType) {
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struct SymbolTableEntry* Node =
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(struct SymbolTableEntry*) malloc(sizeof(struct SymbolTableEntry));
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Node->Name = strdup(Name);
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Node->Type = Type;
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Node->Structure = Structure;
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Node->Storage = Storage;
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Node->Length = Length;
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Node->SinkOffset = SinkOffset;
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Node->CompositeType = CompositeType;
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printf("Adding a %s symbol of name %s, type %s to the tables.\n", ScopeNames[Node->Storage], Node->Name, TypeNames(Node->Type));
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switch(Storage) {
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case SC_GLOBAL:
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AppendSymbol(&Globals, &GlobalsEnd, Node);
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// We don't want to generate a static block for functions.
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if(Structure != ST_FUNC) AsGlobalSymbol(Node);
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break;
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case SC_STRUCT:
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AppendSymbol(&Structs, &StructsEnd, Node);
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break;
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case SC_MEMBER:
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AppendSymbol(&StructMembers, &StructMembersEnd, Node);
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case SC_LOCAL:
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AppendSymbol(&Locals, &LocalsEnd, Node);
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break;
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case SC_PARAM:
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AppendSymbol(&Params, &ParamsEnd, Node);
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break;
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}
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return Node;
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} |