/*************/ /*GEMWIRE */ /* ERYTHRO*/ /*************/ #include #include static int GlobalSymbols = 0; int FindSymbolImpl(char* Symbol, int Storage) { int Ind; for(Ind = 0; Ind < (Storage == SC_GLOBAL /* Are we global scope? */ ? CurrentGlobal /* If so, start searching at the start */ : SYMBOLS /* Otherwise, start at the end and work backward */ ); Ind++) { if(*Symbol == *Symbols[Ind].Name && !strcmp(Symbol, Symbols[Ind].Name)) return Ind; } return -1; } /* * Find the position of a symbol in the symbol table. * @Return the index into the symbol table if found, * -1 if not found. * Does not care about differentiating local or global. * It will only be consistent. */ int FindSymbol(char* Symbol) { int Res; // Prioritise local vars if((Res = FindSymbolImpl(Symbol, SC_LOCAL)) == -1) // Fallback to global vars. return FindSymbolImpl(Symbol, SC_GLOBAL); return Res; } /* * Append a new entry to the table of global symbols. * @Return the index to the new entry * * Will kill the program if we run out. * The death condition here is running into the local symbol table. * //TODO: Dump symbols on death? */ static int NewGlobalSymbol() { int Pos; if((Pos = (CurrentGlobal++)) >= CurrentLocal) Die("Too many Global symbols"); return Pos; } /* * Append a new entry to the table of local (function-local) symbols. * @Return the index to the new entry * * Will kill the program if we run out. * The death condition here is running into the global symbol table. * //TODO: Dump symbols on death? */ static int NewLocalSymbol() { int Pos; if((Pos = (CurrentLocal--)) <= CurrentGlobal) Die("Too many Local symbols"); return Pos; } /* * Add a symbol to the tables, and set all the metadata. * @param Name: The string representing the name of the symbol. * @param Type: The return type in terms of DataTypes enum values. * @param Structure: The type of symbol this is, in terms of StructureType enum. * @param Storage: The storage scope of this symbol. For functions this is always SC_GLOBAL (for now). Vars and Arrays can be GLOBAL or SC_LOCAL. * @param EndLabel: The label # to jump to to exit the function or array, where appropriate. * @param Length: The size of the struct/array in units of 1xbase * * @return The ID in the symbol table that now represents this symbol. */ int AddSymbol(char* Name, int Type, int Structure, int Storage, int EndLabel, int Length) { int TableSlot; int SinkOffset = 0; if((TableSlot = FindSymbolImpl(Name, Storage) != -1)) return TableSlot; // Instaed of spliting this up into AddLocalSymbol and AddGlobalSymbol, // we can use this switch to avoid duplicated code. switch(Storage) { case SC_GLOBAL: TableSlot = NewGlobalSymbol(); AsGlobalSymbol(TableSlot); break; case SC_LOCAL: TableSlot = NewLocalSymbol(); SinkOffset = AsCalcOffset(Type, 0); break; } Symbols[TableSlot].Name = strdup(Name); Symbols[TableSlot].Type = Type; Symbols[TableSlot].Structure = Structure; Symbols[TableSlot].Storage = Storage; Symbols[TableSlot].Length = Length; Symbols[TableSlot].SinkOffset = SinkOffset; //printf("Adding new variable %s of type %s to the table at %d\n", CurrentIdentifier, Types[Type], TableSlot); return TableSlot; }