Erythro/src/Symbols.c

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/*************/
/*GEMWIRE */
/* ERYTHRO*/
/*************/
#include <Defs.h>
#include <Data.h>
static int GlobalSymbols = 0;
int FindSymbolImpl(char* Symbol, int Storage) {
int Ind;
for(Ind = (Storage == SC_GLOBAL /* Are we global scope? */
? 0 /* If so, start from the beginning */
: CurrentLocal + 1 /* Else, go from the start of the local block */
);
Ind < (Storage == SC_GLOBAL /* Are we global scope? */
? CurrentGlobal /* If so, start searching at the start */
: SYMBOLS /* Otherwise, start at the end and work backward */
);
Ind++) {
if(*Symbol == *Symbols[Ind].Name && !strcmp(Symbol, Symbols[Ind].Name)) {
printf("\t\tFound %s at %d\r\n", Symbol, Ind);
return Ind;
}
}
return -1;
}
/*
* Find the position of a symbol in the symbol table.
* @Return the index into the symbol table if found,
* -1 if not found.
* Does not care about differentiating local or global.
* It will only be consistent.
*/
int FindSymbol(char* Symbol) {
int Res;
// Prioritise local vars
if((Res = FindSymbolImpl(Symbol, SC_LOCAL)) == -1)
// Fallback to global vars.
return FindSymbolImpl(Symbol, SC_GLOBAL);
return Res;
}
/*
* Append a new entry to the table of global symbols.
* @Return the index to the new entry
*
* Will kill the program if we run out.
* The death condition here is running into the local symbol table.
* //TODO: Dump symbols on death?
*/
static int NewGlobalSymbol() {
int Pos;
if((Pos = (CurrentGlobal++)) >= CurrentLocal) {
printf("%d:%d\r\n", CurrentGlobal, CurrentLocal);
Die("Too many Global symbols");
}
return Pos;
}
/*
* Append a new entry to the table of local (function-local) symbols.
* @Return the index to the new entry
*
* Will kill the program if we run out.
* The death condition here is running into the global symbol table.
* //TODO: Dump symbols on death?
*/
static int NewLocalSymbol() {
int Pos;
if((Pos = (CurrentLocal--)) <= CurrentGlobal)
Die("Too many Local symbols");
2020-11-18 20:49:08 +00:00
return Pos;
}
/*
* Add a symbol to the tables, and set all the metadata.
* @param Name: The string representing the name of the symbol.
* @param Type: The return type in terms of DataTypes enum values.
* @param Structure: The type of symbol this is, in terms of StructureType enum.
* @param Storage: The storage scope of this symbol. For functions this is always SC_GLOBAL (for now). Vars and Arrays can be GLOBAL or SC_LOCAL.
* @param EndLabel: The label # to jump to to exit the function or array, where appropriate.
* @param Length: The size of the struct/array in units of 1xbase
*
* @return The ID in the symbol table that now represents this symbol.
*/
int AddSymbol(char* Name, int Type, int Structure, int Storage, int EndLabel, int Length) {
int TableSlot;
int SinkOffset = 0;
if((TableSlot = FindSymbolImpl(Name, Storage) != -1))
return TableSlot;
// Instaed of spliting this up into AddLocalSymbol and AddGlobalSymbol,
// we can use this switch to avoid duplicated code.
switch(Storage) {
case SC_GLOBAL:
TableSlot = NewGlobalSymbol();
break;
case SC_LOCAL:
printf("\tCreating new local symbol %s\r\n", Name);
TableSlot = NewLocalSymbol();
SinkOffset = AsCalcOffset(Type, 0);
break;
}
Symbols[TableSlot].Name = strdup(Name);
Symbols[TableSlot].Type = Type;
Symbols[TableSlot].Structure = Structure;
Symbols[TableSlot].Storage = Storage;
Symbols[TableSlot].Length = Length;
Symbols[TableSlot].SinkOffset = SinkOffset;
// NOTE: Generating global symbol names must happen AFTER the name and type are declared.
switch(Storage) {
case SC_GLOBAL:
printf("\tCreating new global symbol %s into slot %d\r\n", Name, TableSlot);
if(Structure != ST_FUNC) {
printf("\t\tGenerating data symbol.\r\n");
AsGlobalSymbol(TableSlot);
}
break;
case SC_LOCAL:
break;
}
//printf("Adding new variable %s of type %s to the table at %d\n", CurrentIdentifier, Types[Type], TableSlot);
return TableSlot;
}