Beryllite Ore + generation

This commit is contained in:
Curle 2023-06-29 01:27:53 +01:00
commit d94dff79dd
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# Disable autocrlf on generated files, they always generate with LF
# Add any extra files or paths here to make git stop saying they
# are changed when only line endings change.
src/generated/**/.cache/cache text eol=lf
src/generated/**/*.json text eol=lf

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# eclipse
bin
*.launch
.settings
.metadata
.classpath
.project
# idea
out
*.ipr
*.iws
*.iml
.idea
# gradle
build
.gradle
# other
eclipse
run
# Files from Forge MDK
forge*changelog.txt

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Minecraft Forge: Credits/Thank You
Forge is a set of tools and modifications to the Minecraft base game code to assist
mod developers in creating new and exciting content. It has been in development for
several years now, but I would like to take this time thank a few people who have
helped it along it's way.
First, the people who originally created the Forge projects way back in Minecraft
alpha. Eloraam of RedPower, and SpaceToad of Buildcraft, without their acceptiance
of me taking over the project, who knows what Minecraft modding would be today.
Secondly, someone who has worked with me, and developed some of the core features
that allow modding to be as functional, and as simple as it is, cpw. For developing
FML, which stabelized the client and server modding ecosystem. As well as the base
loading system that allows us to modify Minecraft's code as elegently as possible.
Mezz, who has stepped up as the issue and pull request manager. Helping to keep me
sane as well as guiding the community into creating better additions to Forge.
Searge, Bspks, Fesh0r, ProfMobious, and all the rest over on the MCP team {of which
I am a part}. For creating some of the core tools needed to make Minecraft modding
both possible, and as stable as can be.
On that note, here is some specific information of the MCP data we use:
* Minecraft Coder Pack (MCP) *
Forge Mod Loader and Minecraft Forge have permission to distribute and automatically
download components of MCP and distribute MCP data files. This permission is not
transitive and others wishing to redistribute the Minecraft Forge source independently
should seek permission of MCP or remove the MCP data files and request their users
to download MCP separately.
And lastly, the countless community members who have spent time submitting bug reports,
pull requests, and just helping out the community in general. Thank you.
--LexManos
=========================================================================
This is Forge Mod Loader.
You can find the source code at all times at https://github.com/MinecraftForge/MinecraftForge/tree/1.12.x/src/main/java/net/minecraftforge/fml
This minecraft mod is a clean open source implementation of a mod loader for minecraft servers
and minecraft clients.
The code is authored by cpw.
It began by partially implementing an API defined by the client side ModLoader, authored by Risugami.
http://www.minecraftforum.net/topic/75440-
This support has been dropped as of Minecraft release 1.7, as Risugami no longer maintains ModLoader.
It also contains suggestions and hints and generous helpings of code from LexManos, author of MinecraftForge.
http://www.minecraftforge.net/
Additionally, it contains an implementation of topological sort based on that
published at http://keithschwarz.com/interesting/code/?dir=topological-sort
It also contains code from the Maven project for performing versioned dependency
resolution. http://maven.apache.org/
It also contains a partial repackaging of the javaxdelta library from http://sourceforge.net/projects/javaxdelta/
with credit to it's authors.
Forge Mod Loader downloads components from the Minecraft Coder Pack
(http://mcp.ocean-labs.de/index.php/Main_Page) with kind permission from the MCP team.

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Unless noted below, Minecraft Forge, Forge Mod Loader, and all
parts herein are licensed under the terms of the LGPL 2.1 found
here http://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt and
copied below.
Homepage: http://minecraftforge.net/
https://github.com/MinecraftForge/MinecraftForge
A note on authorship:
All source artifacts are property of their original author, with
the exclusion of the contents of the patches directory and others
copied from it from time to time. Authorship of the contents of
the patches directory is retained by the Minecraft Forge project.
This is because the patches are partially machine generated
artifacts, and are changed heavily due to the way forge works.
Individual attribution within them is impossible.
Consent:
All contributions to Forge must consent to the release of any
patch content to the Forge project.
A note on infectivity:
The LGPL is chosen specifically so that projects may depend on Forge
features without being infected with its license. That is the
purpose of the LGPL. Mods and others using this code via ordinary
Java mechanics for referencing libraries are specifically not bound
by Forge's license for the Mod code.
=== MCP Data ===
This software includes data from the Minecraft Coder Pack (MCP), with kind permission
from them. The license to MCP data is not transitive - distribution of this data by
third parties requires independent licensing from the MCP team. This data is not
redistributable without permission from the MCP team.
=== Sharing ===
I grant permission for some parts of FML to be redistributed outside the terms of the LGPL, for the benefit of
the minecraft modding community. All contributions to these parts should be licensed under the same additional grant.
-- Runtime patcher --
License is granted to redistribute the runtime patcher code (src/main/java/net/minecraftforge/fml/common/patcher
and subdirectories) under any alternative open source license as classified by the OSI (http://opensource.org/licenses)
-- ASM transformers --
License is granted to redistribute the ASM transformer code (src/main/java/net/minecraftforge/common/asm/ and subdirectories)
under any alternative open source license as classified by the OSI (http://opensource.org/licenses)
=========================================================================
This software includes portions from the Apache Maven project at
http://maven.apache.org/ specifically the ComparableVersion.java code. It is
included based on guidelines at
http://www.softwarefreedom.org/resources/2007/gpl-non-gpl-collaboration.html
with notices intact. The only change is a non-functional change of package name.
This software contains a partial repackaging of javaxdelta, a BSD licensed program for generating
binary differences and applying them, sourced from the subversion at http://sourceforge.net/projects/javaxdelta/
authored by genman, heikok, pivot.
The only changes are to replace some Trove collection types with standard Java collections, and repackaged.
This software includes the Monocraft font from https://github.com/IdreesInc/Monocraft/ for use in the early loading
display.
=========================================================================
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Source installation information for modders
-------------------------------------------
This code follows the Minecraft Forge installation methodology. It will apply
some small patches to the vanilla MCP source code, giving you and it access
to some of the data and functions you need to build a successful mod.
Note also that the patches are built against "un-renamed" MCP source code (aka
SRG Names) - this means that you will not be able to read them directly against
normal code.
Setup Process:
==============================
Step 1: Open your command-line and browse to the folder where you extracted the zip file.
Step 2: You're left with a choice.
If you prefer to use Eclipse:
1. Run the following command: `gradlew genEclipseRuns` (`./gradlew genEclipseRuns` if you are on Mac/Linux)
2. Open Eclipse, Import > Existing Gradle Project > Select Folder
or run `gradlew eclipse` to generate the project.
If you prefer to use IntelliJ:
1. Open IDEA, and import project.
2. Select your build.gradle file and have it import.
3. Run the following command: `gradlew genIntellijRuns` (`./gradlew genIntellijRuns` if you are on Mac/Linux)
4. Refresh the Gradle Project in IDEA if required.
If at any point you are missing libraries in your IDE, or you've run into problems you can
run `gradlew --refresh-dependencies` to refresh the local cache. `gradlew clean` to reset everything
{this does not affect your code} and then start the process again.
Mapping Names:
=============================
By default, the MDK is configured to use the official mapping names from Mojang for methods and fields
in the Minecraft codebase. These names are covered by a specific license. All modders should be aware of this
license, if you do not agree with it you can change your mapping names to other crowdsourced names in your
build.gradle. For the latest license text, refer to the mapping file itself, or the reference copy here:
https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md
Additional Resources:
=========================
Community Documentation: https://mcforge.readthedocs.io/en/latest/gettingstarted/
LexManos' Install Video: https://www.youtube.com/watch?v=8VEdtQLuLO0
Forge Forum: https://forums.minecraftforge.net/
Forge Discord: https://discord.gg/UvedJ9m

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plugins {
id 'eclipse'
id 'idea'
id 'maven-publish'
id 'net.minecraftforge.gradle' version '[6.0,6.2)'
}
version = mod_version
group = mod_group_id
base {
archivesName = mod_id
}
// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
java.toolchain.languageVersion = JavaLanguageVersion.of(17)
println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
minecraft {
// The mappings can be changed at any time and must be in the following format.
// Channel: Version:
// official MCVersion Official field/method names from Mojang mapping files
// parchment YYYY.MM.DD-MCVersion Open community-sourced parameter names and javadocs layered on top of official
//
// You must be aware of the Mojang license when using the 'official' or 'parchment' mappings.
// See more information here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md
//
// Parchment is an unofficial project maintained by ParchmentMC, separate from MinecraftForge
// Additional setup is needed to use their mappings: https://parchmentmc.org/docs/getting-started
//
// Use non-default mappings at your own risk. They may not always work.
// Simply re-run your setup task after changing the mappings to update your workspace.
mappings channel: mapping_channel, version: mapping_version
// When true, this property will have all Eclipse/IntelliJ IDEA run configurations run the "prepareX" task for the given run configuration before launching the game.
// In most cases, it is not necessary to enable.
// enableEclipsePrepareRuns = true
// enableIdeaPrepareRuns = true
// This property allows configuring Gradle's ProcessResources task(s) to run on IDE output locations before launching the game.
// It is REQUIRED to be set to true for this template to function.
// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
copyIdeResources = true
// When true, this property will add the folder name of all declared run configurations to generated IDE run configurations.
// The folder name can be set on a run configuration using the "folderName" property.
// By default, the folder name of a run configuration is the name of the Gradle project containing it.
// generateRunFolders = true
// This property enables access transformers for use in development.
// They will be applied to the Minecraft artifact.
// The access transformer file can be anywhere in the project.
// However, it must be at "META-INF/accesstransformer.cfg" in the final mod jar to be loaded by Forge.
// This default location is a best practice to automatically put the file in the right place in the final jar.
// See https://docs.minecraftforge.net/en/latest/advanced/accesstransformers/ for more information.
// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
runs {
// applies to all the run configs below
configureEach {
workingDirectory project.file('run')
// Recommended logging data for a userdev environment
// The markers can be added/remove as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
property 'forge.logging.markers', 'REGISTRIES'
// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
property 'forge.logging.console.level', 'debug'
mods {
"${mod_id}" {
source sourceSets.main
}
}
}
client {
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
property 'forge.enabledGameTestNamespaces', mod_id
}
server {
property 'forge.enabledGameTestNamespaces', mod_id
args '--nogui'
}
// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
gameTestServer {
property 'forge.enabledGameTestNamespaces', mod_id
}
data {
// example of overriding the workingDirectory set in configureEach above
workingDirectory project.file('run-data')
// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
}
}
}
// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }
repositories {
// Put repositories for dependencies here
// ForgeGradle automatically adds the Forge maven and Maven Central for you
// If you have mod jar dependencies in ./libs, you can declare them as a repository like so.
// See https://docs.gradle.org/current/userguide/declaring_repositories.html#sub:flat_dir_resolver
// flatDir {
// dir 'libs'
// }
}
dependencies {
// Specify the version of Minecraft to use.
// Any artifact can be supplied so long as it has a "userdev" classifier artifact and is a compatible patcher artifact.
// The "userdev" classifier will be requested and setup by ForgeGradle.
// If the group id is "net.minecraft" and the artifact id is one of ["client", "server", "joined"],
// then special handling is done to allow a setup of a vanilla dependency without the use of an external repository.
minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}"
// Example mod dependency with JEI - using fg.deobf() ensures the dependency is remapped to your development mappings
// The JEI API is declared for compile time use, while the full JEI artifact is used at runtime
// compileOnly fg.deobf("mezz.jei:jei-${mc_version}-common-api:${jei_version}")
// compileOnly fg.deobf("mezz.jei:jei-${mc_version}-forge-api:${jei_version}")
// runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}-forge:${jei_version}")
// Example mod dependency using a mod jar from ./libs with a flat dir repository
// This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar
// The group id is ignored when searching -- in this case, it is "blank"
// implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}")
// For more info:
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
// http://www.gradle.org/docs/current/userguide/dependency_management.html
}
// This block of code expands all declared replace properties in the specified resource targets.
// A missing property will result in an error. Properties are expanded using ${} Groovy notation.
// When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments.
// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
tasks.named('processResources', ProcessResources).configure {
var replaceProperties = [
minecraft_version: minecraft_version, minecraft_version_range: minecraft_version_range,
forge_version: forge_version, forge_version_range: forge_version_range,
loader_version_range: loader_version_range,
mod_id: mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version,
mod_authors: mod_authors, mod_description: mod_description,
]
inputs.properties replaceProperties
filesMatching(['META-INF/mods.toml', 'pack.mcmeta']) {
expand replaceProperties + [project: project]
}
}
// Example for how to get properties into the manifest for reading at runtime.
tasks.named('jar', Jar).configure {
manifest {
attributes([
'Specification-Title' : mod_id,
'Specification-Vendor' : mod_authors,
'Specification-Version' : '1', // We are version 1 of ourselves
'Implementation-Title' : project.name,
'Implementation-Version' : project.jar.archiveVersion,
'Implementation-Vendor' : mod_authors,
'Implementation-Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
])
}
// This is the preferred method to reobfuscate your jar file
finalizedBy 'reobfJar'
}
// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing:
// tasks.named('publish').configure {
// dependsOn 'reobfJar'
// }
// Example configuration to allow publishing using the maven-publish plugin
publishing {
publications {
register('mavenJava', MavenPublication) {
artifact jar
}
}
repositories {
maven {
url "file://${project.projectDir}/mcmodsrepo"
}
}
}
tasks.withType(JavaCompile).configureEach {
options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
}

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1.20.x Changelog
47.0
====
- 47.0.34 [HotFix]: Somehow not caught by CI, but there was an issue in the SpawnUtils to handle.
- 47.0.33 Remove amount from FluidStack hashCode to fix the equal/hashCode java contract (#9602)
- 47.0.32 Add example usage for configs to the MDK (#9596)
Demonstrates proper usage of different config value types, validation, transformation/parsing, load/reload handling and direct field access.
- 47.0.31 Demonstrate configureEach in run configs (#9594)
- 47.0.30 Reduce verbosity of prepareRuns doc in MDK (#9593)
- 47.0.29 Lazily configure MDK tasks, improve IDE support (#9592)
- 47.0.28 Fix not dropping xp for player sourced explosions and various other cases when xp should drop (#9588)
- 47.0.27 add item handler capability to chiseled bookshelf (#9587)
- 47.0.26 Fix ignoring maxUpStep method overrides on entities (#9583)
- 47.0.25 Add missing damage type tag provider modid, existing file helper constructor overload (#9581)
- 47.0.24 Expose holder lookup registry provider as a helper in RegistriesDatapackGenerator (#9580)
- 47.0.23 Fix gametest collection causing secondary crash in loading error state (#9568)
- 47.0.22 Fix SpriteCoordinateExpander not working with chained methods (MC-263524) (#9564)
- 47.0.21 Expose EntityRendererProvider.Context to AddLayers event (#9562)
- 47.0.20 [1.20] Add events for checking spawn conditions (SpawnPlacementCheck and PositionCheck) (#9469)
- 47.0.19 Another tweak to the early display. We start a timer process while we create the window, in case it hangs. Also add a skip version config, to try and help in cases where the driver is stupid. (#9595)
- 47.0.18 Auto generate names for modded loot pools. Fixes #9589 (#9591)
- 47.0.17 More tweaks to the mod loading callbacks to make loading bars work better (#9585)
- 47.0.16 Reimplement LootPool name patches and hooks (#9573)
- 47.0.15 Fix experimental lighting pipeline breaking vanilla's emissive rendering. Closes #9552 (#9582)
- 47.0.14 Update early loading default configs to match standard expectations. (#9577)
Also allow a global override env variable for darkmode always. "FML_EARLY_WINDOW_DARK"
- 47.0.13 Add proper duplicate mod error message that includes the mod id(s) and mod files. (#9474)
- 47.0.12 Add missing stack tooltip rendering hooks (#9533)
Fix automatic tooltip wrapping discarding empty lines used as spacers
- 47.0.11 Add piston push reaction overrides to Block class (#9538)
- 47.0.10 Fix missing calls to level-sensitive block SoundType getter (#9553)
- 47.0.9 Fix forge registries that have wrappers/support tags not being in the HolderLookup Provider that is provided to the GatherDataEvent (#9566)
- 47.0.8 Make IItemDecorator a functional interface again. Fixes #9563 (#9574)
- 47.0.7 Make 1.20.x the main TC branch.
- 47.0.6 Fix custom geometry in parent models not being resolved (#9572)
- 47.0.5 Make the scheduled thread factory setDaemon on it's threads. Should allow things to close properly if something deadly happens early on. (#9575)
- 47.0.4 This is an early display window system for forge. (#9558)
- 47.0.3 fix the JIJ break by bumping SJH. apologies.
- 47.0.2 update libs (#9565)
- 47.0.1 Update Armor Layer Implementation to Match Vanilla (#9547)
- 47.0.0 1.20.1 Update
46.0
====
- 46.0.14 Fix JAR compatibility checks for 1.20 (#9556)
- 46.0.13 [1.20] Add `AFTER_LEVEL` render level stage (#9555)
- 46.0.12 Reorder overlay layers to match vanilla (#9550)
- 46.0.11 Re-implement missing level-sensitive block light hook in ChunkAccess (#9536)
- 46.0.10 Fix issues in the deserialization of empty ingredients (#9537)
- 46.0.9 Fix wrong variable passed into EnchantmentClue lookup Fixes #9543 (#9544)
- 46.0.8 Fix incorrect depth test state in debug graph rendering Fixes #9534 (#9539)
- 46.0.7 Fix initCapabilities patch location in ServerLevel Fixes #9526 (#9531)
- 46.0.6 Use Spinning Effect Intensity instead of Partial Tick for Portal Overlay Fixes #9529 (#9530)
- 46.0.5 Fix getArmorModelHook patch, Fixex #9523 (#9528)
- 46.0.4 Fix duplicate Map writes in PlayerList patch. (#9521)
- 46.0.3 Fix Forge Version including MC version in MDK.
- 46.0.2 Fix patch in light propagation (#9532)
- 46.0.1 Attempt to fix jar signing
Gradle 8 is stupid and doesn't (easily) allow in-place tasks, so a temporary fix has been made in ForgeGradle 6
- 46.0.0 Forge 1.20
- Creative mode tabs are now a registry; the `BuildContents` event was renamed to `BuildCreativeModeTabContentsEvent` and moved it to its own class
- The pack format is now 15 for both resource packs and data packs
- `ScreenUtils` was deprecated in favor of a `GuiGraphics` extension
- Forge and the MDK were updated to Gradle 8 and FG6
- The Forge common config file was removed (it only contained the deprecated old fields for resource caching, which was removed in 1.19.3)
- Registry dummy entries were removed
- `RemappingVertexPipeline` was fixed to forward the `endVertex()` call
- Forge tool tags were removed in favor of vanilla ones
Co-authored-by: ChampionAsh5357 <ash@ashwork.net>
Co-authored-by: coehlrich <coehlrich@users.noreply.github.com>
Co-authored-by: Dennis C <11262040+XFactHD@users.noreply.github.com>
Co-authored-by: Matyrobbrt <matyrobbrt@gmail.com>
45.1
====
- 45.1.0 1.19.4 Recommended Build
45.0
====
- 45.0.66 Add method to GatherDataEvent to obtain collection of all input paths. (#9499)
- 45.0.65 Log error when Sheets is class-loaded before registration is completed (#9475)
- 45.0.64 [1.19.x] Re-implement RenderTooltipEvent.Color (#9497)
* Reimplement RenderTooltipEvent.Color
* Formatting, comments, EXC
* Deprecate instead of replacing
- 45.0.63 Add API for registering custom world preset editors (#9436)
- 45.0.62 Remove unneeded extra reload of datapacks on world creation screen (#9454)
- 45.0.61 Bump ASM to 9.5
- 45.0.60 Fix crash when running server from root directory
Fixes #9498
- 45.0.59 Fix root transform matrix format, allow using all four root transform formats (#9496)
- 45.0.58 Add missing AT lines to allow registering custom game rule boolean/integer types (#9489)
- 45.0.57 [1.19.x] Fix SaplingGrowTreeEvent#setFeature being ignored in FungusBlock (#9485)
Co-authored-by: Brennan Ward <3682588+Shadows-of-Fire@users.noreply.github.com>
- 45.0.56 Restore AccessibilityOnboardingScreen
Fixes #9488
- 45.0.55 Update documentation on FinalizeSpawn (#9467)
- 45.0.54 Fix fluids without sound event causing exception in tryFillContainer and tryEmptyContainer (#9445)
- 45.0.53 Make FakePlayerFactory respect the given ServerLevel (#9479)
- 45.0.52 Collect and log exceptions occurring in DeferredWorkQueue tasks (#9449)
- 45.0.51 Fix `NamespacedWrapper#wrapAsHolder` (#9450)
- 45.0.50 Fixes ChatScreen calling .setScreen (#9443)
Fix test compile failures also.
- 45.0.49 Determine the Forge version the PR was built against when running PR compat checks (#9374)
- 45.0.48 Add buildscript test to error on deprecated members that should of been removed. (#9460)
- 45.0.47 Remove erroneous brace patch in Inventory (#9462)
Fixes #9459
- 45.0.46 [1.19.4] Move root transform builder to ModelBuilder to allow use in ItemModelBuilder (#9456)
- 45.0.45 Fix forge grindstone hooks allowing stacks of non-stackable items (#9457)
- 45.0.44 [1.19.4] Fix FMLOnly (#9415)
- 45.0.43 Fix ItemLayerModel erroneously adding particle texture to layer texture list (#9441)
- 45.0.42 Temporary fix for Canceling ProjectileImpactEvents of Piercing ammo.
Event needs to be re-worked to have finer control. #9370
- 45.0.41 Fix dummy air blocks not being marked as air (#9440)
- 45.0.40 Add support for splitting the login packet (#9367)
It contains full copies of data registries and can easily surpass vanilla's limits
- 45.0.39 Remove Attack Range and Reach Distance and add Block Reach and Entity Reach (#9361)
- 45.0.38 Add default bucket sounds for milk (#9432)
- 45.0.37 Deprecate Item.onUsingTick, as vanilla provides the same function in Item.onUseTick now. Closes #9342
- 45.0.36 Fix ScreenEvent.Init.[Pre/Post] not working correctly (#9431)
- 45.0.35 Allow FenceGateBlock to be used without a WoodType. Closes #9392
- 45.0.34 Deprecate duplicate tool tags that vanilla added in 1.19.4
We will maintain a seperate 'tools' tag until Mojang adds all relevent tool tags.
Closes #9393
- 45.0.33 Fix BlockEvent.Break not using ItemStack enchantment hooks.
- 45.0.32 Move Block.onCatchFire to above block removal to allow usage of BlockEntity data. Closes #9400
- 45.0.31 Fix FinalizeSpawn not blocking spawns during worldgen (#9420)
- 45.0.30 Fixed issue with MutableHashedLinkedMap when removing multiple sequential entries in the middle of the map.
Added Unit tests for MutableHashLinkedMap
Added support for removing using the iterator
Added concurrent modification detection to the iterator
Added default constructor with basic hashing strategy.
Closes #9426
- 45.0.29 Loosen access for BucketItem's canBlockContainFluid (#9421)
- 45.0.28 Update and Regenerate Datapacks (#9419)
Add generation for pack.mcmeta
- 45.0.27 Restore ability to change message in ClientChatEvent (#9377)
- 45.0.26 Remove duplicate line in FoodData patch (#9424)
The line was accidentally duplicated in the 1.19.4 update and patching
process.
Fixes #9422
- 45.0.25 Rename RegisterParticleProviderEvent's register methods to describe what kind of particle providers they register (deprecating old methods to avoid breaking) and minor docs tweaks (#9388)
- 45.0.24 Update pack versions (#9414)
- 45.0.23 [1.19.4] Revamp and fix spawn events (#9133)
- 45.0.22 [1.19.4] Replace blitOffset parameter with PoseStack in IItemDecorator (#9409)
* Replace blitOffset with PoseStack in IItemDecorator
* Circumvent breaking changes
* Fix blitOffset type
- 45.0.21 Fix JSON model root transforms (#9410)
- 45.0.20 Fix tossed items not being able to be picked up by other players. Closes #9412 (#9404)
- 45.0.19 Fix infinite BE render bounds failing frustum intersection test. Closes #9321 (#9407)
- 45.0.18 Make ForgeSlider use the new vanilla texture (#9406)
- 45.0.17 Add BlockSetType#register to accesstransformer.cfg (#9386)
- 45.0.16 Add option to completely hide a crash-callable depending on a runtime value (#9372)
- 45.0.15 Add isNewChunk to ChunkEvent.Load (#9369)
- 45.0.14 Remove DistExecutor calls in PistonEventTest (#9348)
- 45.0.13 Fix hardcoded precipitation in ClimateSettingsBuilder (#9402)
This effectively caused all biomes to have precipitation, such as
minecraft:desert.
Fixes #9397
- 45.0.12 Fix incorrect variable used for swimming check (#9403)
Because of the incorrect variable, the check to stop sprinting (and stop
swimming) never fired correctly.
1.19.3's `flag5` variable was renamed to `flag7` in 1.19.4; however,
this was not caught during patching because of the fuzzy patcher.
Fixes #9399
- 45.0.11 Fix incorrect boolean used for glint effect (#9401)
The `flag1` variable is ultimately controlled by whether the armor slot
being rendered is for the leggings, which explains this bug where the
leggings always had the enchantment glint but not any other armor piece.
Fixes #9394
- 45.0.10 Fixed ModMismatchDisconnectedScreen displaying missing mods wrongly (#9398)
- 45.0.9 Fix misaligned text render type patch (#9391)
- 45.0.8 Remove thread filter from processing clientside custom payloads. Closes @9390
- 45.0.7 Fix LivingEntity patch which caused crash while entities got hurt. Closes #9389
- 45.0.6 Fix wrong parameters in `Screen#renderTooltipInternal` patch (#9387)
- 45.0.5 Fix misaligned patch in LevelRenderer. Closes #9385
- 45.0.4 Remove our fix for MC-121048 as it has been fixed by Vanilla (#9381)
- 45.0.3 Fix advancements not loading, bug seems to be fixed by vanilla now. Closes #9384
- 45.0.2 Fixed patch verifier for cases where patches lowered access levels. Closes #9383
- 45.0.1 Fix crouching while sprinting stopping the player when step height is modified. Closes #9376
- 45.0.0 Forge 1.19.4
Properly move `ServerStatusPing` to codec
Reimplement custom display contexts
Co-authored-by: Matyrobbrt <matyrobbrt@gmail.com>
Co-authored-by: coehlrich <coehlrich@users.noreply.github.com>
44.1
====
- 44.1.23 Fix experimental world warning screen appearing everytime (#9375)
- 44.1.22 Fix continuing to use items after dropping or when a shield breaks (MC-231097, MC-168573) (#9344)
- 44.1.21 Add onStopUsing hook to IForgeItem (#9343)
- 44.1.20 Document RegisterParticleProvidersEvent's APIs (#9346)
- 44.1.19 Fix incorrect ListTag.getLongArray result (MC-260378) (#9351)
- 44.1.18 Fix missing patch that left TagBuilder#replace unused (#9354)
- 44.1.17 Add 2 new RenderLevelStageEvent.Stage for After Entities and After Block Entities (#9259)
- 44.1.16 Cleanup StemBlock Patch (#9337)
- 44.1.15 Cleanup ItemProperties patch (#9332)
- 44.1.14 Make IForgeIntrinsicHolderTagAppender methods properly chainable (#9331)
- 44.1.13 Fix in custom fluids not respecting max height correctly. (#9319)
- 44.1.12 Fix inconsistent vaporization in BucketItem & FluidType (#9269)
- 44.1.11 Fix reloading event firing during server shutdown and add explicit unloading event instead (#9016)
- 44.1.10 Homogenize and/or holdersets when serializing to prevent serializing to NBT from crashing (#9048) Fixes #9043
- 44.1.9 [1.19.x] Fix `ForgeSlider` not respecting custom height (#9237)
- 44.1.8 Fix stepsound for blocks in the inside_step_sound_blocks tag. (#9318)
- 44.1.7 Fix missing hanging sign material for modded wood type (#9303)
- 44.1.6 Fire TickEvent.LevelTickEvent on ClientLevel tick (#9299)
- 44.1.5 Add ClientChatReceivedEvent for system messages (#9284)
- 44.1.4 PR Action update (#9274)
- 44.1.3 fix HangingSignEditScreen crash when using custom wood types using modid (#9294)
- 44.1.2 Bump SecureJarHandler version, to help identify invalid mods.
- 44.1.1 [1.19.3] Hotfix missing null check in createUnbakedItemElements (#9285)
- 44.1.0 Mark 1.19.3 Recommended Build
44.0
====
- 44.0.49 [1.19.3] Allow Item and Elements models to specify static color, sky light, and block light values. (#9106)
- 44.0.48 Fix StemBlock not checking canSustainPlant for the correct block, it now checks for Melons/Pumpkins instead of the stem itself. (#9270)
- 44.0.47 Add github shared actions for automation purposes. (#9251)
- 44.0.46 Add translate key for Forge pack.mcmeta description (#9260)
- 44.0.45 Fix broken link for update checker docs in mdk (#9271)
- 44.0.44 Remove duplicate updateNeighbourForOutputSignal call Fixes #9169 (#9234)
- 44.0.43 Add helper methods to access the set of loaded sprite locations (#9223)
- 44.0.42 Disable guiLight3d for generated item models (#9230)
- 44.0.41 Remove resource caching (#9254)
- 44.0.40 Add TradeWithVillagerEvent (#9244)
- 44.0.39 Update link for Parchment "Getting Started" (#9243)
- 44.0.38 Allows DatapackBuiltinEntriesProvider to datagen LevelStems (#9247)
- 44.0.37 Add a method to LootContext.Builder that allows changing the queried loot table id (#9084)
- 44.0.36 [1.19.3] Fix Datagen Tests and Providers (#9212)
- 44.0.35 Fix concrete powder not being hydrated by singular water sources (#9236)
- 44.0.34 [1.19.3] Fix LootTableLoadEvent not getting fired (#9239)
- 44.0.33 Allow using custom factories in button builders (#9238)
- 44.0.32 Fix logspam when a root resource is requested from DelegatingPackResources, fixes #9197 (#9227)
- 44.0.31 [1.19.3] Fix `retrieveRegistryLookup` attempting to get the registry lookup from a `HolderGetter` (#9225)
- 44.0.30 [1.19.3] Add ability to datagen forge specific values in pack.mcmeta (#9221)
Co-authored-by: sciwhiz12 <sciwhiz12@gmail.com>
- 44.0.29 Add block atlas config to register forge:white texture (#9187)
- 44.0.28 Fix ExtendedButton not being highlighted when focused (#9144)
- 44.0.27 Separate checkAndFix from the check* tasks. (#9213)
- 44.0.26 Fix forge resources overriding vanilla ones (#9222)
- 44.0.25 Fix tooltip customization not working for creative inventory (#9218)
- 44.0.24 Fix glowing item frame entity's texture (#9126)
Fixes #9123
- 44.0.23 Fix datapack registries not being synced to clients (#9219)
- 44.0.22 Fix creatives tabs rendering overlapping tabs if the selected tab isn't on the current page. (#9214)
- 44.0.21 Fix `SidedInvWrapper` not accounting for vanilla stacking special cases in brewing stands and furnaces (#9189)
- 44.0.20 Update to the latest JarJar. (#9217)
- 44.0.19 Specify NetworkHooks#getEntitySpawningPacket Generic Return Type (#9220)
- 44.0.18 Fix using a DeferredRegister on a non-forge wrapped registry. Closes #9199
- 44.0.17 Add support for custom CreativeModeTab implementations (#9210)
- 44.0.16 Simplify tree grower patches (#9209)
- 44.0.15 Replace AdvancementProvider patch with Forge helper (#9188)
- 44.0.14 Allow using `PackOutput`s in Forge-added datagen classes (#9182)
- 44.0.13 Add simpleBlockWithItem for data gens (#9170)
- 44.0.12 Fix running test mods (#9211)
- 44.0.11 [1.19.3] Fix models nested in custom geometries not resolving parents (#9200)
- 44.0.10 Fix OBJ Loader caches not being thread-safe. (#9204)
- 44.0.9 [1.19.3] Add event before baked models are cached by the BlockModelShaper (#9190)
- 44.0.8 Fix compatibility checker task configuration (#9202)
- 44.0.7 Fix chat offset (#9184)
- 44.0.6 Redesign CreativeTab collection event to be a lot more straight forward. (#9198)
- 44.0.5 Move ICondition patch placement to before MC throws an error.
Disable the explicitly erroring test biome modifier.
- 44.0.4 Fix BlockStateProvider not waiting for models before finishing. (#9196) Fixes #9195:
- 44.0.3 Fix tooltips not rendering on screens. Closes #9191
- 44.0.2 Fix merged mod resource pack not returning all resources with the same name when asked. Closes #9194
- 44.0.1 Fix searching using the wrong prefix for items or tags. Fixes #9176 Fixes #9179 (#9177)
- 44.0.0 Forge 1.19.3
Created a CreativeModeTabEvent to register creative mode tabs and populate entries per tab
Moved datapack registries to DataPackRegistryEvent.NewRegistry event instead of tying them to ForgeRegistry
Made it easier for mods to datagen datapack builtin entries with DatapackBuiltinEntriesProvider
Provided access to lookupProvider for datagen
Updated dependencies to match versions used by vanilla and update JarJar to 0.3.18
Added a test mod for the new CreativeModeTabEvent
Throws better error message for Forge registries in tag datagen
Deleted ForgeRegistryTagsProvider
Updated ClientChatReceivedEvent and ServerChatEvent for Mojang changes
Added patches for both sign related methods in ModelLayers
Changed RegisterShadersEvent to use ResourceProvider
Migrated old Mojang math types to JOML
Co-authored-by: Marc Hermans <marc.hermans@ldtteam.com>
Co-authored-by: LexManos <LexManos@gmail.com>
Co-authored-by: sciwhiz12 <arnoldnunag12@gmail.com>
Co-authored-by: coehlrich <coehlrich@users.noreply.github.com>
43.2
====
- 43.2.0 43.2 Recommended Build.
43.1
====
- 43.1.65 Allow discovering services from the mods folder that use java's modular definition. (#9143)
- 43.1.64 Make Datapack Registries support ICondition(s) (#9113)
- 43.1.63 Enable additional build types to handle pull request validation. (#9159)
- 43.1.62 Check source permission level before selector permission (#9147)
In some situations, such as execution of a function by an advancement as
part of its reward, a command source stack may have a backing source of
a ServerPlayer which may lack the entity selector permission and have an
explicit permission level that should allow the use of entity selectors,
through CommandSourceStack#withPermission.
We now check if the permission level of the command source stack is
sufficient for entity selectors _before_ checking if the source is a
player and if they have the requisite permission.
This means that an operator permission level of 2 will always override
the Forge entity selector permission.
Fixes #9137
- 43.1.61 Fix fires spreading too/igniting custom portal frames. (#9142)
- 43.1.60 Add supplier to FlowerBlock so it works with custom MobEffects (#9139)
- 43.1.59 Fix some logical bugs related to the Grindstone Event (#9089)
- 43.1.58 Call baked model's `getModelData` before `getRenderTypes` (#9163)
- 43.1.57 Make Util.memoize thread-safe (#9155)
- 43.1.56 Rendering tweaks and fixes: Part 4 (#9065)
- 43.1.55 Fix `Transformation` loading `PoseStack` (#9083)
- 43.1.54 Add simple block appearance API (#9066)
- 43.1.53 Fix invalidated modded packets when on LAN (#9157)
- 43.1.52 Improve extensibility of DetectorRailBlock and PoweredRailBlock (#9130)
- 43.1.51 Fix launch handler minecraft classpath locator (#9120)
- 43.1.50 Add HitResult to `EntityTeleportEvent$EnderPearl` (#9135)
- 43.1.49 Throw aggregate exception for erroneous registry event dispatch (#9111)
This means that exceptions occurring during the dispatch of the registry
events, such as those from the suppliers of RegistryObjects, properly
cause a crash rather than merely being logged and allowing the game to
reach the main menu.
Fixes #8720
- 43.1.48 Add missing semi-colon near the Dist import statement in example mod.
- 43.1.47 Fix ClientModEvents example not subscribing to client-sided events (#9097)
- 43.1.46 Use GitHub action to lock issues with the `spam` label (#9087)
- 43.1.45 Remove structures slave map to Feature registry (#9091)
- 43.1.44 Improve logging of missing or unsupported dependencies (#9104)
- 43.1.43 [1.19.x] Fix ValueSpec caching the return value incorrectly (#9046)
- 43.1.42 [1.19.x] Add event for registering spawn placements, and modifying existing (#9024)
- 43.1.41 [1.19.x] Add event for items being stacked or swapped in a GUI. (#9050)
- 43.1.40 [1.19.x] Fix PlayerInteractEvent.EntityInteractSpecific not cancelling on a server (#9079)
- 43.1.39 Fix canceling phantom spawns preventing any further attempts that tick. (#9041)
- 43.1.38 Rename fluid type milk translation keys (#9077)
- 43.1.37 Fix minecart speed with water (#9076)
- 43.1.36 Add a cancellable event that gets fired when a Totem of Undying is used (#9069)
- 43.1.35 Fix performance issue and logging when resource caching is enabled (#9029)
- 43.1.34 Fix NPE when feeding wolves and cats (#9074)
- 43.1.33 Fix logically breaking change to ForgeConfigSpec.Builder#comment where modders could not add a empty line to the start of comments. (#9061)
- 43.1.32 Fix ServiceLoader bug
- 43.1.31 Fix ClientChatReceivedEvent for system messages
- 43.1.30 Make ForgeConfigSpec$Builder.comment able to be called multiple times for the same entry. (#9056)
- 43.1.29 Fix control modifier for mac with `KeyMapping`s using Alt instead of Super (#9057)
- 43.1.28 Fix is_desert tag not being applied correctly. (#9051)
- 43.1.27 Fix mob griefing event for SmallFireballs not using owner entity. (#9038)
- 43.1.26 Fix minecarts on rails not properly slowing down in water (#9033)
- 43.1.25 Change codestyle for BookShelves tag. Closes #9027
Add IS_CAVE tag Closes #8885
Add IS_DESERT tag Closes #8979
Simplify Mangrove Swamp tags Closes #8980
- 43.1.24 Allow faces of an "elements" model to have disabled ambient occlusion (#9019)
- 43.1.23 [1.19.x] Recipe ID-based grouping between modded and vanilla recipes. (#8876)
- 43.1.22 Update fence_gates/wooden (#8936)
- 43.1.21 [1.19.x] Added event for growing fungus (#8981)
- 43.1.20 Added Bookshelves block tag (#8991)
- 43.1.19 Create a Forge EntityType Tag for Bosses (#9017)
- 43.1.18 Allow mods to specify shader import namespace (#9021)
- 43.1.17 Grindstone Events (#8934)
One to modify the output, and one to modify the input.
- 43.1.16 Fix the serialized names of the enum (#9014)
- 43.1.15 Fix `tryEmptyContainerAndStow` duping fluids with stackable containers (#9004)
- 43.1.14 Add mod mismatch event (#8989)
- 43.1.13 [1.19.x] add methods with more context to tree growers (#8956)
- 43.1.12 [1.19.X] Adding more precise events for Advancements (#8360)
- 43.1.11 Default IItemHandler capability for shulker box itemstacks (#8827)
Co-authored-by: LexManos <LexManos@gmail.com>
- 43.1.10 [1.19] Add hook for items to remain in the hotbar when picking blocks/entities (#8872)
- 43.1.9 [1.19.x] Block Model Builder Root Transform Support (#8860)
Co-authored-by: sciwhiz12 <sciwhiz12@gmail.com>
- 43.1.8 [1.19.x] Make LivingSetAttackTargetEvent compatible with the Brain/Behavior system. (Port of PR #8918) (#8954)
- 43.1.7 [1.19.x] Add IForgeBlock#onTreeGrow to replace IForgeBlock#onPlantGrow from 1.16 (#8999)
- 43.1.6 [1.19.x] Moved Player.resetAttackStrengthTicker() to the end of Player.attack() (#9000)
- 43.1.5 fix misplaced patch in sapling block (#9005)
- 43.1.4 Fix failed entity interactions consuming the click. (#9007)
- 43.1.3 Fix entity selector permission check to check original source (#8995)
Permission checks should be against the command source and not the
target entity, as is done in vanilla.
Fixes #8994
- 43.1.2 Hotfix for 1.19.2 item animation bug (#8987)
* [HOT FIX]: Fixes #8985 by no-oping for vanilla models instead of throwing error
- 43.1.1 Add ability to Auto register capabilities via annotation (#8972)
- 43.1.0 1.19.2 RB
43.0
====
- 43.0.22 Added ItemDecorator API (#8794)
- 43.0.21 [1.19.x] Custom usage animations for items (#8932)
- 43.0.20 Allow registering custom `ColorResolver`s (#8880)
- 43.0.19 [1.19] Allow custom outline rendering on EntityRenderers and BlockEntityRenderers (#8938)
- 43.0.18 Redirect checks for entity selector use to a permission (#8947)
This allows greater flexibility for configuring servers with
operator-like permissions to user groups through the permissions API and
their permissions handler of choice without needing to grant the
vanilla operator permission to any player.
The new permission is "forge:use_entity_selectors", which is granted by
default to players with permission level 2 (GAMEMASTERS) and above.
The hook falls back to checking the permission level if the source of
the command is not a ServerPlayer, such as for command blocks and
functions.
- 43.0.17 Allow FakePlayer to report its position (#8963)
- 43.0.16 Add alternate version of renderEntityInInventory to allow for directly specifying the angles (#8961)
- 43.0.15 Add cancellable ToastAddEvent (#8952)
- 43.0.14 Modify ScreenEvent.RenderInventoryMobEffects to allow moving the effect stack left or right (#8951)
- 43.0.13 Fix Enchantment#doPostHurt and Enchantment#doPostAttack being called twice for players. Fixes MC-248272 (#8948)
- 43.0.12 Remove reflective implementation of ICustomPacket. (#8973)
Make vanilla custom packets able to be sent multiple times. Closes #8969
- 43.0.11 Filter name spaces to directories only. Closes #8413
- 43.0.10 Fix a corner case where the UMLB can not extract a version from a library. (#8967)
- 43.0.9 Fix worlds with removed dimension types unable to load. (#8959) Closes #8800
- 43.0.8 Fix issue where unknown chunk generators would cause DFU to fail. (#8957)
- 43.0.7 Fix comments and documentation that were missed during the review of #8712 (#8945)
- 43.0.6 Make AnvilUpdateEvent fire even if the second input is empty, which means it fires even if only changing the item name. (#8905)
- 43.0.5 Fix `LivingEntity#isBlocking` to use `ToolActions#SHIELD_BLOCK` instead of `UseAnim#BLOCK` (#8933)
- 43.0.4 Add Custom HolderSet Types allowing for logical combining of sets. (#8928)
- 43.0.3 Add values to VersionSupportMatrix to support loading mods that restrict versions to 1.19.1 on 1.19.2 (#8946)
- 43.0.2 Fix certain particles not updating their bounding box when their position changes (#8925)
- 43.0.1 Update EventBus to address concurrency issue in ModLauncher Factory. Closes #8924
- 43.0.0 1.19.2
42.0
====
- 42.0.9 Remove calls to getStepHeight in Player#maybeBackOffFromEdge (#8927)
- 42.0.8 Add forge tags for tools and armors, these DO NOT replace ToolActions, and are designed just for Recipes. (#8914)
- 42.0.7 Add Biomes.BEACH to Tags (#8892)
- 42.0.6 Let NetworkInstance.isRemotePresent check minecraft:register for channel IDs. (#8921)
- 42.0.5 Add an event for when the chunk ticket level is updated (#8909)
- 42.0.4 Re-add PotentialSpawns event (#8712)
- 42.0.3 Fix misplaced patch in ItemEntityRenderer breaking ItemEntityRenderer#shouldBob() (#8919)
- 42.0.2 [1.19] [HotFix] Fix the dedicated server not having access to the JiJ filesystems. (#8931)
- 42.0.1 Match Mojang's action bar fix for MC-72687 (#8917)
- 42.0.0 Forge 1.19.1
Load natives from classpath
Make command argument types a forge registry
Add `EntityMobGriefingEvent` to `Allay#wantsToPickUp`
Overhaul `ServerChatEvent` to use `ChatDecorator` system
Remove `ClientChatEvent#setMessage` for now
Gradle 7.5
41.1
====
- 41.1.0 Mark 1.19 RB
41.0
====
- 41.0.113 Allow faces of an "elements" model to be made emissive (#8890)
- 41.0.112 Fix invalid channel names sent from the server causing the network thread to error. (#8902)
- 41.0.111 Fix PlayerEvent.BreakSpeed using magic block position to signify invalid position. Closes #8906
- 41.0.110 Fix cases where URIs would not work properly with JarInJar (#8900)
- 41.0.109 Add new hook to allow modification of lightmap via Dimension special effects (#8863)
- 41.0.108 Fix Forge's packet handling on play messages. (#8875)
- 41.0.107 Add API for tab list header/footer (#8803)
- 41.0.106 Allow modded blocks overriding canStickTo prevent sticking to vanilla blocks/other modded blocks (#8837)
- 41.0.105 Multiple tweaks and fixes to the recent changes in the client refactor PR: Part 3 (#8864)
Fix weighted baked models not respecting children render types
Allow fluid container model to use base texture as particle
Fix inverted behavior in composite model building. Fixes #8871
- 41.0.104 Fix crossbows not firing ArrowLooseEvent (#8887)
- 41.0.103 Add User-Agent header to requests made by the update checker (#8881)
Format: Java-http-client/<Java version> MinecraftForge/<ForgeVer> <ModId>/<ModVersion>
- 41.0.102 Output the full path in a crash report so it is easier to find the outer mod when a crash in Jar-In-Jar occurs. (#8856)
- 41.0.101 Clean up the pick item ("middle mouse click") patches (#8870)
- 41.0.100 [1.19.x] Hotfix for test mods while the refactor is ongoing
- 41.0.99 add event to SugarCaneBlock (#8877)
- 41.0.98 Fix Global Loot Modifiers not using Dispatch Codec (#8859)
- 41.0.97 Allow block render types to be set in datagen (#8852)
- 41.0.96 Fix renderBreakingTexture not using the target's model data (#8849)
- 41.0.95 Multiple tweaks and fixes to the recent changes in the client refactor PR: Part 2 (#8854)
* Add getter for the component names in an unbaked geometry
* Fix render type hint not being copied in BlockGeometryBakingContext
* Ensure BlockRenderDispatches's renderSingleBlock uses the correct buffer
- 41.0.94 [1.19.x] Apply general renames, A SRG is provided for modders. (#8840)
See https://gist.github.com/SizableShrimp/882a671ff74256d150776da08c89ef72
- 41.0.93 Fix mob block breaking AI not working correctly when chunk 0,0 is unloaded. Closes #8853
- 41.0.92 Fix crash when breaking blocks with multipart models and remove caching. Closes #8850
- 41.0.91 Fixed `CompositeModel.Baked.Builder.build()` passing arguments in the wrong order (#8846)
- 41.0.90 Make cutout mipmaps explicitly opt-in for item/entity rendering (#8845)
* Make cutout mipmaps explicitly opt-in for item/entity rendering
* Default render type domain to "minecraft" in model datagens
- 41.0.89 Fixed multipart block models not using the new model driven render type system. (#8844)
- 41.0.88 Update to the latest JarJar to fix a collision issue where multiple jars could provide an exact match. (#8847)
- 41.0.87 Add FML config to disable DFU optimizations client-side. (#8842)
* Add client-side command line argument to disable DFU optimizations.
* Switch to using FMLConfig value instead.
- 41.0.86 [1.19] Fixed broken BufferBuilder.putBulkData(ByteBuffer) added by Forge (#8819)
* Fixes BufferBuilder.putBulkData(ByteBuffer)
* use nextElementByte
* Fixed merge conflict
- 41.0.85 [1.19.x] Fix shulker boxes allowing input of items, that return false for Item#canFitInsideContainerItems, through hoppers. (#8823)
* Make ShulkerBoxBlockEntity#canPlaceItemThroughFace delegate to Item#canFitInsideContainerItems.
* Switch to using Or and add comment.
* Switch Or to And.
- 41.0.84 [1.19.x] Added RenderLevelStageEvent to replace RenderLevelLastEvent (#8820)
* Ported RenderLevelStageEvent from 1.18.2
* Updated to fix merge conflicts
- 41.0.83 [1.19.x] Fix door datagenerator (#8821)
* Fix door datagenerator
Fix datagenerator for door blocks. Successor to #8687, addresses comments made there about statement complexity.
* Fix extra space around parameter
Fix extra space before comma around a parameter.
- 41.0.82 Create PieceBeardifierModifier to re-enable piecewise beardifier definitions (#8798)
- 41.0.81 Allow blocks to provide a dynamic MaterialColor for display on maps (#8812)
- 41.0.80 [1.19.x] BiomeTags Fixes/Improvements (#8711)
* dimension specific tag fix
* remove forge:is_beach cause vanilla has it already
* remove forge tags for new 1.19 vanilla tags (savanna, beach, overworld, end)
Co-authored-by: Flemmli97 <Flemmli97@users.noreply.github.com>
- 41.0.79 1.19 - Remove GlobalLootModifierSerializer and move to Codecs (#8721)
* convert GLM serializer class to codec
* cleanup
* GLM list needs to be sorted
* datagen
* simplify serialization
* fix test mods (oops)
* properly use suppliers for codec as they are registry obj
- 41.0.78 Implement item hooks for potions and enchantments (#8718)
* Implement item hooks for potions and enchantments
* code style fixes
- 41.0.77 Re-apply missing patch to ServerLevel.EntityCallbacks#onTrackingEnd() (#8828)
- 41.0.76 Double Bar Rendering fixed (#8806) (#8807)
* Double Bar Rendering fixed (#8806)
* Added requested changes by sciwhiz12
- 41.0.75 Multiple tweaks and fixes to the recent changes in the client refactor PR (#8836)
* Add an easy way to get the NamedGuiOverlay from a vanilla overlay
* Fix static member ordering crash in UnitTextureAtlasSprite
* Allow boss bar rendering to be cancelled
* Make fluid container datagen use the new name
- 41.0.74 Add FogMode to ViewportEvent.RenderFog (#8825)
- 41.0.73 Provide additional context to the getFieldOfView event (#8830)
- 41.0.72 Pass renderType to IForgeBakedModel.useAmbientOcclusion (#8834)
- 41.0.71 Load custom ITransformationServices from the classpath in dev (#8818)
* Add a classpath transformer discoverer to load custom transformation services from the classpath
* Update ClasspathTransformerDiscoverer to 1.18
* Update license year
* Update license header
* Fix the other license headers
* Update ClasspathTransformerDiscoverer to 1.19
- 41.0.70 Handle modded packets on the network thread (#8703)
* Handle modded packets on the network thread
- On the server we simply need to remove the call to
ensureRunningOnSameThread.
- On the client side, we now handle the packet at the very start of the
call. We make sure we're running from a network thread to prevent
calling the handling code twice.
While this does mean we no longer call .release(), in practice this
doesn't cause any leaks as ClientboundCustomPayloadPacket releases
for us.
* Clarify behaviour a little in the documentation
* Javadoc formatting
* Add a helper method for handling packets on the main thread
Also rename the network thread one. Should make it clearer the expected
behaviour of the two, and make it clearer there's a potentially breaking
change.
* Add back consumer() methods
Also document EventNetworkChannel, to clarify the thread behaviour
there.
* Add since = "1.19" to deprecated annotations
- 41.0.69 Cache resource listing calls in resource packs (#8829)
* Make the resource lookups cached.
* Include configurability and handle patch cleanup.
* Document and comment the cache manager.
* Make thread selection configurable.
* Implement a configurable loading mechanic that falls back to default behaviour when the config is not bound yet.
* Use boolean supplier and fix wildcard import.
* Clean up the VPR since this is more elegant.
* Clean up the VPR since this is more elegant.
* Address review comments.
* Address more review comments.
* Fix formatting on `getSource`
* Address comments by ichtt
* Adapt to pups requests.
* Stupid idea.
* Attempt this again with a copy on write list.
* Fix a concurrency and loading issue.
* Fix #8813
Checks if the paths are valid resource paths.
* Move the new methods on vanilla Patch.
- 41.0.68 Update SJH and JIJ
- 41.0.67 Fix #8833 (#8835)
- 41.0.66 Fix backwards fabulous check in SimpleBakedModel (#8832)
Yet another blunder we missed during the review of #8786.
- 41.0.65 Make texture atlas in StandaloneGeometryBakingContext configurable (#8831)
- 41.0.64 [1.19.X] Client code cleanup, updates, and other refactors (#8786)
* Revert "Allow safely registering RenderType predicates at any time (#8685)"
This reverts commit be7275443fd939db9c58bcad47079c3767789ac1.
* Renderable API refactors
- Rename "render values" to "context"
- Rename SimpleRenderable to CompositeRenderable to better reflect its use
- Remove IMultipartRenderValues since it doesn't have any real use
- Add extensive customization options to BakedModelRenderable
* ClientRegistry and MinecraftForgeClient refactors
- Add sprite loader manager and registration event
- Add spectator shader manager and registration event
- Add client tooltip factory manager and registration event
- Add recipe book manager and registration event
- Add key mapping registration event
- Remove ClientRegistry, as everything has been moved out of it
- Remove registration methods from MinecraftForgeClient, as they have dedicated events now
* Dimension special effects refactors
- Fold handlers into an extension class and remove public mutable fields
- Add dimension special effects manager and registration event
* HUD overlay refactors
- Rename to IGuiOverlay match vanilla (instead of Ingame)
- Add overlay manager and registration event
- Move vanilla overlays to a standalone enum
* Model loader refactors
- Rename IModelLoader to IGeometryLoader
- Add loader manager and registration event
- Fold all model events into one
- Move registration of additionally loaded models to an event
- Remove ForgeModelBakery and related classes as they served no purpose anymore
* Render properties refactors
- Rename all render properties to client extensions and relocate accordingly
- Move lookups to the respective interfaces
* Model data refactors
- Convert model data to a final class backed by an immutable map and document mutability requirements. This addresses several thread-safety issues in the current implementation which could result in race conditions
- Transfer ownership of the data manager to the client level. This addresses several issues that arise when multiple levels are used at once
* GUI and widget refactors
- Move all widgets to the correct package
- Rename GuiUtils and children to match vanilla naming
* New vertex pipeline API
- Move to vanilla's VertexConsumer
- Roll back recent PR making VertexConsumer format-aware. This is the opposite of what vanilla does, and should not be relevant with the updated lighting pipeline
* Lighting pipeline refactors
- Move to dedicated lighting package
- Separate flat and smooth lighters
- Convert from a vertex pipeline transformer to a pure vertex source (input is baked quads)
* Model geometry API refactors
- Rename IModelGeometry to IUnbakedGeometry
- Rename IModelConfiguration to IGeometryBakingContext
- Rename other elements to match vanilla naming
- Remove current changes to ModelState, as they do not belong there. Transforms should be specified through vanilla's system. ModelState is intended to transfer state from the blockstate JSON
- Remove multipart geometries and geometry parts. After some discussion, these should not be exposed. Instead, geometries should be baked with only the necessary parts enabled
* Make render types a first-class citizen in baked models
- Add named render types (block + entity + fabulous entity)
- Add named render type manager + registration event
- Make BakedModel aware of render types and transfer control over which ones are used to it instead of ItemBlockRenderTypes (fallback)
- (additional) Add concatenated list view. A wrapper for multiple lists that iterates through them in order without the cost of merging them. Useful for merging lists of baked quads
* General event refactors
- Several renames to either match vanilla or improve clarity
- Relocate client chat event dispatching out of common code
* Forge model type refactors
- Rename SeparatePerspectiveModel to SeparateTransformsModel
- Rename ItemModelMesherForge to ForgeItemModelShaper
- Rename DynamicBucketModel to DynamicFluidContainerModel
- Prefix all OBJ-related classes with "Obj" and decouple parsing from construction
- Extract ElementsModel from model loader registry
- Add EmptyModel (baked, unbaked and loader)
- Refactor CompositeModel to take over ItemMultiLayerBakedModel
- Remove FluidModel as it's not used and isn't compatible with the new fluid rendering in modern versions
- Move model loader registration to a proper event handler
- Update names of several JSON fields (backwards-compatible)
- Update datagens to match
* Miscellaneous changes and overlapping patches
- Dispatch all new registration events
- Convert ExtendedServerListData to a record
- Add/remove hooks from ForgeHooksClient as necessary
* Update test mods
* Fix VertexConsumerWrapper returning parent instead of itself
* Additional event cleanup pass
As discussed on Discord:
- Remove "@hidden" and "@see <callsite>" javadoc annotations from all client events and replace them with @ApiStatus.Internal annotation
- Make all events that shouldn't be fired directly into abstract classes with protected constructors
- Another styling pass, just in case (caught some missed classes)
* Add proper deprecation javadocs and de-dupe some vertex consumer code
* Replace sets of chunk render types with a faster BitSet-backed collection
This largely addresses potential performance concerns that using a plain HashSet might involve by making lookups and iteration as linear as they can likely be (aside from using a plain byte/int/long for bit storage). Further performance concerns related to the implementation may be addressed separately, as all the implementation details are hidden from the end user
* Requested changes
- Remove MinecraftForgeClient and move members to Minecraft, IForgeMinecraft and StencilManager
- Allow non-default elements to be passed into VertexConsumer and add support to derived classes
- Move array instantiation out of quad processing in lighting pipeline
- Fix flipped fluid container model
- Set default UV1 to the correct values in the remapping pipeline
- Minor documentation changes
* Add/update EXC entries and fix AT comment
* Add test mod as per Orion's request
* Additional requested changes
* Allow custom model types to request the particle texture to be loaded
* Even more requested changes
* Improve generics in ConcatenatedListView and add missing fallbacks
* Fix fluid render types being bound to the fluid and not its holder
* Remove non-contractual nullability in ChunkRenderTypeSet and add isEmpty
Additionally, introduce chunk render type checks in ItemBlockRenderTypes
Co-authored-by: Dennis C <xfacthd@gmx.de>
- 41.0.63 Implement full support for IPv6 (#8742)
- 41.0.62 Fix certain user-configured options being overwritten incorrectly due to validators. (#8780)
- 41.0.61 Allow safely registering RenderType predicates at any time (#8685)
- 41.0.60 Fix crash after loading error due to fluid texture gathering and config lookup (#8802)
- 41.0.59 Remove the configuration option for handling empty tags in ingredients. (#8799)
Now empty tags are considered broken in all states.
- 41.0.58 Fix MC-105317 Structure blocks do not rotate entities correctly when loading (#8792)
- 41.0.57 Fire ChunkWatchEvents after sending packets (#8747)
- 41.0.56 Add item handler capability to chest boats (#8787)
- 41.0.55 Add getter for correct BiomeSpecialEffectsBuilder to BiomeInfo$Builder (#8781)
- 41.0.54 Fix BlockToolModificationEvent missing cancelable annotation (#8778)
- 41.0.53 Fix ticking chunk tickets from forge's chunk manager not causing chunks to fully tick (#8775)
- 41.0.52 Fix default audio device config loading string comparison issue (#8767)
- 41.0.51 Fix missed vanilla method overrides in ForgeRegistry (#8766)
- 41.0.50 Add MinecraftServer reference to ServerTickEvent (#8765)
- 41.0.49 Fix TagsProviders for datapack registries not recognizing existing files (#8761)
- 41.0.48 Add callback after a BlockState was changed and the neighbors were updated (#8686)
- 41.0.47 Add biome tag entries for 1.19 biomes (#8684)
- 41.0.46 Make fishing rods use tool actions for relevant logic (#8681)
- 41.0.45 Update BootstrapLauncher to 1.1.1 and remove the forced
merge of text2speech since new BSL does it.
- 41.0.44 Merge text2speech libs together so the natives are part of the jar
- 41.0.43 Make Forge ConfigValues implement Supplier. (#8776)
- 41.0.42 Fix merge derp in AbstractModProvider and logic derp in ModDiscoverer
- 41.0.41 Add "send to mods in order" method to ModList and use it (#8759)
* Add "send to mods in order" method to ModList and use it in RegistryEvents and DataGen..
* Also preserve order in runAll
* Do better comparator thanks @pupnewfster
* postEvent as well.
- 41.0.40 Update SJH to 2.0.2.. (#8774)
* Update SJH to 2.0.3..
- 41.0.39 Sanity check the version specified in the mod file (#8749)
* Sanity check the version specified in the mod file to
make sure it's compatible with JPMS standards for
version strings.
Closes #8748
Requires SPI 6
- 41.0.38 Fix SP-Devtime world loading crash due to missing server configs (#8757)
- 41.0.37 Remove ForgeWorldPreset and related code (#8756)
Vanilla has a working replacement.
- 41.0.36 Change ConfigValue#get() to throw if called before config loaded (#8236)
This prevents silent issues where a mod gets the value of the setting
before configs are loaded, which means the default value is always
returned.
As there may be situations where the getting the config setting before
configs are loaded is needed, and it is not preferable to hardcode the
default value, the original behavior is made available through #getRaw.
Implements and closes #7716
* Remove getRaw() method
This is effectively replaced with the expression `spec.isLoaded() ?
configValue.get() : configValue.getDefault()`.
* Remove forceSystemNanoTime config setting
As implemented, it never had any effect as any place where the config
value would be queried happens before the configs are loaded.
- 41.0.35 Fix EnumArgument to use enum names for suggestions (#8728)
Previously, the suggestions used the string representation of the enum
through Enum#toString, which can differ from the name of the enum as
required by Enum#valueOf, causing invalid suggestions (both in gui and
through the error message).
- 41.0.34 Jar-In-Jar (#8715)
- 41.0.33 [1.19] Fix data-gen output path of custom data-pack registries (#8724)
- 41.0.32 Fix player dive and surface animations in custom fluids (#8738)
- 41.0.31 [1.19.x] Affect ItemEntity Motion in Custom Fluids (#8737)
- 41.0.30 [1.19] Add support for items to add enchantments without setting them in NBT (#8719)
- 41.0.29 [1.19.x] Add stock biome modifier types for adding features and spawns (#8697)
- 41.0.28 [1.19.x] Fluid API Overhaul (#8695)
- 41.0.27 Replace StructureSpawnListGatherEvent with StructureModifiers (#8717)
- 41.0.26 Use stack sensitive translation key by default for FluidAttributes. (#8707)
- 41.0.25 Delete LootItemRandomChanceCondition which added looting bonus enchantment incorrectly. (#8733)
- 41.0.24 Update EventBus to 6.0, ModLauncher to 10.0.1 and BootstrapLauncher to 1.1 (#8725)
- 41.0.23 Replace support bot with support action (#8700)
- 41.0.22 Fix Reach Distance / Attack Range being clamped at 6.0 (#8699)
- 41.0.21 [1.19.x] Fix mods' worldgen data not being loaded when creating new singleplayer worlds (#8693)
- 41.0.20 [1.19.x] Fix experimental confirmation screen (#8727)
- 41.0.19 Move is_mountain to forge's tag instead of vanilla's (#8726)
- 41.0.18 [1.19.x] Add CommandBuildContext to Register Command Events (#8716)
- 41.0.17 Only rewrite datagen cache when needed (#8709)
- 41.0.16 Implement a simple feature system for Forge (#8670)
* Implement a simple feature system for Forge. Allows mods to demand certain features are available in the loading system. An example for java_version is provided, but not expected to be used widely. This is more targeted to properties of the display, such as GL version and glsl profile.
Requires https://github.com/MinecraftForge/ForgeSPI/pull/13 to be merged first in ForgeSPI, and the SPI to be updated appropriately in build.gradle files.
* rebase onto 1.19 and add in SPI update
- 41.0.15 displayTest option in mods.toml (#8656)
* displayTest option in mods.toml
* "MATCH_VERSION" (or none) is existing match version string behaviour
* "IGNORE_SERVER_VERSION" accepts anything and sends special SERVERONLY string
* "IGNORE_ALL_VERSION" accepts anything and sends an empty string
* "NONE" allows the mod to supply their own displaytest using the IExtensionPoint mechanism.
* Update display test with feedback and added the mods.toml discussion in mdk.
- 41.0.14 Update forgeSPI to v5 (#8696)
- 41.0.13 Make IVertexConsumers such as the lighting pipeline, be aware of which format they are dealing with. (#8692)
Also fix Lighting pipeline ignoring the overlay coords from the block renderer.
- 41.0.12 Fixed misaligned patch to invalidateCaps in Entity (#8705)
- 41.0.11 Fix readAdditionalLevelSaveData (#8704)
- 41.0.10 Fixes setPos to syncPacketPositionCodec (#8702)
- 41.0.9 Fix wrong param passed to PlayLevelSoundEvent.AtEntity (#8688)
- 41.0.8 Override initialize in SlotItemHandler, so it uses the itemhandler instead of container (#8679)
- 41.0.7 Update MDK for 1.19 changes (#8675)
- 41.0.6 Add helper to RecipeType, and fix eclipse compiler error in test class.
- 41.0.5 Update modlauncher to latest (#8691)
- 41.0.4 Fix getting entity data serializer id crashing due to improper port to new registry system (#8678)
- 41.0.3 Fire registry events in the order vanilla registers to registries (#8677)
Custom registries are still fired in alphabetical order, after all vanilla registries.
Move forge's data_serializers registry to forge namespace.
- 41.0.2 Add method with pre/post wrap to allow setting/clearing mod context. (#8682)
Fixes ActiveContainer in ModContext not being present in registry events. Closes #8680
- 41.0.1 Fix the Curlie oopsie
- 41.0.0 Forge 1.19
* Bump pack.mcmeta formats
* 1.19 biome modifiers
* Mark ClientPlayerNetworkEvent.LoggedOutEvent's getters as nullable
* Add docs and package-info to client extension interfaces package
* Move RenderBlockOverlayEvent hooks to ForgeHooksClient
* Add package-infos to client events package
* Rename SoundLoadEvent to SoundEngineLoadEvent
This reduces confusion from consumers which may think the
name SoundLoadEvent refers to an individual sound being loaded rather
than the sound engine.
* Document and change SoundLoadEvent to fire on mod bus
Previously, it fired on both the mod bus and the Forge bus, which is
confusing for consumers.
* Delete SoundSetupEvent
Looking at its original implementation shows that there isn't an
appropriate place in the new sound code to reinsert the event, and the
place of 'sound engine/manager initialization event' is taken already by SoundLoadEvent.
* Perform some cleanup on client events
- Removed nullable annotations from ClientPlayerNetworkEvent
- Renamed #getPartialTicks methods to #getPartialTick, to be consistent
with vanilla's naming of the partial tick
- Cleanup documentation to remove line breaks, use the
spelling 'cancelled' over
'canceled', and improve docs on existing and
new methods.
* Remove EntityEvent.CanUpdate
Closes MinecraftForge/MinecraftForge#6394
* Switch to Jetbrains nullability annotations
* New PlayLevelSoundEvent; replaces old PlaySoundAtEntityEvent
* Remove ForgeWorldPresetScreens
* Remove IForgeRegistryEntry
* Remove use of List<Throwable> in FML's CompletableFutures
* Add docs to mod loading stages, stages, and phases
* Gradle 7.4.2
* Use SLF4J in FMLLoader and other subprojects
* Switch dynamic versions in subprojects to pinned ones
* Switch ForgeRoot and MDK to FG plugin markers
* Configure Forge javadoc task
The task now uses a custom stylesheet with MCForge elements, and
configured to combine the generation from the four FML subprojects
(fmlloader, fmlcore, javafmllanguage, mclanguage) and the Forge project
into the javadoc output.
* Update docs/md files, for 1.19 update and the move away from IRC to Discord.
* Make "Potentially dangerous alternative prefix" a debug warning, not info.
Co-authored-by: Curle <curle@gemwire.uk>
Co-authored-by: sciwhiz12 <arnoldnunag12@gmail.com>

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# Sets default memory used for gradle commands. Can be overridden by user or command line properties.
# This is required to provide enough memory for the Minecraft decompilation process.
org.gradle.jvmargs=-Xmx3G
org.gradle.daemon=false
## Environment Properties
# The Minecraft version must agree with the Forge version to get a valid artifact
minecraft_version=1.20.1
# The Minecraft version range can use any release version of Minecraft as bounds.
# Snapshots, pre-releases, and release candidates are not guaranteed to sort properly
# as they do not follow standard versioning conventions.
minecraft_version_range=[1.20.1,1.21)
# The Forge version must agree with the Minecraft version to get a valid artifact
forge_version=47.0.34
# The Forge version range can use any version of Forge as bounds or match the loader version range
forge_version_range=[47,)
# The loader version range can only use the major version of Forge/FML as bounds
loader_version_range=[47,)
# The mapping channel to use for mappings.
# The default set of supported mapping channels are ["official", "snapshot", "snapshot_nodoc", "stable", "stable_nodoc"].
# Additional mapping channels can be registered through the "channelProviders" extension in a Gradle plugin.
#
# | Channel | Version | |
# |-----------|----------------------|--------------------------------------------------------------------------------|
# | official | MCVersion | Official field/method names from Mojang mapping files |
# | parchment | YYYY.MM.DD-MCVersion | Open community-sourced parameter names and javadocs layered on top of official |
#
# You must be aware of the Mojang license when using the 'official' or 'parchment' mappings.
# See more information here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md
#
# Parchment is an unofficial project maintained by ParchmentMC, separate from Minecraft Forge.
# Additional setup is needed to use their mappings, see https://parchmentmc.org/docs/getting-started
mapping_channel=official
# The mapping version to query from the mapping channel.
# This must match the format required by the mapping channel.
mapping_version=1.20.1
## Mod Properties
# The unique mod identifier for the mod. Must be lowercase in English locale. Must fit the regex [a-z][a-z0-9_]{1,63}
# Must match the String constant located in the main mod class annotated with @Mod.
mod_id=engage
# The human-readable display name for the mod.
mod_name=Engage!
# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
mod_license=MIT
# The mod version. See https://semver.org/
mod_version=0.1.3
# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
# This should match the base package used for the mod sources.
# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
mod_group_id=uk.gemwire.engage
# The authors of the mod. This is a simple text string that is used for display purposes in the mod list.
mod_authors=Curle, Matyrobbrt
# The description of the mod. This is a simple multiline text string that is used for display purposes in the mod list.
mod_description=Placeholder

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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.1.1-bin.zip
networkTimeout=10000
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

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#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/HEAD/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Collect all arguments for the java command;
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
# shell script including quotes and variable substitutions, so put them in
# double quotes to make sure that they get re-expanded; and
# * put everything else in single quotes, so that it's not re-expanded.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"

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@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
@rem This is normally unused
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if %ERRORLEVEL% equ 0 goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
set EXIT_CODE=%ERRORLEVEL%
if %EXIT_CODE% equ 0 set EXIT_CODE=1
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
exit /b %EXIT_CODE%
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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pluginManagement {
repositories {
gradlePluginPortal()
maven {
name = 'MinecraftForge'
url = 'https://maven.minecraftforge.net/'
}
}
}
plugins {
id 'org.gradle.toolchains.foojay-resolver-convention' version '0.5.0'
}

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package uk.gemwire.engage;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import uk.gemwire.engage.registries.Blocks;
import uk.gemwire.engage.registries.Items;
@Mod("engage")
public class Engage {
public Engage() {
IEventBus bus = FMLJavaModLoadingContext.get().getModEventBus();
// registry classes
Items.ITEMS_REGISTRY.register(bus);
Blocks.BLOCKS_REGISTRY.register(bus);
}
}

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package uk.gemwire.engage.registries;
import net.minecraft.util.valueproviders.UniformInt;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.DropExperienceBlock;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.properties.NoteBlockInstrument;
import net.minecraft.world.level.material.MapColor;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;
import net.minecraftforge.registries.RegistryObject;
/**
* A utility class containing the registration and RegistryObjects of all the mods' blocks.
*/
public class Blocks {
public static final DeferredRegister<Block> BLOCKS_REGISTRY = DeferredRegister.create(ForgeRegistries.BLOCKS, "engage");
// Beryllite Ore, the raw form of Beryllite - the reaction control substance.
public static final RegistryObject<Block> BERYLLITE_ORE_BLOCK = BLOCKS_REGISTRY.register("beryllite_ore", () -> new DropExperienceBlock(BlockBehaviour.Properties.of().mapColor(MapColor.STONE).instrument(NoteBlockInstrument.BASEDRUM).requiresCorrectToolForDrops().strength(3.0F, 3.0F), UniformInt.of(0, 2)));
}

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package uk.gemwire.engage.registries;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.Item;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;
import net.minecraftforge.registries.RegistryObject;
/**
* A utility class containing the registration and RegistryObjects of all the mods' items.
*/
public class Items {
public static final DeferredRegister<Item> ITEMS_REGISTRY = DeferredRegister.create(ForgeRegistries.ITEMS, "engage");
// Raw (Unprocessed) Beryllite - the reaction control substance.
public static final RegistryObject<Item> RAW_BERYLLITE_ITEM = ITEMS_REGISTRY.register("beryllite_raw", () -> new Item(new Item.Properties()));
// Beryllite Ore BlockItem
public static final RegistryObject<Item> BERYLLITE_ORE_ITEM = ITEMS_REGISTRY.register("beryllite_ore", () -> new BlockItem(Blocks.BERYLLITE_ORE_BLOCK.get(), new Item.Properties()));
}

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# This is an example mods.toml file. It contains the data relating to the loading mods.
# There are several mandatory fields (#mandatory), and many more that are optional (#optional).
# The overall format is standard TOML format, v0.5.0.
# Note that there are a couple of TOML lists in this file.
# Find more information on toml format here: https://github.com/toml-lang/toml
# The name of the mod loader type to load - for regular FML @Mod mods it should be javafml
modLoader="javafml" #mandatory
# A version range to match for said mod loader - for regular FML @Mod it will be the forge version
loaderVersion="${loader_version_range}" #mandatory This is typically bumped every Minecraft version by Forge. See our download page for lists of versions.
# The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties.
# Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here.
license="${mod_license}"
# A URL to refer people to when problems occur with this mod
#issueTrackerURL="https://change.me.to.your.issue.tracker.example.invalid/" #optional
# A list of mods - how many allowed here is determined by the individual mod loader
[[mods]] #mandatory
# The modid of the mod
modId="${mod_id}" #mandatory
# The version number of the mod
version="${mod_version}" #mandatory
# A display name for the mod
displayName="${mod_name}" #mandatory
# A URL to query for updates for this mod. See the JSON update specification https://docs.minecraftforge.net/en/latest/misc/updatechecker/
#updateJSONURL="https://change.me.example.invalid/updates.json" #optional
# A URL for the "homepage" for this mod, displayed in the mod UI
#displayURL="https://change.me.to.your.mods.homepage.example.invalid/" #optional
# A file name (in the root of the mod JAR) containing a logo for display
#logoFile="examplemod.png" #optional
# A text field displayed in the mod UI
#credits="" #optional
# A text field displayed in the mod UI
authors="${mod_authors}" #optional
# Display Test controls the display for your mod in the server connection screen
# MATCH_VERSION means that your mod will cause a red X if the versions on client and server differ. This is the default behaviour and should be what you choose if you have server and client elements to your mod.
# IGNORE_SERVER_VERSION means that your mod will not cause a red X if it's present on the server but not on the client. This is what you should use if you're a server only mod.
# IGNORE_ALL_VERSION means that your mod will not cause a red X if it's present on the client or the server. This is a special case and should only be used if your mod has no server component.
# NONE means that no display test is set on your mod. You need to do this yourself, see IExtensionPoint.DisplayTest for more information. You can define any scheme you wish with this value.
# IMPORTANT NOTE: this is NOT an instruction as to which environments (CLIENT or DEDICATED SERVER) your mod loads on. Your mod should load (and maybe do nothing!) whereever it finds itself.
#displayTest="MATCH_VERSION" # MATCH_VERSION is the default if nothing is specified (#optional)
# The description text for the mod (multi line!) (#mandatory)
description='''${mod_description}'''
# A dependency - use the . to indicate dependency for a specific modid. Dependencies are optional.
[[dependencies.${mod_id}]] #optional
# the modid of the dependency
modId="forge" #mandatory
# Does this dependency have to exist - if not, ordering below must be specified
mandatory=true #mandatory
# The version range of the dependency
versionRange="${forge_version_range}" #mandatory
# An ordering relationship for the dependency - BEFORE or AFTER required if the dependency is not mandatory
# BEFORE - This mod is loaded BEFORE the dependency
# AFTER - This mod is loaded AFTER the dependency
ordering="NONE"
# Side this dependency is applied on - BOTH, CLIENT, or SERVER
side="BOTH"
# Here's another dependency
[[dependencies.${mod_id}]]
modId="minecraft"
mandatory=true
# This version range declares a minimum of the current minecraft version up to but not including the next major version
versionRange="${minecraft_version_range}"
ordering="NONE"
side="BOTH"

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{
"variants": {
"": {
"model": "engage:block/beryllite_ore"
}
}
}

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{
"block.engage.beryllite_ore": "Beryllite Ore",
"item.engage.beryllite_ore": "Beryllite Ore",
"item.engage.beryllite_raw": "Beryllite"
}

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{
"parent": "minecraft:block/cube_all",
"textures": {
"all": "minecraft:block/coal_ore"
}
}

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{
"parent": "engage:block/beryllite_ore"
}

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{
"parent": "minecraft:item/generated",
"textures": {
"layer0": "minecraft:item/gold_ingot"
}
}

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{
"type": "forge:add_features",
"biomes": "#minecraft:is_overworld",
"features": "engage:beryllite_ore",
"step": "underground_ores"
}

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{
"type": "minecraft:block",
"pools": [
{
"bonus_rolls": 0.0,
"entries": [
{
"type": "minecraft:alternatives",
"children": [
{
"type": "minecraft:item",
"conditions": [
{
"condition": "minecraft:match_tool",
"predicate": {
"enchantments": [
{
"enchantment": "minecraft:silk_touch",
"levels": {
"min": 1
}
}
]
}
}
],
"name": "engage:beryllite_ore"
},
{
"type": "minecraft:item",
"functions": [
{
"enchantment": "minecraft:fortune",
"formula": "minecraft:ore_drops",
"function": "minecraft:apply_bonus"
},
{
"function": "minecraft:explosion_decay"
}
],
"name": "engage:beryllite_ore"
}
]
}
],
"rolls": 1.0
}
],
"random_sequence": "engage:blocks/beryllite_ore"
}

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{
"type": "minecraft:ore",
"config": {
"discard_chance_on_air_exposure": 0.0,
"size": 17,
"targets": [
{
"state": {
"Name": "engage:beryllite_ore"
},
"target": {
"predicate_type": "minecraft:tag_match",
"tag": "minecraft:stone_ore_replaceables"
}
}
]
}
}

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{
"feature": "engage:beryllite_ore",
"placement": [
{
"type": "minecraft:count",
"count": 30
},
{
"type": "minecraft:in_square"
},
{
"type": "minecraft:height_range",
"height": {
"type": "minecraft:uniform",
"max_inclusive": {
"below_top": 0
},
"min_inclusive": {
"absolute": 136
}
}
},
{
"type": "minecraft:biome"
}
]
}

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{
"pack": {
"description": {
"text": "${mod_id} resources"
},
"pack_format": 15
}
}