840 lines
57 KiB
Plaintext
840 lines
57 KiB
Plaintext
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1.20.x Changelog
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47.0
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====
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- 47.0.34 [HotFix]: Somehow not caught by CI, but there was an issue in the SpawnUtils to handle.
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- 47.0.33 Remove amount from FluidStack hashCode to fix the equal/hashCode java contract (#9602)
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- 47.0.32 Add example usage for configs to the MDK (#9596)
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Demonstrates proper usage of different config value types, validation, transformation/parsing, load/reload handling and direct field access.
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- 47.0.31 Demonstrate configureEach in run configs (#9594)
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- 47.0.30 Reduce verbosity of prepareRuns doc in MDK (#9593)
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- 47.0.29 Lazily configure MDK tasks, improve IDE support (#9592)
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- 47.0.28 Fix not dropping xp for player sourced explosions and various other cases when xp should drop (#9588)
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- 47.0.27 add item handler capability to chiseled bookshelf (#9587)
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- 47.0.26 Fix ignoring maxUpStep method overrides on entities (#9583)
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- 47.0.25 Add missing damage type tag provider modid, existing file helper constructor overload (#9581)
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- 47.0.24 Expose holder lookup registry provider as a helper in RegistriesDatapackGenerator (#9580)
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- 47.0.23 Fix gametest collection causing secondary crash in loading error state (#9568)
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- 47.0.22 Fix SpriteCoordinateExpander not working with chained methods (MC-263524) (#9564)
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- 47.0.21 Expose EntityRendererProvider.Context to AddLayers event (#9562)
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- 47.0.20 [1.20] Add events for checking spawn conditions (SpawnPlacementCheck and PositionCheck) (#9469)
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- 47.0.19 Another tweak to the early display. We start a timer process while we create the window, in case it hangs. Also add a skip version config, to try and help in cases where the driver is stupid. (#9595)
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- 47.0.18 Auto generate names for modded loot pools. Fixes #9589 (#9591)
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- 47.0.17 More tweaks to the mod loading callbacks to make loading bars work better (#9585)
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- 47.0.16 Reimplement LootPool name patches and hooks (#9573)
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- 47.0.15 Fix experimental lighting pipeline breaking vanilla's emissive rendering. Closes #9552 (#9582)
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- 47.0.14 Update early loading default configs to match standard expectations. (#9577)
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Also allow a global override env variable for darkmode always. "FML_EARLY_WINDOW_DARK"
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- 47.0.13 Add proper duplicate mod error message that includes the mod id(s) and mod files. (#9474)
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- 47.0.12 Add missing stack tooltip rendering hooks (#9533)
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Fix automatic tooltip wrapping discarding empty lines used as spacers
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- 47.0.11 Add piston push reaction overrides to Block class (#9538)
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- 47.0.10 Fix missing calls to level-sensitive block SoundType getter (#9553)
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- 47.0.9 Fix forge registries that have wrappers/support tags not being in the HolderLookup Provider that is provided to the GatherDataEvent (#9566)
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- 47.0.8 Make IItemDecorator a functional interface again. Fixes #9563 (#9574)
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- 47.0.7 Make 1.20.x the main TC branch.
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- 47.0.6 Fix custom geometry in parent models not being resolved (#9572)
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- 47.0.5 Make the scheduled thread factory setDaemon on it's threads. Should allow things to close properly if something deadly happens early on. (#9575)
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- 47.0.4 This is an early display window system for forge. (#9558)
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- 47.0.3 fix the JIJ break by bumping SJH. apologies.
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- 47.0.2 update libs (#9565)
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- 47.0.1 Update Armor Layer Implementation to Match Vanilla (#9547)
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- 47.0.0 1.20.1 Update
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46.0
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====
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- 46.0.14 Fix JAR compatibility checks for 1.20 (#9556)
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- 46.0.13 [1.20] Add `AFTER_LEVEL` render level stage (#9555)
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- 46.0.12 Reorder overlay layers to match vanilla (#9550)
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- 46.0.11 Re-implement missing level-sensitive block light hook in ChunkAccess (#9536)
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- 46.0.10 Fix issues in the deserialization of empty ingredients (#9537)
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- 46.0.9 Fix wrong variable passed into EnchantmentClue lookup Fixes #9543 (#9544)
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- 46.0.8 Fix incorrect depth test state in debug graph rendering Fixes #9534 (#9539)
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- 46.0.7 Fix initCapabilities patch location in ServerLevel Fixes #9526 (#9531)
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- 46.0.6 Use Spinning Effect Intensity instead of Partial Tick for Portal Overlay Fixes #9529 (#9530)
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- 46.0.5 Fix getArmorModelHook patch, Fixex #9523 (#9528)
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- 46.0.4 Fix duplicate Map writes in PlayerList patch. (#9521)
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- 46.0.3 Fix Forge Version including MC version in MDK.
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- 46.0.2 Fix patch in light propagation (#9532)
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- 46.0.1 Attempt to fix jar signing
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Gradle 8 is stupid and doesn't (easily) allow in-place tasks, so a temporary fix has been made in ForgeGradle 6
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- 46.0.0 Forge 1.20
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- Creative mode tabs are now a registry; the `BuildContents` event was renamed to `BuildCreativeModeTabContentsEvent` and moved it to its own class
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- The pack format is now 15 for both resource packs and data packs
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- `ScreenUtils` was deprecated in favor of a `GuiGraphics` extension
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- Forge and the MDK were updated to Gradle 8 and FG6
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- The Forge common config file was removed (it only contained the deprecated old fields for resource caching, which was removed in 1.19.3)
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- Registry dummy entries were removed
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- `RemappingVertexPipeline` was fixed to forward the `endVertex()` call
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- Forge tool tags were removed in favor of vanilla ones
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Co-authored-by: ChampionAsh5357 <ash@ashwork.net>
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Co-authored-by: coehlrich <coehlrich@users.noreply.github.com>
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Co-authored-by: Dennis C <11262040+XFactHD@users.noreply.github.com>
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Co-authored-by: Matyrobbrt <matyrobbrt@gmail.com>
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45.1
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====
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- 45.1.0 1.19.4 Recommended Build
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45.0
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====
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- 45.0.66 Add method to GatherDataEvent to obtain collection of all input paths. (#9499)
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- 45.0.65 Log error when Sheets is class-loaded before registration is completed (#9475)
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- 45.0.64 [1.19.x] Re-implement RenderTooltipEvent.Color (#9497)
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* Reimplement RenderTooltipEvent.Color
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* Formatting, comments, EXC
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* Deprecate instead of replacing
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- 45.0.63 Add API for registering custom world preset editors (#9436)
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- 45.0.62 Remove unneeded extra reload of datapacks on world creation screen (#9454)
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- 45.0.61 Bump ASM to 9.5
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- 45.0.60 Fix crash when running server from root directory
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Fixes #9498
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- 45.0.59 Fix root transform matrix format, allow using all four root transform formats (#9496)
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- 45.0.58 Add missing AT lines to allow registering custom game rule boolean/integer types (#9489)
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- 45.0.57 [1.19.x] Fix SaplingGrowTreeEvent#setFeature being ignored in FungusBlock (#9485)
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Co-authored-by: Brennan Ward <3682588+Shadows-of-Fire@users.noreply.github.com>
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- 45.0.56 Restore AccessibilityOnboardingScreen
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Fixes #9488
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- 45.0.55 Update documentation on FinalizeSpawn (#9467)
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- 45.0.54 Fix fluids without sound event causing exception in tryFillContainer and tryEmptyContainer (#9445)
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- 45.0.53 Make FakePlayerFactory respect the given ServerLevel (#9479)
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- 45.0.52 Collect and log exceptions occurring in DeferredWorkQueue tasks (#9449)
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- 45.0.51 Fix `NamespacedWrapper#wrapAsHolder` (#9450)
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- 45.0.50 Fixes ChatScreen calling .setScreen (#9443)
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Fix test compile failures also.
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- 45.0.49 Determine the Forge version the PR was built against when running PR compat checks (#9374)
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- 45.0.48 Add buildscript test to error on deprecated members that should of been removed. (#9460)
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- 45.0.47 Remove erroneous brace patch in Inventory (#9462)
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Fixes #9459
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- 45.0.46 [1.19.4] Move root transform builder to ModelBuilder to allow use in ItemModelBuilder (#9456)
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- 45.0.45 Fix forge grindstone hooks allowing stacks of non-stackable items (#9457)
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- 45.0.44 [1.19.4] Fix FMLOnly (#9415)
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- 45.0.43 Fix ItemLayerModel erroneously adding particle texture to layer texture list (#9441)
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- 45.0.42 Temporary fix for Canceling ProjectileImpactEvents of Piercing ammo.
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Event needs to be re-worked to have finer control. #9370
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- 45.0.41 Fix dummy air blocks not being marked as air (#9440)
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- 45.0.40 Add support for splitting the login packet (#9367)
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It contains full copies of data registries and can easily surpass vanilla's limits
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- 45.0.39 Remove Attack Range and Reach Distance and add Block Reach and Entity Reach (#9361)
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- 45.0.38 Add default bucket sounds for milk (#9432)
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- 45.0.37 Deprecate Item.onUsingTick, as vanilla provides the same function in Item.onUseTick now. Closes #9342
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- 45.0.36 Fix ScreenEvent.Init.[Pre/Post] not working correctly (#9431)
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- 45.0.35 Allow FenceGateBlock to be used without a WoodType. Closes #9392
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- 45.0.34 Deprecate duplicate tool tags that vanilla added in 1.19.4
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We will maintain a seperate 'tools' tag until Mojang adds all relevent tool tags.
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Closes #9393
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- 45.0.33 Fix BlockEvent.Break not using ItemStack enchantment hooks.
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- 45.0.32 Move Block.onCatchFire to above block removal to allow usage of BlockEntity data. Closes #9400
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- 45.0.31 Fix FinalizeSpawn not blocking spawns during worldgen (#9420)
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- 45.0.30 Fixed issue with MutableHashedLinkedMap when removing multiple sequential entries in the middle of the map.
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Added Unit tests for MutableHashLinkedMap
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Added support for removing using the iterator
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Added concurrent modification detection to the iterator
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Added default constructor with basic hashing strategy.
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Closes #9426
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- 45.0.29 Loosen access for BucketItem's canBlockContainFluid (#9421)
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- 45.0.28 Update and Regenerate Datapacks (#9419)
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Add generation for pack.mcmeta
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- 45.0.27 Restore ability to change message in ClientChatEvent (#9377)
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- 45.0.26 Remove duplicate line in FoodData patch (#9424)
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The line was accidentally duplicated in the 1.19.4 update and patching
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process.
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Fixes #9422
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- 45.0.25 Rename RegisterParticleProviderEvent's register methods to describe what kind of particle providers they register (deprecating old methods to avoid breaking) and minor docs tweaks (#9388)
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- 45.0.24 Update pack versions (#9414)
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- 45.0.23 [1.19.4] Revamp and fix spawn events (#9133)
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- 45.0.22 [1.19.4] Replace blitOffset parameter with PoseStack in IItemDecorator (#9409)
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* Replace blitOffset with PoseStack in IItemDecorator
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* Circumvent breaking changes
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* Fix blitOffset type
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- 45.0.21 Fix JSON model root transforms (#9410)
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- 45.0.20 Fix tossed items not being able to be picked up by other players. Closes #9412 (#9404)
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- 45.0.19 Fix infinite BE render bounds failing frustum intersection test. Closes #9321 (#9407)
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- 45.0.18 Make ForgeSlider use the new vanilla texture (#9406)
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- 45.0.17 Add BlockSetType#register to accesstransformer.cfg (#9386)
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- 45.0.16 Add option to completely hide a crash-callable depending on a runtime value (#9372)
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- 45.0.15 Add isNewChunk to ChunkEvent.Load (#9369)
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- 45.0.14 Remove DistExecutor calls in PistonEventTest (#9348)
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- 45.0.13 Fix hardcoded precipitation in ClimateSettingsBuilder (#9402)
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This effectively caused all biomes to have precipitation, such as
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minecraft:desert.
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Fixes #9397
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- 45.0.12 Fix incorrect variable used for swimming check (#9403)
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Because of the incorrect variable, the check to stop sprinting (and stop
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swimming) never fired correctly.
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1.19.3's `flag5` variable was renamed to `flag7` in 1.19.4; however,
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this was not caught during patching because of the fuzzy patcher.
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Fixes #9399
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- 45.0.11 Fix incorrect boolean used for glint effect (#9401)
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The `flag1` variable is ultimately controlled by whether the armor slot
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being rendered is for the leggings, which explains this bug where the
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leggings always had the enchantment glint but not any other armor piece.
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Fixes #9394
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- 45.0.10 Fixed ModMismatchDisconnectedScreen displaying missing mods wrongly (#9398)
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- 45.0.9 Fix misaligned text render type patch (#9391)
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- 45.0.8 Remove thread filter from processing clientside custom payloads. Closes @9390
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- 45.0.7 Fix LivingEntity patch which caused crash while entities got hurt. Closes #9389
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- 45.0.6 Fix wrong parameters in `Screen#renderTooltipInternal` patch (#9387)
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- 45.0.5 Fix misaligned patch in LevelRenderer. Closes #9385
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- 45.0.4 Remove our fix for MC-121048 as it has been fixed by Vanilla (#9381)
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- 45.0.3 Fix advancements not loading, bug seems to be fixed by vanilla now. Closes #9384
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- 45.0.2 Fixed patch verifier for cases where patches lowered access levels. Closes #9383
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- 45.0.1 Fix crouching while sprinting stopping the player when step height is modified. Closes #9376
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- 45.0.0 Forge 1.19.4
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Properly move `ServerStatusPing` to codec
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Reimplement custom display contexts
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Co-authored-by: Matyrobbrt <matyrobbrt@gmail.com>
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Co-authored-by: coehlrich <coehlrich@users.noreply.github.com>
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44.1
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====
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- 44.1.23 Fix experimental world warning screen appearing everytime (#9375)
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- 44.1.22 Fix continuing to use items after dropping or when a shield breaks (MC-231097, MC-168573) (#9344)
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- 44.1.21 Add onStopUsing hook to IForgeItem (#9343)
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- 44.1.20 Document RegisterParticleProvidersEvent's APIs (#9346)
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- 44.1.19 Fix incorrect ListTag.getLongArray result (MC-260378) (#9351)
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- 44.1.18 Fix missing patch that left TagBuilder#replace unused (#9354)
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- 44.1.17 Add 2 new RenderLevelStageEvent.Stage for After Entities and After Block Entities (#9259)
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- 44.1.16 Cleanup StemBlock Patch (#9337)
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- 44.1.15 Cleanup ItemProperties patch (#9332)
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- 44.1.14 Make IForgeIntrinsicHolderTagAppender methods properly chainable (#9331)
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- 44.1.13 Fix in custom fluids not respecting max height correctly. (#9319)
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- 44.1.12 Fix inconsistent vaporization in BucketItem & FluidType (#9269)
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- 44.1.11 Fix reloading event firing during server shutdown and add explicit unloading event instead (#9016)
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- 44.1.10 Homogenize and/or holdersets when serializing to prevent serializing to NBT from crashing (#9048) Fixes #9043
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- 44.1.9 [1.19.x] Fix `ForgeSlider` not respecting custom height (#9237)
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- 44.1.8 Fix stepsound for blocks in the inside_step_sound_blocks tag. (#9318)
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- 44.1.7 Fix missing hanging sign material for modded wood type (#9303)
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- 44.1.6 Fire TickEvent.LevelTickEvent on ClientLevel tick (#9299)
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- 44.1.5 Add ClientChatReceivedEvent for system messages (#9284)
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- 44.1.4 PR Action update (#9274)
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- 44.1.3 fix HangingSignEditScreen crash when using custom wood types using modid (#9294)
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- 44.1.2 Bump SecureJarHandler version, to help identify invalid mods.
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- 44.1.1 [1.19.3] Hotfix missing null check in createUnbakedItemElements (#9285)
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- 44.1.0 Mark 1.19.3 Recommended Build
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44.0
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====
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- 44.0.49 [1.19.3] Allow Item and Elements models to specify static color, sky light, and block light values. (#9106)
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- 44.0.48 Fix StemBlock not checking canSustainPlant for the correct block, it now checks for Melons/Pumpkins instead of the stem itself. (#9270)
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- 44.0.47 Add github shared actions for automation purposes. (#9251)
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- 44.0.46 Add translate key for Forge pack.mcmeta description (#9260)
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- 44.0.45 Fix broken link for update checker docs in mdk (#9271)
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- 44.0.44 Remove duplicate updateNeighbourForOutputSignal call Fixes #9169 (#9234)
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- 44.0.43 Add helper methods to access the set of loaded sprite locations (#9223)
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- 44.0.42 Disable guiLight3d for generated item models (#9230)
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- 44.0.41 Remove resource caching (#9254)
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- 44.0.40 Add TradeWithVillagerEvent (#9244)
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- 44.0.39 Update link for Parchment "Getting Started" (#9243)
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- 44.0.38 Allows DatapackBuiltinEntriesProvider to datagen LevelStems (#9247)
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- 44.0.37 Add a method to LootContext.Builder that allows changing the queried loot table id (#9084)
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- 44.0.36 [1.19.3] Fix Datagen Tests and Providers (#9212)
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- 44.0.35 Fix concrete powder not being hydrated by singular water sources (#9236)
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- 44.0.34 [1.19.3] Fix LootTableLoadEvent not getting fired (#9239)
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- 44.0.33 Allow using custom factories in button builders (#9238)
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- 44.0.32 Fix logspam when a root resource is requested from DelegatingPackResources, fixes #9197 (#9227)
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- 44.0.31 [1.19.3] Fix `retrieveRegistryLookup` attempting to get the registry lookup from a `HolderGetter` (#9225)
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- 44.0.30 [1.19.3] Add ability to datagen forge specific values in pack.mcmeta (#9221)
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Co-authored-by: sciwhiz12 <sciwhiz12@gmail.com>
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- 44.0.29 Add block atlas config to register forge:white texture (#9187)
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- 44.0.28 Fix ExtendedButton not being highlighted when focused (#9144)
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- 44.0.27 Separate checkAndFix from the check* tasks. (#9213)
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- 44.0.26 Fix forge resources overriding vanilla ones (#9222)
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- 44.0.25 Fix tooltip customization not working for creative inventory (#9218)
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- 44.0.24 Fix glowing item frame entity's texture (#9126)
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Fixes #9123
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- 44.0.23 Fix datapack registries not being synced to clients (#9219)
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- 44.0.22 Fix creatives tabs rendering overlapping tabs if the selected tab isn't on the current page. (#9214)
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- 44.0.21 Fix `SidedInvWrapper` not accounting for vanilla stacking special cases in brewing stands and furnaces (#9189)
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- 44.0.20 Update to the latest JarJar. (#9217)
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- 44.0.19 Specify NetworkHooks#getEntitySpawningPacket Generic Return Type (#9220)
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- 44.0.18 Fix using a DeferredRegister on a non-forge wrapped registry. Closes #9199
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- 44.0.17 Add support for custom CreativeModeTab implementations (#9210)
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- 44.0.16 Simplify tree grower patches (#9209)
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- 44.0.15 Replace AdvancementProvider patch with Forge helper (#9188)
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- 44.0.14 Allow using `PackOutput`s in Forge-added datagen classes (#9182)
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- 44.0.13 Add simpleBlockWithItem for data gens (#9170)
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- 44.0.12 Fix running test mods (#9211)
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- 44.0.11 [1.19.3] Fix models nested in custom geometries not resolving parents (#9200)
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- 44.0.10 Fix OBJ Loader caches not being thread-safe. (#9204)
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- 44.0.9 [1.19.3] Add event before baked models are cached by the BlockModelShaper (#9190)
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- 44.0.8 Fix compatibility checker task configuration (#9202)
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- 44.0.7 Fix chat offset (#9184)
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- 44.0.6 Redesign CreativeTab collection event to be a lot more straight forward. (#9198)
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- 44.0.5 Move ICondition patch placement to before MC throws an error.
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Disable the explicitly erroring test biome modifier.
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- 44.0.4 Fix BlockStateProvider not waiting for models before finishing. (#9196) Fixes #9195:
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- 44.0.3 Fix tooltips not rendering on screens. Closes #9191
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- 44.0.2 Fix merged mod resource pack not returning all resources with the same name when asked. Closes #9194
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- 44.0.1 Fix searching using the wrong prefix for items or tags. Fixes #9176 Fixes #9179 (#9177)
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- 44.0.0 Forge 1.19.3
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Created a CreativeModeTabEvent to register creative mode tabs and populate entries per tab
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||
|
Moved datapack registries to DataPackRegistryEvent.NewRegistry event instead of tying them to ForgeRegistry
|
||
|
Made it easier for mods to datagen datapack builtin entries with DatapackBuiltinEntriesProvider
|
||
|
Provided access to lookupProvider for datagen
|
||
|
Updated dependencies to match versions used by vanilla and update JarJar to 0.3.18
|
||
|
Added a test mod for the new CreativeModeTabEvent
|
||
|
Throws better error message for Forge registries in tag datagen
|
||
|
Deleted ForgeRegistryTagsProvider
|
||
|
Updated ClientChatReceivedEvent and ServerChatEvent for Mojang changes
|
||
|
Added patches for both sign related methods in ModelLayers
|
||
|
Changed RegisterShadersEvent to use ResourceProvider
|
||
|
Migrated old Mojang math types to JOML
|
||
|
Co-authored-by: Marc Hermans <marc.hermans@ldtteam.com>
|
||
|
Co-authored-by: LexManos <LexManos@gmail.com>
|
||
|
Co-authored-by: sciwhiz12 <arnoldnunag12@gmail.com>
|
||
|
Co-authored-by: coehlrich <coehlrich@users.noreply.github.com>
|
||
|
|
||
|
43.2
|
||
|
====
|
||
|
- 43.2.0 43.2 Recommended Build.
|
||
|
|
||
|
43.1
|
||
|
====
|
||
|
- 43.1.65 Allow discovering services from the mods folder that use java's modular definition. (#9143)
|
||
|
- 43.1.64 Make Datapack Registries support ICondition(s) (#9113)
|
||
|
- 43.1.63 Enable additional build types to handle pull request validation. (#9159)
|
||
|
- 43.1.62 Check source permission level before selector permission (#9147)
|
||
|
In some situations, such as execution of a function by an advancement as
|
||
|
part of its reward, a command source stack may have a backing source of
|
||
|
a ServerPlayer which may lack the entity selector permission and have an
|
||
|
explicit permission level that should allow the use of entity selectors,
|
||
|
through CommandSourceStack#withPermission.
|
||
|
We now check if the permission level of the command source stack is
|
||
|
sufficient for entity selectors _before_ checking if the source is a
|
||
|
player and if they have the requisite permission.
|
||
|
This means that an operator permission level of 2 will always override
|
||
|
the Forge entity selector permission.
|
||
|
Fixes #9137
|
||
|
- 43.1.61 Fix fires spreading too/igniting custom portal frames. (#9142)
|
||
|
- 43.1.60 Add supplier to FlowerBlock so it works with custom MobEffects (#9139)
|
||
|
- 43.1.59 Fix some logical bugs related to the Grindstone Event (#9089)
|
||
|
- 43.1.58 Call baked model's `getModelData` before `getRenderTypes` (#9163)
|
||
|
- 43.1.57 Make Util.memoize thread-safe (#9155)
|
||
|
- 43.1.56 Rendering tweaks and fixes: Part 4 (#9065)
|
||
|
- 43.1.55 Fix `Transformation` loading `PoseStack` (#9083)
|
||
|
- 43.1.54 Add simple block appearance API (#9066)
|
||
|
- 43.1.53 Fix invalidated modded packets when on LAN (#9157)
|
||
|
- 43.1.52 Improve extensibility of DetectorRailBlock and PoweredRailBlock (#9130)
|
||
|
- 43.1.51 Fix launch handler minecraft classpath locator (#9120)
|
||
|
- 43.1.50 Add HitResult to `EntityTeleportEvent$EnderPearl` (#9135)
|
||
|
- 43.1.49 Throw aggregate exception for erroneous registry event dispatch (#9111)
|
||
|
This means that exceptions occurring during the dispatch of the registry
|
||
|
events, such as those from the suppliers of RegistryObjects, properly
|
||
|
cause a crash rather than merely being logged and allowing the game to
|
||
|
reach the main menu.
|
||
|
Fixes #8720
|
||
|
- 43.1.48 Add missing semi-colon near the Dist import statement in example mod.
|
||
|
- 43.1.47 Fix ClientModEvents example not subscribing to client-sided events (#9097)
|
||
|
- 43.1.46 Use GitHub action to lock issues with the `spam` label (#9087)
|
||
|
- 43.1.45 Remove structures slave map to Feature registry (#9091)
|
||
|
- 43.1.44 Improve logging of missing or unsupported dependencies (#9104)
|
||
|
- 43.1.43 [1.19.x] Fix ValueSpec caching the return value incorrectly (#9046)
|
||
|
- 43.1.42 [1.19.x] Add event for registering spawn placements, and modifying existing (#9024)
|
||
|
- 43.1.41 [1.19.x] Add event for items being stacked or swapped in a GUI. (#9050)
|
||
|
- 43.1.40 [1.19.x] Fix PlayerInteractEvent.EntityInteractSpecific not cancelling on a server (#9079)
|
||
|
- 43.1.39 Fix canceling phantom spawns preventing any further attempts that tick. (#9041)
|
||
|
- 43.1.38 Rename fluid type milk translation keys (#9077)
|
||
|
- 43.1.37 Fix minecart speed with water (#9076)
|
||
|
- 43.1.36 Add a cancellable event that gets fired when a Totem of Undying is used (#9069)
|
||
|
- 43.1.35 Fix performance issue and logging when resource caching is enabled (#9029)
|
||
|
- 43.1.34 Fix NPE when feeding wolves and cats (#9074)
|
||
|
- 43.1.33 Fix logically breaking change to ForgeConfigSpec.Builder#comment where modders could not add a empty line to the start of comments. (#9061)
|
||
|
- 43.1.32 Fix ServiceLoader bug
|
||
|
- 43.1.31 Fix ClientChatReceivedEvent for system messages
|
||
|
- 43.1.30 Make ForgeConfigSpec$Builder.comment able to be called multiple times for the same entry. (#9056)
|
||
|
- 43.1.29 Fix control modifier for mac with `KeyMapping`s using Alt instead of Super (#9057)
|
||
|
- 43.1.28 Fix is_desert tag not being applied correctly. (#9051)
|
||
|
- 43.1.27 Fix mob griefing event for SmallFireballs not using owner entity. (#9038)
|
||
|
- 43.1.26 Fix minecarts on rails not properly slowing down in water (#9033)
|
||
|
- 43.1.25 Change codestyle for BookShelves tag. Closes #9027
|
||
|
Add IS_CAVE tag Closes #8885
|
||
|
Add IS_DESERT tag Closes #8979
|
||
|
Simplify Mangrove Swamp tags Closes #8980
|
||
|
- 43.1.24 Allow faces of an "elements" model to have disabled ambient occlusion (#9019)
|
||
|
- 43.1.23 [1.19.x] Recipe ID-based grouping between modded and vanilla recipes. (#8876)
|
||
|
- 43.1.22 Update fence_gates/wooden (#8936)
|
||
|
- 43.1.21 [1.19.x] Added event for growing fungus (#8981)
|
||
|
- 43.1.20 Added Bookshelves block tag (#8991)
|
||
|
- 43.1.19 Create a Forge EntityType Tag for Bosses (#9017)
|
||
|
- 43.1.18 Allow mods to specify shader import namespace (#9021)
|
||
|
- 43.1.17 Grindstone Events (#8934)
|
||
|
One to modify the output, and one to modify the input.
|
||
|
- 43.1.16 Fix the serialized names of the enum (#9014)
|
||
|
- 43.1.15 Fix `tryEmptyContainerAndStow` duping fluids with stackable containers (#9004)
|
||
|
- 43.1.14 Add mod mismatch event (#8989)
|
||
|
- 43.1.13 [1.19.x] add methods with more context to tree growers (#8956)
|
||
|
- 43.1.12 [1.19.X] Adding more precise events for Advancements (#8360)
|
||
|
- 43.1.11 Default IItemHandler capability for shulker box itemstacks (#8827)
|
||
|
Co-authored-by: LexManos <LexManos@gmail.com>
|
||
|
- 43.1.10 [1.19] Add hook for items to remain in the hotbar when picking blocks/entities (#8872)
|
||
|
- 43.1.9 [1.19.x] Block Model Builder Root Transform Support (#8860)
|
||
|
Co-authored-by: sciwhiz12 <sciwhiz12@gmail.com>
|
||
|
- 43.1.8 [1.19.x] Make LivingSetAttackTargetEvent compatible with the Brain/Behavior system. (Port of PR #8918) (#8954)
|
||
|
- 43.1.7 [1.19.x] Add IForgeBlock#onTreeGrow to replace IForgeBlock#onPlantGrow from 1.16 (#8999)
|
||
|
- 43.1.6 [1.19.x] Moved Player.resetAttackStrengthTicker() to the end of Player.attack() (#9000)
|
||
|
- 43.1.5 fix misplaced patch in sapling block (#9005)
|
||
|
- 43.1.4 Fix failed entity interactions consuming the click. (#9007)
|
||
|
- 43.1.3 Fix entity selector permission check to check original source (#8995)
|
||
|
Permission checks should be against the command source and not the
|
||
|
target entity, as is done in vanilla.
|
||
|
Fixes #8994
|
||
|
- 43.1.2 Hotfix for 1.19.2 item animation bug (#8987)
|
||
|
* [HOT FIX]: Fixes #8985 by no-oping for vanilla models instead of throwing error
|
||
|
- 43.1.1 Add ability to Auto register capabilities via annotation (#8972)
|
||
|
- 43.1.0 1.19.2 RB
|
||
|
|
||
|
43.0
|
||
|
====
|
||
|
- 43.0.22 Added ItemDecorator API (#8794)
|
||
|
- 43.0.21 [1.19.x] Custom usage animations for items (#8932)
|
||
|
- 43.0.20 Allow registering custom `ColorResolver`s (#8880)
|
||
|
- 43.0.19 [1.19] Allow custom outline rendering on EntityRenderers and BlockEntityRenderers (#8938)
|
||
|
- 43.0.18 Redirect checks for entity selector use to a permission (#8947)
|
||
|
This allows greater flexibility for configuring servers with
|
||
|
operator-like permissions to user groups through the permissions API and
|
||
|
their permissions handler of choice without needing to grant the
|
||
|
vanilla operator permission to any player.
|
||
|
The new permission is "forge:use_entity_selectors", which is granted by
|
||
|
default to players with permission level 2 (GAMEMASTERS) and above.
|
||
|
The hook falls back to checking the permission level if the source of
|
||
|
the command is not a ServerPlayer, such as for command blocks and
|
||
|
functions.
|
||
|
- 43.0.17 Allow FakePlayer to report its position (#8963)
|
||
|
- 43.0.16 Add alternate version of renderEntityInInventory to allow for directly specifying the angles (#8961)
|
||
|
- 43.0.15 Add cancellable ToastAddEvent (#8952)
|
||
|
- 43.0.14 Modify ScreenEvent.RenderInventoryMobEffects to allow moving the effect stack left or right (#8951)
|
||
|
- 43.0.13 Fix Enchantment#doPostHurt and Enchantment#doPostAttack being called twice for players. Fixes MC-248272 (#8948)
|
||
|
- 43.0.12 Remove reflective implementation of ICustomPacket. (#8973)
|
||
|
Make vanilla custom packets able to be sent multiple times. Closes #8969
|
||
|
- 43.0.11 Filter name spaces to directories only. Closes #8413
|
||
|
- 43.0.10 Fix a corner case where the UMLB can not extract a version from a library. (#8967)
|
||
|
- 43.0.9 Fix worlds with removed dimension types unable to load. (#8959) Closes #8800
|
||
|
- 43.0.8 Fix issue where unknown chunk generators would cause DFU to fail. (#8957)
|
||
|
- 43.0.7 Fix comments and documentation that were missed during the review of #8712 (#8945)
|
||
|
- 43.0.6 Make AnvilUpdateEvent fire even if the second input is empty, which means it fires even if only changing the item name. (#8905)
|
||
|
- 43.0.5 Fix `LivingEntity#isBlocking` to use `ToolActions#SHIELD_BLOCK` instead of `UseAnim#BLOCK` (#8933)
|
||
|
- 43.0.4 Add Custom HolderSet Types allowing for logical combining of sets. (#8928)
|
||
|
- 43.0.3 Add values to VersionSupportMatrix to support loading mods that restrict versions to 1.19.1 on 1.19.2 (#8946)
|
||
|
- 43.0.2 Fix certain particles not updating their bounding box when their position changes (#8925)
|
||
|
- 43.0.1 Update EventBus to address concurrency issue in ModLauncher Factory. Closes #8924
|
||
|
- 43.0.0 1.19.2
|
||
|
|
||
|
42.0
|
||
|
====
|
||
|
- 42.0.9 Remove calls to getStepHeight in Player#maybeBackOffFromEdge (#8927)
|
||
|
- 42.0.8 Add forge tags for tools and armors, these DO NOT replace ToolActions, and are designed just for Recipes. (#8914)
|
||
|
- 42.0.7 Add Biomes.BEACH to Tags (#8892)
|
||
|
- 42.0.6 Let NetworkInstance.isRemotePresent check minecraft:register for channel IDs. (#8921)
|
||
|
- 42.0.5 Add an event for when the chunk ticket level is updated (#8909)
|
||
|
- 42.0.4 Re-add PotentialSpawns event (#8712)
|
||
|
- 42.0.3 Fix misplaced patch in ItemEntityRenderer breaking ItemEntityRenderer#shouldBob() (#8919)
|
||
|
- 42.0.2 [1.19] [HotFix] Fix the dedicated server not having access to the JiJ filesystems. (#8931)
|
||
|
- 42.0.1 Match Mojang's action bar fix for MC-72687 (#8917)
|
||
|
- 42.0.0 Forge 1.19.1
|
||
|
Load natives from classpath
|
||
|
Make command argument types a forge registry
|
||
|
Add `EntityMobGriefingEvent` to `Allay#wantsToPickUp`
|
||
|
Overhaul `ServerChatEvent` to use `ChatDecorator` system
|
||
|
Remove `ClientChatEvent#setMessage` for now
|
||
|
Gradle 7.5
|
||
|
|
||
|
41.1
|
||
|
====
|
||
|
- 41.1.0 Mark 1.19 RB
|
||
|
|
||
|
41.0
|
||
|
====
|
||
|
- 41.0.113 Allow faces of an "elements" model to be made emissive (#8890)
|
||
|
- 41.0.112 Fix invalid channel names sent from the server causing the network thread to error. (#8902)
|
||
|
- 41.0.111 Fix PlayerEvent.BreakSpeed using magic block position to signify invalid position. Closes #8906
|
||
|
- 41.0.110 Fix cases where URIs would not work properly with JarInJar (#8900)
|
||
|
- 41.0.109 Add new hook to allow modification of lightmap via Dimension special effects (#8863)
|
||
|
- 41.0.108 Fix Forge's packet handling on play messages. (#8875)
|
||
|
- 41.0.107 Add API for tab list header/footer (#8803)
|
||
|
- 41.0.106 Allow modded blocks overriding canStickTo prevent sticking to vanilla blocks/other modded blocks (#8837)
|
||
|
- 41.0.105 Multiple tweaks and fixes to the recent changes in the client refactor PR: Part 3 (#8864)
|
||
|
Fix weighted baked models not respecting children render types
|
||
|
Allow fluid container model to use base texture as particle
|
||
|
Fix inverted behavior in composite model building. Fixes #8871
|
||
|
- 41.0.104 Fix crossbows not firing ArrowLooseEvent (#8887)
|
||
|
- 41.0.103 Add User-Agent header to requests made by the update checker (#8881)
|
||
|
Format: Java-http-client/<Java version> MinecraftForge/<ForgeVer> <ModId>/<ModVersion>
|
||
|
- 41.0.102 Output the full path in a crash report so it is easier to find the outer mod when a crash in Jar-In-Jar occurs. (#8856)
|
||
|
- 41.0.101 Clean up the pick item ("middle mouse click") patches (#8870)
|
||
|
- 41.0.100 [1.19.x] Hotfix for test mods while the refactor is ongoing
|
||
|
- 41.0.99 add event to SugarCaneBlock (#8877)
|
||
|
- 41.0.98 Fix Global Loot Modifiers not using Dispatch Codec (#8859)
|
||
|
- 41.0.97 Allow block render types to be set in datagen (#8852)
|
||
|
- 41.0.96 Fix renderBreakingTexture not using the target's model data (#8849)
|
||
|
- 41.0.95 Multiple tweaks and fixes to the recent changes in the client refactor PR: Part 2 (#8854)
|
||
|
* Add getter for the component names in an unbaked geometry
|
||
|
* Fix render type hint not being copied in BlockGeometryBakingContext
|
||
|
* Ensure BlockRenderDispatches's renderSingleBlock uses the correct buffer
|
||
|
- 41.0.94 [1.19.x] Apply general renames, A SRG is provided for modders. (#8840)
|
||
|
See https://gist.github.com/SizableShrimp/882a671ff74256d150776da08c89ef72
|
||
|
- 41.0.93 Fix mob block breaking AI not working correctly when chunk 0,0 is unloaded. Closes #8853
|
||
|
- 41.0.92 Fix crash when breaking blocks with multipart models and remove caching. Closes #8850
|
||
|
- 41.0.91 Fixed `CompositeModel.Baked.Builder.build()` passing arguments in the wrong order (#8846)
|
||
|
- 41.0.90 Make cutout mipmaps explicitly opt-in for item/entity rendering (#8845)
|
||
|
* Make cutout mipmaps explicitly opt-in for item/entity rendering
|
||
|
* Default render type domain to "minecraft" in model datagens
|
||
|
- 41.0.89 Fixed multipart block models not using the new model driven render type system. (#8844)
|
||
|
- 41.0.88 Update to the latest JarJar to fix a collision issue where multiple jars could provide an exact match. (#8847)
|
||
|
- 41.0.87 Add FML config to disable DFU optimizations client-side. (#8842)
|
||
|
* Add client-side command line argument to disable DFU optimizations.
|
||
|
* Switch to using FMLConfig value instead.
|
||
|
- 41.0.86 [1.19] Fixed broken BufferBuilder.putBulkData(ByteBuffer) added by Forge (#8819)
|
||
|
* Fixes BufferBuilder.putBulkData(ByteBuffer)
|
||
|
* use nextElementByte
|
||
|
* Fixed merge conflict
|
||
|
- 41.0.85 [1.19.x] Fix shulker boxes allowing input of items, that return false for Item#canFitInsideContainerItems, through hoppers. (#8823)
|
||
|
* Make ShulkerBoxBlockEntity#canPlaceItemThroughFace delegate to Item#canFitInsideContainerItems.
|
||
|
* Switch to using Or and add comment.
|
||
|
* Switch Or to And.
|
||
|
- 41.0.84 [1.19.x] Added RenderLevelStageEvent to replace RenderLevelLastEvent (#8820)
|
||
|
* Ported RenderLevelStageEvent from 1.18.2
|
||
|
* Updated to fix merge conflicts
|
||
|
- 41.0.83 [1.19.x] Fix door datagenerator (#8821)
|
||
|
* Fix door datagenerator
|
||
|
Fix datagenerator for door blocks. Successor to #8687, addresses comments made there about statement complexity.
|
||
|
* Fix extra space around parameter
|
||
|
Fix extra space before comma around a parameter.
|
||
|
- 41.0.82 Create PieceBeardifierModifier to re-enable piecewise beardifier definitions (#8798)
|
||
|
- 41.0.81 Allow blocks to provide a dynamic MaterialColor for display on maps (#8812)
|
||
|
- 41.0.80 [1.19.x] BiomeTags Fixes/Improvements (#8711)
|
||
|
* dimension specific tag fix
|
||
|
* remove forge:is_beach cause vanilla has it already
|
||
|
* remove forge tags for new 1.19 vanilla tags (savanna, beach, overworld, end)
|
||
|
Co-authored-by: Flemmli97 <Flemmli97@users.noreply.github.com>
|
||
|
- 41.0.79 1.19 - Remove GlobalLootModifierSerializer and move to Codecs (#8721)
|
||
|
* convert GLM serializer class to codec
|
||
|
* cleanup
|
||
|
* GLM list needs to be sorted
|
||
|
* datagen
|
||
|
* simplify serialization
|
||
|
* fix test mods (oops)
|
||
|
* properly use suppliers for codec as they are registry obj
|
||
|
- 41.0.78 Implement item hooks for potions and enchantments (#8718)
|
||
|
* Implement item hooks for potions and enchantments
|
||
|
* code style fixes
|
||
|
- 41.0.77 Re-apply missing patch to ServerLevel.EntityCallbacks#onTrackingEnd() (#8828)
|
||
|
- 41.0.76 Double Bar Rendering fixed (#8806) (#8807)
|
||
|
* Double Bar Rendering fixed (#8806)
|
||
|
* Added requested changes by sciwhiz12
|
||
|
- 41.0.75 Multiple tweaks and fixes to the recent changes in the client refactor PR (#8836)
|
||
|
* Add an easy way to get the NamedGuiOverlay from a vanilla overlay
|
||
|
* Fix static member ordering crash in UnitTextureAtlasSprite
|
||
|
* Allow boss bar rendering to be cancelled
|
||
|
* Make fluid container datagen use the new name
|
||
|
- 41.0.74 Add FogMode to ViewportEvent.RenderFog (#8825)
|
||
|
- 41.0.73 Provide additional context to the getFieldOfView event (#8830)
|
||
|
- 41.0.72 Pass renderType to IForgeBakedModel.useAmbientOcclusion (#8834)
|
||
|
- 41.0.71 Load custom ITransformationServices from the classpath in dev (#8818)
|
||
|
* Add a classpath transformer discoverer to load custom transformation services from the classpath
|
||
|
* Update ClasspathTransformerDiscoverer to 1.18
|
||
|
* Update license year
|
||
|
* Update license header
|
||
|
* Fix the other license headers
|
||
|
* Update ClasspathTransformerDiscoverer to 1.19
|
||
|
- 41.0.70 Handle modded packets on the network thread (#8703)
|
||
|
* Handle modded packets on the network thread
|
||
|
- On the server we simply need to remove the call to
|
||
|
ensureRunningOnSameThread.
|
||
|
- On the client side, we now handle the packet at the very start of the
|
||
|
call. We make sure we're running from a network thread to prevent
|
||
|
calling the handling code twice.
|
||
|
While this does mean we no longer call .release(), in practice this
|
||
|
doesn't cause any leaks as ClientboundCustomPayloadPacket releases
|
||
|
for us.
|
||
|
* Clarify behaviour a little in the documentation
|
||
|
* Javadoc formatting
|
||
|
* Add a helper method for handling packets on the main thread
|
||
|
Also rename the network thread one. Should make it clearer the expected
|
||
|
behaviour of the two, and make it clearer there's a potentially breaking
|
||
|
change.
|
||
|
* Add back consumer() methods
|
||
|
Also document EventNetworkChannel, to clarify the thread behaviour
|
||
|
there.
|
||
|
* Add since = "1.19" to deprecated annotations
|
||
|
- 41.0.69 Cache resource listing calls in resource packs (#8829)
|
||
|
* Make the resource lookups cached.
|
||
|
* Include configurability and handle patch cleanup.
|
||
|
* Document and comment the cache manager.
|
||
|
* Make thread selection configurable.
|
||
|
* Implement a configurable loading mechanic that falls back to default behaviour when the config is not bound yet.
|
||
|
* Use boolean supplier and fix wildcard import.
|
||
|
* Clean up the VPR since this is more elegant.
|
||
|
* Clean up the VPR since this is more elegant.
|
||
|
* Address review comments.
|
||
|
* Address more review comments.
|
||
|
* Fix formatting on `getSource`
|
||
|
* Address comments by ichtt
|
||
|
* Adapt to pups requests.
|
||
|
* Stupid idea.
|
||
|
* Attempt this again with a copy on write list.
|
||
|
* Fix a concurrency and loading issue.
|
||
|
* Fix #8813
|
||
|
Checks if the paths are valid resource paths.
|
||
|
* Move the new methods on vanilla Patch.
|
||
|
- 41.0.68 Update SJH and JIJ
|
||
|
- 41.0.67 Fix #8833 (#8835)
|
||
|
- 41.0.66 Fix backwards fabulous check in SimpleBakedModel (#8832)
|
||
|
Yet another blunder we missed during the review of #8786.
|
||
|
- 41.0.65 Make texture atlas in StandaloneGeometryBakingContext configurable (#8831)
|
||
|
- 41.0.64 [1.19.X] Client code cleanup, updates, and other refactors (#8786)
|
||
|
* Revert "Allow safely registering RenderType predicates at any time (#8685)"
|
||
|
This reverts commit be7275443fd939db9c58bcad47079c3767789ac1.
|
||
|
* Renderable API refactors
|
||
|
- Rename "render values" to "context"
|
||
|
- Rename SimpleRenderable to CompositeRenderable to better reflect its use
|
||
|
- Remove IMultipartRenderValues since it doesn't have any real use
|
||
|
- Add extensive customization options to BakedModelRenderable
|
||
|
* ClientRegistry and MinecraftForgeClient refactors
|
||
|
- Add sprite loader manager and registration event
|
||
|
- Add spectator shader manager and registration event
|
||
|
- Add client tooltip factory manager and registration event
|
||
|
- Add recipe book manager and registration event
|
||
|
- Add key mapping registration event
|
||
|
- Remove ClientRegistry, as everything has been moved out of it
|
||
|
- Remove registration methods from MinecraftForgeClient, as they have dedicated events now
|
||
|
* Dimension special effects refactors
|
||
|
- Fold handlers into an extension class and remove public mutable fields
|
||
|
- Add dimension special effects manager and registration event
|
||
|
* HUD overlay refactors
|
||
|
- Rename to IGuiOverlay match vanilla (instead of Ingame)
|
||
|
- Add overlay manager and registration event
|
||
|
- Move vanilla overlays to a standalone enum
|
||
|
* Model loader refactors
|
||
|
- Rename IModelLoader to IGeometryLoader
|
||
|
- Add loader manager and registration event
|
||
|
- Fold all model events into one
|
||
|
- Move registration of additionally loaded models to an event
|
||
|
- Remove ForgeModelBakery and related classes as they served no purpose anymore
|
||
|
* Render properties refactors
|
||
|
- Rename all render properties to client extensions and relocate accordingly
|
||
|
- Move lookups to the respective interfaces
|
||
|
* Model data refactors
|
||
|
- Convert model data to a final class backed by an immutable map and document mutability requirements. This addresses several thread-safety issues in the current implementation which could result in race conditions
|
||
|
- Transfer ownership of the data manager to the client level. This addresses several issues that arise when multiple levels are used at once
|
||
|
* GUI and widget refactors
|
||
|
- Move all widgets to the correct package
|
||
|
- Rename GuiUtils and children to match vanilla naming
|
||
|
* New vertex pipeline API
|
||
|
- Move to vanilla's VertexConsumer
|
||
|
- Roll back recent PR making VertexConsumer format-aware. This is the opposite of what vanilla does, and should not be relevant with the updated lighting pipeline
|
||
|
* Lighting pipeline refactors
|
||
|
- Move to dedicated lighting package
|
||
|
- Separate flat and smooth lighters
|
||
|
- Convert from a vertex pipeline transformer to a pure vertex source (input is baked quads)
|
||
|
* Model geometry API refactors
|
||
|
- Rename IModelGeometry to IUnbakedGeometry
|
||
|
- Rename IModelConfiguration to IGeometryBakingContext
|
||
|
- Rename other elements to match vanilla naming
|
||
|
- Remove current changes to ModelState, as they do not belong there. Transforms should be specified through vanilla's system. ModelState is intended to transfer state from the blockstate JSON
|
||
|
- Remove multipart geometries and geometry parts. After some discussion, these should not be exposed. Instead, geometries should be baked with only the necessary parts enabled
|
||
|
* Make render types a first-class citizen in baked models
|
||
|
- Add named render types (block + entity + fabulous entity)
|
||
|
- Add named render type manager + registration event
|
||
|
- Make BakedModel aware of render types and transfer control over which ones are used to it instead of ItemBlockRenderTypes (fallback)
|
||
|
- (additional) Add concatenated list view. A wrapper for multiple lists that iterates through them in order without the cost of merging them. Useful for merging lists of baked quads
|
||
|
* General event refactors
|
||
|
- Several renames to either match vanilla or improve clarity
|
||
|
- Relocate client chat event dispatching out of common code
|
||
|
* Forge model type refactors
|
||
|
- Rename SeparatePerspectiveModel to SeparateTransformsModel
|
||
|
- Rename ItemModelMesherForge to ForgeItemModelShaper
|
||
|
- Rename DynamicBucketModel to DynamicFluidContainerModel
|
||
|
- Prefix all OBJ-related classes with "Obj" and decouple parsing from construction
|
||
|
- Extract ElementsModel from model loader registry
|
||
|
- Add EmptyModel (baked, unbaked and loader)
|
||
|
- Refactor CompositeModel to take over ItemMultiLayerBakedModel
|
||
|
- Remove FluidModel as it's not used and isn't compatible with the new fluid rendering in modern versions
|
||
|
- Move model loader registration to a proper event handler
|
||
|
- Update names of several JSON fields (backwards-compatible)
|
||
|
- Update datagens to match
|
||
|
* Miscellaneous changes and overlapping patches
|
||
|
- Dispatch all new registration events
|
||
|
- Convert ExtendedServerListData to a record
|
||
|
- Add/remove hooks from ForgeHooksClient as necessary
|
||
|
* Update test mods
|
||
|
* Fix VertexConsumerWrapper returning parent instead of itself
|
||
|
* Additional event cleanup pass
|
||
|
As discussed on Discord:
|
||
|
- Remove "@hidden" and "@see <callsite>" javadoc annotations from all client events and replace them with @ApiStatus.Internal annotation
|
||
|
- Make all events that shouldn't be fired directly into abstract classes with protected constructors
|
||
|
- Another styling pass, just in case (caught some missed classes)
|
||
|
* Add proper deprecation javadocs and de-dupe some vertex consumer code
|
||
|
* Replace sets of chunk render types with a faster BitSet-backed collection
|
||
|
This largely addresses potential performance concerns that using a plain HashSet might involve by making lookups and iteration as linear as they can likely be (aside from using a plain byte/int/long for bit storage). Further performance concerns related to the implementation may be addressed separately, as all the implementation details are hidden from the end user
|
||
|
* Requested changes
|
||
|
- Remove MinecraftForgeClient and move members to Minecraft, IForgeMinecraft and StencilManager
|
||
|
- Allow non-default elements to be passed into VertexConsumer and add support to derived classes
|
||
|
- Move array instantiation out of quad processing in lighting pipeline
|
||
|
- Fix flipped fluid container model
|
||
|
- Set default UV1 to the correct values in the remapping pipeline
|
||
|
- Minor documentation changes
|
||
|
* Add/update EXC entries and fix AT comment
|
||
|
* Add test mod as per Orion's request
|
||
|
* Additional requested changes
|
||
|
* Allow custom model types to request the particle texture to be loaded
|
||
|
* Even more requested changes
|
||
|
* Improve generics in ConcatenatedListView and add missing fallbacks
|
||
|
* Fix fluid render types being bound to the fluid and not its holder
|
||
|
* Remove non-contractual nullability in ChunkRenderTypeSet and add isEmpty
|
||
|
Additionally, introduce chunk render type checks in ItemBlockRenderTypes
|
||
|
Co-authored-by: Dennis C <xfacthd@gmx.de>
|
||
|
- 41.0.63 Implement full support for IPv6 (#8742)
|
||
|
- 41.0.62 Fix certain user-configured options being overwritten incorrectly due to validators. (#8780)
|
||
|
- 41.0.61 Allow safely registering RenderType predicates at any time (#8685)
|
||
|
- 41.0.60 Fix crash after loading error due to fluid texture gathering and config lookup (#8802)
|
||
|
- 41.0.59 Remove the configuration option for handling empty tags in ingredients. (#8799)
|
||
|
Now empty tags are considered broken in all states.
|
||
|
- 41.0.58 Fix MC-105317 Structure blocks do not rotate entities correctly when loading (#8792)
|
||
|
- 41.0.57 Fire ChunkWatchEvents after sending packets (#8747)
|
||
|
- 41.0.56 Add item handler capability to chest boats (#8787)
|
||
|
- 41.0.55 Add getter for correct BiomeSpecialEffectsBuilder to BiomeInfo$Builder (#8781)
|
||
|
- 41.0.54 Fix BlockToolModificationEvent missing cancelable annotation (#8778)
|
||
|
- 41.0.53 Fix ticking chunk tickets from forge's chunk manager not causing chunks to fully tick (#8775)
|
||
|
- 41.0.52 Fix default audio device config loading string comparison issue (#8767)
|
||
|
- 41.0.51 Fix missed vanilla method overrides in ForgeRegistry (#8766)
|
||
|
- 41.0.50 Add MinecraftServer reference to ServerTickEvent (#8765)
|
||
|
- 41.0.49 Fix TagsProviders for datapack registries not recognizing existing files (#8761)
|
||
|
- 41.0.48 Add callback after a BlockState was changed and the neighbors were updated (#8686)
|
||
|
- 41.0.47 Add biome tag entries for 1.19 biomes (#8684)
|
||
|
- 41.0.46 Make fishing rods use tool actions for relevant logic (#8681)
|
||
|
- 41.0.45 Update BootstrapLauncher to 1.1.1 and remove the forced
|
||
|
merge of text2speech since new BSL does it.
|
||
|
- 41.0.44 Merge text2speech libs together so the natives are part of the jar
|
||
|
- 41.0.43 Make Forge ConfigValues implement Supplier. (#8776)
|
||
|
- 41.0.42 Fix merge derp in AbstractModProvider and logic derp in ModDiscoverer
|
||
|
- 41.0.41 Add "send to mods in order" method to ModList and use it (#8759)
|
||
|
* Add "send to mods in order" method to ModList and use it in RegistryEvents and DataGen..
|
||
|
* Also preserve order in runAll
|
||
|
* Do better comparator thanks @pupnewfster
|
||
|
* postEvent as well.
|
||
|
- 41.0.40 Update SJH to 2.0.2.. (#8774)
|
||
|
* Update SJH to 2.0.3..
|
||
|
- 41.0.39 Sanity check the version specified in the mod file (#8749)
|
||
|
* Sanity check the version specified in the mod file to
|
||
|
make sure it's compatible with JPMS standards for
|
||
|
version strings.
|
||
|
Closes #8748
|
||
|
Requires SPI 6
|
||
|
- 41.0.38 Fix SP-Devtime world loading crash due to missing server configs (#8757)
|
||
|
- 41.0.37 Remove ForgeWorldPreset and related code (#8756)
|
||
|
Vanilla has a working replacement.
|
||
|
- 41.0.36 Change ConfigValue#get() to throw if called before config loaded (#8236)
|
||
|
This prevents silent issues where a mod gets the value of the setting
|
||
|
before configs are loaded, which means the default value is always
|
||
|
returned.
|
||
|
As there may be situations where the getting the config setting before
|
||
|
configs are loaded is needed, and it is not preferable to hardcode the
|
||
|
default value, the original behavior is made available through #getRaw.
|
||
|
Implements and closes #7716
|
||
|
* Remove getRaw() method
|
||
|
This is effectively replaced with the expression `spec.isLoaded() ?
|
||
|
configValue.get() : configValue.getDefault()`.
|
||
|
* Remove forceSystemNanoTime config setting
|
||
|
As implemented, it never had any effect as any place where the config
|
||
|
value would be queried happens before the configs are loaded.
|
||
|
- 41.0.35 Fix EnumArgument to use enum names for suggestions (#8728)
|
||
|
Previously, the suggestions used the string representation of the enum
|
||
|
through Enum#toString, which can differ from the name of the enum as
|
||
|
required by Enum#valueOf, causing invalid suggestions (both in gui and
|
||
|
through the error message).
|
||
|
- 41.0.34 Jar-In-Jar (#8715)
|
||
|
- 41.0.33 [1.19] Fix data-gen output path of custom data-pack registries (#8724)
|
||
|
- 41.0.32 Fix player dive and surface animations in custom fluids (#8738)
|
||
|
- 41.0.31 [1.19.x] Affect ItemEntity Motion in Custom Fluids (#8737)
|
||
|
- 41.0.30 [1.19] Add support for items to add enchantments without setting them in NBT (#8719)
|
||
|
- 41.0.29 [1.19.x] Add stock biome modifier types for adding features and spawns (#8697)
|
||
|
- 41.0.28 [1.19.x] Fluid API Overhaul (#8695)
|
||
|
- 41.0.27 Replace StructureSpawnListGatherEvent with StructureModifiers (#8717)
|
||
|
- 41.0.26 Use stack sensitive translation key by default for FluidAttributes. (#8707)
|
||
|
- 41.0.25 Delete LootItemRandomChanceCondition which added looting bonus enchantment incorrectly. (#8733)
|
||
|
- 41.0.24 Update EventBus to 6.0, ModLauncher to 10.0.1 and BootstrapLauncher to 1.1 (#8725)
|
||
|
- 41.0.23 Replace support bot with support action (#8700)
|
||
|
- 41.0.22 Fix Reach Distance / Attack Range being clamped at 6.0 (#8699)
|
||
|
- 41.0.21 [1.19.x] Fix mods' worldgen data not being loaded when creating new singleplayer worlds (#8693)
|
||
|
- 41.0.20 [1.19.x] Fix experimental confirmation screen (#8727)
|
||
|
- 41.0.19 Move is_mountain to forge's tag instead of vanilla's (#8726)
|
||
|
- 41.0.18 [1.19.x] Add CommandBuildContext to Register Command Events (#8716)
|
||
|
- 41.0.17 Only rewrite datagen cache when needed (#8709)
|
||
|
- 41.0.16 Implement a simple feature system for Forge (#8670)
|
||
|
* Implement a simple feature system for Forge. Allows mods to demand certain features are available in the loading system. An example for java_version is provided, but not expected to be used widely. This is more targeted to properties of the display, such as GL version and glsl profile.
|
||
|
Requires https://github.com/MinecraftForge/ForgeSPI/pull/13 to be merged first in ForgeSPI, and the SPI to be updated appropriately in build.gradle files.
|
||
|
* rebase onto 1.19 and add in SPI update
|
||
|
- 41.0.15 displayTest option in mods.toml (#8656)
|
||
|
* displayTest option in mods.toml
|
||
|
* "MATCH_VERSION" (or none) is existing match version string behaviour
|
||
|
* "IGNORE_SERVER_VERSION" accepts anything and sends special SERVERONLY string
|
||
|
* "IGNORE_ALL_VERSION" accepts anything and sends an empty string
|
||
|
* "NONE" allows the mod to supply their own displaytest using the IExtensionPoint mechanism.
|
||
|
* Update display test with feedback and added the mods.toml discussion in mdk.
|
||
|
- 41.0.14 Update forgeSPI to v5 (#8696)
|
||
|
- 41.0.13 Make IVertexConsumers such as the lighting pipeline, be aware of which format they are dealing with. (#8692)
|
||
|
Also fix Lighting pipeline ignoring the overlay coords from the block renderer.
|
||
|
- 41.0.12 Fixed misaligned patch to invalidateCaps in Entity (#8705)
|
||
|
- 41.0.11 Fix readAdditionalLevelSaveData (#8704)
|
||
|
- 41.0.10 Fixes setPos to syncPacketPositionCodec (#8702)
|
||
|
- 41.0.9 Fix wrong param passed to PlayLevelSoundEvent.AtEntity (#8688)
|
||
|
- 41.0.8 Override initialize in SlotItemHandler, so it uses the itemhandler instead of container (#8679)
|
||
|
- 41.0.7 Update MDK for 1.19 changes (#8675)
|
||
|
- 41.0.6 Add helper to RecipeType, and fix eclipse compiler error in test class.
|
||
|
- 41.0.5 Update modlauncher to latest (#8691)
|
||
|
- 41.0.4 Fix getting entity data serializer id crashing due to improper port to new registry system (#8678)
|
||
|
- 41.0.3 Fire registry events in the order vanilla registers to registries (#8677)
|
||
|
Custom registries are still fired in alphabetical order, after all vanilla registries.
|
||
|
Move forge's data_serializers registry to forge namespace.
|
||
|
- 41.0.2 Add method with pre/post wrap to allow setting/clearing mod context. (#8682)
|
||
|
Fixes ActiveContainer in ModContext not being present in registry events. Closes #8680
|
||
|
- 41.0.1 Fix the Curlie oopsie
|
||
|
- 41.0.0 Forge 1.19
|
||
|
* Bump pack.mcmeta formats
|
||
|
* 1.19 biome modifiers
|
||
|
* Mark ClientPlayerNetworkEvent.LoggedOutEvent's getters as nullable
|
||
|
* Add docs and package-info to client extension interfaces package
|
||
|
* Move RenderBlockOverlayEvent hooks to ForgeHooksClient
|
||
|
* Add package-infos to client events package
|
||
|
* Rename SoundLoadEvent to SoundEngineLoadEvent
|
||
|
This reduces confusion from consumers which may think the
|
||
|
name SoundLoadEvent refers to an individual sound being loaded rather
|
||
|
than the sound engine.
|
||
|
* Document and change SoundLoadEvent to fire on mod bus
|
||
|
Previously, it fired on both the mod bus and the Forge bus, which is
|
||
|
confusing for consumers.
|
||
|
* Delete SoundSetupEvent
|
||
|
Looking at its original implementation shows that there isn't an
|
||
|
appropriate place in the new sound code to reinsert the event, and the
|
||
|
place of 'sound engine/manager initialization event' is taken already by SoundLoadEvent.
|
||
|
* Perform some cleanup on client events
|
||
|
- Removed nullable annotations from ClientPlayerNetworkEvent
|
||
|
- Renamed #getPartialTicks methods to #getPartialTick, to be consistent
|
||
|
with vanilla's naming of the partial tick
|
||
|
- Cleanup documentation to remove line breaks, use the
|
||
|
spelling 'cancelled' over
|
||
|
'canceled', and improve docs on existing and
|
||
|
new methods.
|
||
|
* Remove EntityEvent.CanUpdate
|
||
|
Closes MinecraftForge/MinecraftForge#6394
|
||
|
* Switch to Jetbrains nullability annotations
|
||
|
* New PlayLevelSoundEvent; replaces old PlaySoundAtEntityEvent
|
||
|
* Remove ForgeWorldPresetScreens
|
||
|
* Remove IForgeRegistryEntry
|
||
|
* Remove use of List<Throwable> in FML's CompletableFutures
|
||
|
* Add docs to mod loading stages, stages, and phases
|
||
|
* Gradle 7.4.2
|
||
|
* Use SLF4J in FMLLoader and other subprojects
|
||
|
* Switch dynamic versions in subprojects to pinned ones
|
||
|
* Switch ForgeRoot and MDK to FG plugin markers
|
||
|
* Configure Forge javadoc task
|
||
|
The task now uses a custom stylesheet with MCForge elements, and
|
||
|
configured to combine the generation from the four FML subprojects
|
||
|
(fmlloader, fmlcore, javafmllanguage, mclanguage) and the Forge project
|
||
|
into the javadoc output.
|
||
|
* Update docs/md files, for 1.19 update and the move away from IRC to Discord.
|
||
|
* Make "Potentially dangerous alternative prefix" a debug warning, not info.
|
||
|
Co-authored-by: Curle <curle@gemwire.uk>
|
||
|
Co-authored-by: sciwhiz12 <arnoldnunag12@gmail.com>
|
||
|
|